Dio skripte: task:
task LoginTD()
{
foreach(new i : Player)
{
switch( counterOfTD1 )
{
case 0 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 1 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 2 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 3 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 4 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 5 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 6 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 7 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
case 8 :
{
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
TextDrawShowForPlayer(i, LogReg_gTD);
}
}
}
if(counterOfTD1 >= 7)
counterOfTD1 = 0;
else counterOfTD1++;
}Pozivanje taska ovo sam stavio pod on player connect
{
LoginTD();
}
return true;
}Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): /
Slika/video ingame problema(obavezno ako je ingame problem)://
