Imam komandu /pica i /meni u dialogu i kad igrac odabere stvar koju ce da pojede/popije njemu se skida helt umesto da mu stavi :/ Kod je 100% ispravan(bar ja tako mislim) Evo ga :
if(dialogid == 41)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, -5);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pizzu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Burek.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, -6);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede HotDog.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, -7);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Sandwich.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, -😎;
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Hamburger.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pljeskavicu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 6)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Rostilj.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 7)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pileca rebarca.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 40)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Kiselu vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije LaVitu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Fantu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 😎;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pepsi.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije CocaColu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 33)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Kiselu vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije LaVitu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Fantu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 😎;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pepsi.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije CocaColu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 34)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Lav Pivo.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Jelen Pivo.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pinja Koladu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Sangriju.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 😎;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pelinkovac.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodku.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 6)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vinjak.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 7)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Dzin.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 😎
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Martini.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 9)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Tekilu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 10)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vino.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 11)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Rakiju.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
Eto nek se neko i posluzi kodom 😄
[Pomoc] Ne razumem o.O
994
pregleda
6
postova
30. Jan. 2011.
lol pa pise setplayerhealth(playerid, 30);
ako igrac ima 100 helta naravno da ce mu skinuti tj staviti ce mu na 30
ako igrac ima 100 helta naravno da ce mu skinuti tj staviti ce mu na 30
30. Jan. 2011.
SetPlayerHealth ti namjesta igracev health...
Znaci zapravo ide
NamjestiIgracuHeal(idigraca, health);
Ti moras prvo dobiti health od igraca, posto ima 4.5432, ovo sa tockom to ti je float i onda pises...
Jednostavno ? 🙂
Znaci zapravo ide
NamjestiIgracuHeal(idigraca, health);
Ti moras prvo dobiti health od igraca, posto ima 4.5432, ovo sa tockom to ti je float i onda pises...
new Float:pheal; GetPlayerHealth(playerid, pheal);
//novo Float:pheal; UpisiTrenutniHealIgraca(idigraca, pheal);
// znaci zapisati ce ti trenutni heal, i onda ces u taj trenutni heal dodati 25 i heal ce ti se povecati za 25
SetPlayerHealth(playerid, pheal+25);
//zapravo cemo samo zbrojiti trenutni heal igraca sa 25 i namjestiti ga
// ako mu je heal npr 50 dodat ce mu 25 i staviti heal 75 :)
Jednostavno ? 🙂
Made Man
Novi Član
90 / 100 XP
🌱Početnik(0)
370
Postovi:
68
Teme:
Pridružio se:Okt. 2010
30. Jan. 2011.
oO° HarisZornic °Oo wrote on January 30, 2011, 10:22 pm:
Da, Hvala ti 🙂
double acc?
30. Jan. 2011.
@Dota odleprsaj iz ove teme!
Da nisi pomislio na to da je i Harisu to mozda trebalo pa se zahvalio ? I daj molim te ne pravi se toliko pametan .Ovde neki mogu tate da ti budu 😢
@BalcanNation, Hvala 🙂
Da nisi pomislio na to da je i Harisu to mozda trebalo pa se zahvalio ? I daj molim te ne pravi se toliko pametan .Ovde neki mogu tate da ti budu 😢
@BalcanNation, Hvala 🙂
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava