Pomoc oko kicking-a

Započeo Skorpija_026
23. Dec. 2021.
786
pregleda
8
postova
David||BM
5
Made Man
🔥13
23. Dec. 2021.
Problem(error/warning): E ovako imam problem sa modom, ustvari ne znam uopste dal je do moda mozda je do includova/plugina moze svasta da bude. Ovako naprimer neki igrac pokusava da se connecta i sve ce biti u redu i samo pre nego sto treba da ga baci na loginu izbaci mu server closed connections (uglavnom ima log) i videcete na slici
Deo skripte:
//

Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
[23-Dec-2021 08:11:02] Kicking IP because they didn't logon to the game.
[23-Dec-2021 08:52:12] Kicking IP because they didn't logon to the game.

Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/In7OWP6
Rax_King
5
Godfather
23. Dec. 2021.
90% je do infinite loop-a.
Koje plugine i includeove koristis?
David||BM
5
Made Man
🔥13
23. Dec. 2021.
plugini :
crashdetect mysql sscanf streamer SKY pawncmd pawnraknet chrono chrono-static


includovi :
#include < a_samp >
#define FIXES_GetMaxPlayersMsg 1
#define FIXES_ServerVarMsg 1
#define FIX_OnDialogResponse 1
#define FIX_GetPlayerDialog 1
#define FIX_OnPlayerSpawn 1
#define FIX_SpawnPlayer            1
#define FIX_OnPlayerConnect    1
#define FIX_OnPlayerDisconnect    1
#define FIX_SetPlayerCheckpoint 1
#define MAX_IP_CONNECTS 3
#define FIX_file_inc 1
#include < a_http >
#include < crashdetect >
#define  FDLG_NO_DISABLE_CALLBACK
#include < dialogs.v2.7 >
#include < weapon-config >
#include < SKY >
#include < fdialog >
#include < EasyDialog >
#include < streamer >
#include < sscanf2 >
#include < Pawn.CMD >
#include < crashdetect >
#include < morphinc >
#include < Pawn.RakNet >
#include < a_mysql >
#define YSI_NO_HEAP_MALLOC
#define YSI_NO_MODE_CACHE
#define YSI_NO_OPTIMISATION_MESSAGE
#include < YSI_Storage\y_amx >
#include < YSI_Coding\y_timers >
#include < YSI_Coding\y_hooks >
#include < YSI_Coding\y_va >
#include < YSI_Coding\y_inline >
#include < chrono >
#include < mSelection >
#include < TimeStampToDate >
#include < foreach >
#include < geolocation >
#include < dialogs.v2.7 >
#include < nex-ac >
#include < fixes >
probao sam i sa fixesom da resim ali nije mi ocigledno islo probo sam i vratiti prvobitne plugine pre nego sto sam ih update na najvnoije opet nije islo vec nedelju dana imam problem oko ovoga
Rax_King
5
Godfather
23. Dec. 2021.
Koju verziju YSI-a koristis?
David||BM
5
Made Man
🔥13
23. Dec. 2021.
// xunder wrote on December 23, 2021, 2:36 pm:
Koju verziju YSI-a koristis?
5.1
Rax_King
5
Godfather
23. Dec. 2021.
Skorpija_026 wrote on December 23, 2021, 2:42 pm:
5.1


Na zadnjim commitovima sam imao slicne probleme.

Jedini koji znam da 100% radi (vec je vise od pola godine na mom serveru) je https://github.com/pawn-lang/YSI-Includes/commit/3095227a2d04fa44c424dd4c2bda296d850dda4a

Mozda je do toga, pokusaj.

Takodje u crashdetectu upali provjeru za long callove jer moze da ti pomogne u trazenju infinite loopa ako on postoji u modu.
David||BM
5
Made Man
🔥13
23. Dec. 2021.
// xunder wrote on December 23, 2021, 2:49 pm:
Na zadnjim commitovima sam imao slicne probleme.

Jedini koji znam da 100% radi (vec je vise od pola godine na mom serveru) je https://github.com/pawn-lang/YSI-Includes/commit/3095227a2d04fa44c424dd4c2bda296d850dda4a

Mozda je do toga, pokusaj.

Takodje u crashdetectu upali provjeru za long callove jer moze da ti pomogne u trazenju infinite loopa ako on postoji u modu.
Hvala ti
Muma Rascall
6
Forum Don
23. Dec. 2021.
Ne bih da ulazim u problematiku slučaja al što koristi ovaj obični foreach ako imaš y_iterate u YSI i morphinc isto tako možeš izbacit

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha