Detaljan opis problema: evo imam problem objekti nece da se unistavaju, znaci ne radi
ovde kreiram objekte pod komandom
for(new i = 0; i < sizeof(Grass); i++)
{
Grass = CreatePlayerObject(playerid,866,1930.7000000,-1213.5000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (1)
Grass = CreatePlayerObject(playerid,866,1927.7000000,-1215.1000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (2)
Grass = CreatePlayerObject(playerid,866,1928.3000000,-1211.1000000,19.0000000,0.0000000,0.0000000,10.0000000); //object(sand_combush03) (3)
Grass = CreatePlayerObject(playerid,866,1932.9000000,-1214.1000000,19.0000000,0.0000000,0.0000000,26.0000000); //object(sand_combush03) (4)
Grass = CreatePlayerObject(playerid,866,1930.1000000,-1216.9000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (5)
Grass = CreatePlayerObject(playerid,866,1933.0000000,-1217.5000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (6)
Grass = CreatePlayerObject(playerid,866,1937.5000000,-1217.5000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (7)
Grass = CreatePlayerObject(playerid,866,1935.4000000,-1216.5000000,19.0000000,0.0000000,0.0000000,358.0000000); //object(sand_combush03) (8)
Grass = CreatePlayerObject(playerid,866,1935.1000000,-1219.1000000,19.1000000,0.0000000,0.0000000,50.0000000); //object(sand_combush03) (9)
Grass = CreatePlayerObject(playerid,866,1938.3000000,-1220.9000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (10)
Grass = CreatePlayerObject(playerid,866,1940.4000000,-1218.8000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (11)
Grass = CreatePlayerObject(playerid,866,1940.6000000,-1223.5000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (12)
Grass = CreatePlayerObject(playerid,866,1942.2000000,-1221.3000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (13)
Grass = CreatePlayerObject(playerid,866,1943.4000000,-1220.3000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (14)
Grass = CreatePlayerObject(playerid,866,1941.0000000,-1227.1000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(sand_combush03) (15)
}
return 1;ovako unistavam
for(new i = 0; i < sizeof(Grass); i++)
{
GetPlayerObjectPos(playerid, Grass, Pos,Pos,Pos);
if(IsPlayerInRangeOfPoint(playerid,3.0,Pos,Pos,Pos) && KosacVozila(vozilo))
{
DestroyPlayerObject(playerid, Grass);
Grass = 999;
}
if(Grass == 999) brojpokosenih++;
}i ne radi
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):

