Treba mi pomoc oko moje skripte i na delu Texture Studija!
Kada se skripta kompajluje nema nikakve greske, medutim kada se pokrene server dobijem ovo:
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
*** CreateDynamicObject: Expecting 12 parameter(s), but found 14
😢 😢 😢
Ukoliko neko zna kako da mi pomogne slobodno saljite linkove, tutorijale itd.
Pomoc oko skripte (Texture Studio)
486
pregleda
15
postova
20. Apr. 2023.
//============================ SPAWN SIGN ======================================
new spawnsign;
spawnsign = CreateDynamicObject(19454, 388.076721, -1521.283203, 32.964107, 0.000000, -1.200002, -51.200004, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(spawnsign, 0, -1, "none", "none", 0xFF0033CC);
spawnsign = CreateDynamicObject(4731, 387.819091, -1521.678833, 33.961784, 0.000000, 0.000000, 69.100021, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterialText(spawnsign, 0, "SG Spawn", 110, "Ariel", 80, 1, 0xFFFFFFFF, 0x00000000, 1);
spawnsign = CreateDynamicObject(19454, 390.866760, -1519.039794, 32.964107, 0.000000, -1.200002, -51.200004, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(spawnsign, 0, -1, "none", "none", 0xFF0033CC);
spawnsign = CreateDynamicObject(19454, 385.263305, -1523.545410, 32.964107, 0.000000, -1.200002, -51.200004, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(spawnsign, 0, -1, "none", "none", 0xFF0033CC);
spawnsign = CreateDynamicObject(19454, 385.239715, -1523.516357, 34.753711, 0.000000, -1.200002, -51.200004, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(spawnsign, 0, -1, "none", "none", 0xFF0033CC);
spawnsign = CreateDynamicObject(19454, 390.811737, -1519.036743, 34.753711, 0.000000, -1.200002, -51.200004, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(spawnsign, 0, -1, "none", "none", 0xFF0033CC);
//=============================== BUS SIGN =====================================
new bussign;
bussign = CreateDynamicObject(19447, 1625.557739, -1105.645996, 24.446681, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(19447, 1625.557739, -1096.215820, 24.446681, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(19447, 1625.557739, -1086.646362, 24.446681, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(4735, 1625.737792, -1095.734863, 25.575502, 0.000000, 0.000000, -179.400024, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterialText(bussign, 0, "PARKING ZA RADNIKE", 110, "Ariel", 50, 0, 0xFFFFFFFF, 0x00000000, 1);
bussign = CreateDynamicObject(19447, 1625.557739, -1105.645996, 27.096694, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(19447, 1625.557739, -1096.196289, 27.096694, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(19447, 1625.557739, -1086.656616, 27.096694, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterial(bussign, 0, -1, "none", "none", 0xFF000000);
bussign = CreateDynamicObject(4735, 1653.052856, -1096.015869, 25.295499, 0.000000, 0.000000, -0.400076, -1, -1, -1, 300.00, 300.00);
SetDynamicObjectMaterialText(bussign, 0, "BUS PARKING", 120, "Ariel", 80, 0, 0xFFFFFFFF, 0x00000000, 1);Evo direkt iz skripte.. al oovo sam ja prvo radio u texture studio pa onda ubacivao kodove u skriptu..
21. Apr. 2023.
Andreus wrote on April 20, 2023, 8:21 pm:
Ka kako mi onda nemoze ucitati podatke iz Texture studija?!
Po nekim praistorijskim forumima govore da bi moglo biti to da se streamer treba azurirati. Ali neznam kako da azuriram
Po nekim praistorijskim forumima govore da bi moglo biti to da se streamer treba azurirati. Ali neznam kako da azuriram
Nisam nesto mnogo strucan ali, izbrises iz svog "plugins" foldera streamer.dll i streamer.so. Onda udjes u pawno/include/streamer.inc i izbrises i to. Pa onda odes na ovaj link https://github.com/samp-incognito/samp-streamer-plugin/releases i skines najnoviji streamer. Ubacis u plugins folder i u pawno/include. Kompajlujes svoj server i eto.
21. Apr. 2023.
Andreus wrote on April 21, 2023, 4:51 pm:
ok, ali evo fore.. kada preuzmem nema bas tih podataka koji trebaju.. a i nisam bas da se urazumim oko toga
Ima kao neki streamer .rc itd. ima samo ja mislim .inc a nema bas onog .dll i .so
Ima kao neki streamer .rc itd. ima samo ja mislim .inc a nema bas onog .dll i .so
Evo ti resenja. Ceo Win.rar file. Kad otvoris imas foldere pa samo menjaj fajlove iz tih foldera.
https://www.mediafire.com/file/jg2ocnhmvhm8ly3/samp-streamer-plugin-2.9.6.zip/file
21. Apr. 2023.
Andreus wrote on April 21, 2023, 5:25 pm:
E hvala buraz!!
Jel znaci posle ovoga trebam otvoriti u pawno otvoriti skriptu i onda opet kompajlovati ili?
😉
Jel znaci posle ovoga trebam otvoriti u pawno otvoriti skriptu i onda opet kompajlovati ili?
😉
Tako je, ako to ne uradis nece ti loadovati plugin pisace ti da prvo moras kompileovati skriptu bla bla bla.
Upadnes u pawno, otvoris gamemode, kompajlas gamemode. Upadnes u igricu i reseno, nadam se 🙂
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava
