[Pomoc] Oko Logovanja
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Shot Caller
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SA-MP Doprinos
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SA-MP DoprinosNovi Član
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50
Teme:
Pridružio se:Feb. 2011
24. Feb. 2011.
Skripta koju koristim: Raven's Mod
Detaljan opis problema: Ovako kada se prvi put logujem sve je ok,ali kasnije npr kada odem prema gantonu u LS stanem na most i sve mi zastopa tako i ostalim igracima, ili kada se tp do nekog igraca a on negdje oko gantona zabugujem se sve mi zastane i moram restart PC,onda kada se pokusam logovati zastopa mi na logu...
A ovo su warninzi na GM:
Molim vas pomoc.. neznam ima li veze to sa njima? jer na kucnom serv se to nije dogadjalo a na hostu se dogadja , 😢
Detaljan opis problema: Ovako kada se prvi put logujem sve je ok,ali kasnije npr kada odem prema gantonu u LS stanem na most i sve mi zastopa tako i ostalim igracima, ili kada se tp do nekog igraca a on negdje oko gantona zabugujem se sve mi zastane i moram restart PC,onda kada se pokusam logovati zastopa mi na logu...
A ovo su warninzi na GM:
Quote
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(4403) : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(1985😎 : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(67032) : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(72411) : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(72412) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Warnings.
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(1985😎 : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(67032) : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(72411) : warning 217: loose indentation
C:\Documents and Settings\Muharem Tvrtkovic\Desktop\- GIGAtech Rol3Play -\v3.0\gamemodes\larp.pwn(72412) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Warnings.
Molim vas pomoc.. neznam ima li veze to sa njima? jer na kucnom serv se to nije dogadjalo a na hostu se dogadja , 😢
Underboss
Balkan SA:MP
SA-MP Doprinos
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SA-MP DoprinosNovi Član
240 / 250 XP
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149
Teme:
Pridružio se:Feb. 2010
24. Feb. 2011.
ahm...to ti je radi redaka koji nisu dobro pomaknuti daj nam te redove a to su ti ovi u zagradi (4403) pogle ih sam ako neznas ispravit daj ih ovdje
al ovo ti nebi smjelo imat veze sa "zastopanjem igre"
al ovo ti nebi smjelo imat veze sa "zastopanjem igre"
Shot Caller
Balkan SA:MP
SA-MP Doprinos
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SA-MP DoprinosNovi Član
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50
Teme:
Pridružio se:Feb. 2011
24. Feb. 2011.
Ovo je 4403
Ovo je: 19858
Ovo je: 67032
Ovo je: 72411
Ovo je: 72412
Quote
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
Ovo je: 19858
Quote
nextapartment = 24;
Ovo je: 67032
Quote
SendClientMessage(playerid, COLOR_WHITE, "* Moras odraditi ugovor, ako zelis poslije dati odkaz.");
Ovo je: 72411
Quote
SendClientMessage(playerid, COLOR_YELLOW,"9 - Sto ce se dogoditi kada provaljujete u kucu?");
Ovo je: 72412
Quote
ClearChatbox(playerid, 4);
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
189
Postovi:
50
Teme:
Pridružio se:Feb. 2011
24. Feb. 2011.
Don Deluxe wrote on February 24, 2011, 2:41 pm:
Tamo di su ti #define
Upiši :
I rijeÅ¡io si problem 😎
Upiši :
#pragma tabsize 0I rijeÅ¡io si problem 😎
Jeli na svaki da moram to zamjeniti? Ctrl + H ?
Jer ih ima jako puno?
Zamjeniti: #define sa #pragma tabsize 0
Godfather
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241 / 250 XP
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2,248
Postovi:
66
Teme:
Pridružio se:Mar. 2010
24. Feb. 2011.
Axel Nelson wrote on February 24, 2011, 2:41 pm:
Tamo di su ti #define
Upiši :
I rijeÅ¡io si problem 😎
Upiši :
#pragma tabsize 0I rijeÅ¡io si problem 😎
Jeli na svaki da moram to zamjeniti? Ctrl + H ?
Jer ih ima jako puno?
Zamjeniti: #define sa #pragma tabsize 0
OMG!! Ne to mjenjat Lol nego ispod tih svih #define staavi
#pragma tabsize 0Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
189
Postovi:
50
Teme:
Pridružio se:Feb. 2011
24. Feb. 2011.
Don Deluxe wrote on February 24, 2011, 2:41 pm:
Tamo di su ti #define
Upiši :
I rijeÅ¡io si problem 😎
Upiši :
#pragma tabsize 0I rijeÅ¡io si problem 😎
Jeli na svaki da moram to zamjeniti? Ctrl + H ?
Jer ih ima jako puno?
Zamjeniti: #define sa #pragma tabsize 0
OMG!! Ne to mjenjat Lol nego ispod tih svih #define staavi
#pragma tabsize 0Oj... pa necu to za 3h uraditi :S
24. Feb. 2011.
stream_distance 100.0 u server.cfg pogledaj...
ili nakon svih #define((dodes do zadnjega i onda upisi)) #pragma tabsize 0 // to ti je on govorio cijelo vrijeme
ili nakon svih #define((dodes do zadnjega i onda upisi)) #pragma tabsize 0 // to ti je on govorio cijelo vrijeme
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
189
Postovi:
50
Teme:
Pridružio se:Feb. 2011
24. Feb. 2011.
Cobra 11 wrote on February 24, 2011, 2:54 pm:
stream_distance 100.0 u server.cfg pogledaj...
ili nakon svih #define((dodes do zadnjega i onda upisi)) #pragma tabsize 0 // to ti je on govorio cijelo vrijeme
ili nakon svih #define((dodes do zadnjega i onda upisi)) #pragma tabsize 0 // to ti je on govorio cijelo vrijeme
Aa pa tako reci kralju...
Ovako?:
Quote
/*#define MYSQL_HOST "127.0.0.1"
#define MYSQL_USER "root"
#define MYSQL_PASS ""
#define MYSQL_DB "samp"*/
#define Version "3.0"
#define MAX_STRING 255
#define MAX_AMMO 50000
#define CHECKPOINT_NONE 0
#define COLOR_ASKQ 0xFF0000FF
#define CHECKPOINT_HOME 12
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_GROVE 0x00FF00FF
#define COLOR_RED 0xAA3333AA
#define COLOR_COOLRED 0xB35959AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_CHAT1 0xF9B7FFAA
#define COLOR_CHAT2 0xE6A9ECAA
#define COLOR_CHAT3 0xC38EC7AA
#define COLOR_CHAT4 0xD2B9D3AA
#define COLOR_CHAT5 0xC6AEC7AA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0x458E1DAA
#define COLOR_OOC 0xE0FFFFAA
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define OBJECTIVE_COLOR 0x64000064
#define TEAM_GREEN_COLOR 0xFFFFFFAA
#define TEAM_JOB_COLOR 0xFFB6C1AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define TEAM_BLUE_COLOR 0x8D8DFF00
#define TEAM_RADIO_COLOR 0xF2D068FF
#define COLOR_ADD 0x63FF60AA
#define TEAM_GROVE_COLOR 0x00D900C8
#define TEAM_VAGOS_COLOR 0xFFC801C8
#define TEAM_BALLAS_COLOR 0xD900D3C8
#define TEAM_AZTECAS_COLOR 0x01FCFFC8
#define TEAM_CYAN_COLOR 0xFF8282AA
#define COLOR_CREAM 0xFF8282AA
#define TEAM_ORANGE_COLOR 0xFF830000
#define TEAM_COR_COLOR 0x39393900
#define TEAM_BAR_COLOR 0x00D90000
#define TEAM_TAT_COLOR 0xBDCB9200
#define TEAM_CUN_COLOR 0xD900D300
#define TEAM_STR_COLOR 0x01FCFF00
#define TEAM_ADMIN_COLOR 0x00808000
#define COLOR_SIMPSONS 0xFFD90FAA
#define COLOR_SEA 0x00808000
#define COLOR_INVIS 0xAFAFAF00
#define COLOR_SPEC 0xBFC0C200
#define _time_included
#pragma library Time
#define COLOR_BLUE 0x2641FEAA
#define COLOR_DBLUE 0x3333CCAA
#define COLOR_DARKNICERED 0x9D000096
#define COLOR_LIGHT_BLUE 0xa9c4e4FF
#define dcmd(%1,%2,%3) if ((strcmp((%3), #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define MAX_REPORTS 9
#define SPECIAL_ACTION_PISSING 68
#define MAX_HOUSES 1042
#define MAX_BIZZES 30
#define MAX_SBIZZES 12
#pragma semicolon 0
#define MAX_TRUNK_SLOTS (50) // Is actually 4.
