Hahaha 🙂🙂 evo nasao sam
evo sve do drugog Publica.
public OnPlayerSpawn(playerid)
{
////////////////////////////////////////////////////////////////////////////////
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
TextDrawHideForPlayer(playerid,SrwTxtDraw);
////////////////////////////////////////////////////////////////////////////////
AntiDeAMX();
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
////////////////////////////////////////////////////////////////////////////////
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
TextDrawShowForPlayer(playerid,SrwTxtDraw);
////////////////////////////////////////////////////////////////////////////////
TextDrawShowForPlayer(playerid,Sat);
////////////////////////////////////////////////////////////////////////////////
/* if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname;
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Bus_Driver0", true)) //Checking if the NPC's name is MyFirstNPC
{
JBC_PutPlayerInVehicle(playerid, NpcVozilo0, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "Bus_Driver1", true))
{
JBC_PutPlayerInVehicle(playerid, NpcVozilo1, 0);
return 1;
}
return 1;
}*/
InitLockDoors(playerid);
gTeam = PlayerInfo;
if (gTeam == 4)
{
gTeam = 3;
}
if(gPlayerLogged == 0 && IsPlayerNPC(playerid) != 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Ovaj server zahteva prvo da se prijavite pre spawnanja (Kikovan) **");
KickPlayer = 1;
}
if(gTeam == 5)
{
if(PlayerInfo < 1)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan Organizacije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 10)
{
if(PlayerInfo != 8)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste clan ove organizacije, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
}
if(gTeam == 2 && PlayerInfo > 3)
{
MedicBill = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Niste se prijavili za Policiju / FBI / SWAT, sada ste civil !");
PlayerInfo = 3;
gTeam = 3;
SetSpawnInfo(playerid, gTeam, CIV,0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo = CIV;
SpawnPlayer(playerid);
}
if(PlayerInfo > 0) { SetPlayerSkin(playerid, PlayerInfo); }
else { SetPlayerSkin(playerid, PlayerInfo); }
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo);
GangZoneShowForPlayer(playerid, crips, 0x2641FEAA);
GangZoneShowForPlayer(playerid, bloods, 0xAA3333AA);
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona1,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona1,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona1, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona2,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona2,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona2, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona3,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona3,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona3, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona4,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona4,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona4, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona5,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona5,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona5, 0xAA3333AA);}
if(gangzona == 0){GangZoneShowForPlayer(playerid,zona6,0xC0C0C096);}
else if(gangzona == 1){GangZoneShowForPlayer(playerid,zona6,0x2641FEAA);}
else if(gangzona == 2){GangZoneShowForPlayer(playerid, zona6, 0xAA3333AA);}
return 1;
}
return 1;
}