#define MAX_VEHICLE_MODELS (150)
#define MAX_PLYVEH_RATIO (50) // per player.
#define MAX_ROADBLOCKS 35
#define MAX_SPIKESTRIPS 20
#pragma tabsize 0
#define MYSQL_USER "root"
#define MYSQL_PASS ""
#define MYSQL_DB "samp"*/
#define Version "3.0"
#define MAX_STRING 255
#define MAX_AMMO 50000
#define CHECKPOINT_NONE 0
#define COLOR_ASKQ 0xFF0000FF
#define CHECKPOINT_HOME 12
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x9EC73DAA
#define COLOR_GROVE 0x00FF00FF
#define COLOR_RED 0xAA3333AA
#define COLOR_COOLRED 0xB35959AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xDABB3EAA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_CHAT1 0xF9B7FFAA
#define COLOR_CHAT2 0xE6A9ECAA
#define COLOR_CHAT3 0xC38EC7AA
#define COLOR_CHAT4 0xD2B9D3AA
#define COLOR_CHAT5 0xC6AEC7AA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0x458E1DAA
#define COLOR_OOC 0xE0FFFFAA
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define OBJECTIVE_COLOR 0x64000064
#define TEAM_GREEN_COLOR 0xFFFFFFAA
#define TEAM_JOB_COLOR 0xFFB6C1AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define TEAM_BLUE_COLOR 0x8D8DFF00
#define TEAM_RADIO_COLOR 0xF2D068FF
#define COLOR_ADD 0x63FF60AA
#define TEAM_GROVE_COLOR 0x00D900C8
#define TEAM_VAGOS_COLOR 0xFFC801C8
#define TEAM_BALLAS_COLOR 0xD900D3C8
#define TEAM_AZTECAS_COLOR 0x01FCFFC8
#define TEAM_CYAN_COLOR 0xFF8282AA
#define COLOR_CREAM 0xFF8282AA
#define TEAM_ORANGE_COLOR 0xFF830000
#define TEAM_COR_COLOR 0x39393900
#define TEAM_BAR_COLOR 0x00D90000
#define TEAM_TAT_COLOR 0xBDCB9200
#define TEAM_CUN_COLOR 0xD900D300
#define TEAM_STR_COLOR 0x01FCFF00
#define TEAM_ADMIN_COLOR 0x00808000
#define COLOR_SIMPSONS 0xFFD90FAA
#define COLOR_SEA 0x00808000
#define COLOR_INVIS 0xAFAFAF00
#define COLOR_SPEC 0xBFC0C200
#define _time_included
#pragma library Time
#define COLOR_BLUE 0x2641FEAA
#define COLOR_DBLUE 0x3333CCAA
#define COLOR_DARKNICERED 0x9D000096
#define COLOR_LIGHT_BLUE 0xa9c4e4FF
#define dcmd(%1,%2,%3) if ((strcmp((%3), #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define MAX_REPORTS 9
#define SPECIAL_ACTION_PISSING 68
#define MAX_HOUSES 1042
#define MAX_BIZZES 30
#define MAX_SBIZZES 12
#pragma semicolon 0
#define MAX_TRUNK_SLOTS (50) // Is actually 4.
#define MAX_VEHICLE_MODELS (150)
#define MAX_PLYVEH_RATIO (50) // per player.
#define MAX_ROADBLOCKS 35
#define MAX_SPIKESTRIPS 20
#pragma tabsize 0
Edit: hvala puno sada nema vise errora <3 vas ..
Quote
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Morate biti prijavljeni da biste odgovorili na ovu temu.
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