Zaključano

[Pomoc] Nakon logina samo killa

pre 11 godina
277
pregleda
9
postova
Ova tema je zaključana. Samo moderatori i administratori mogu odgovarati.
Joni
Street Runner
pre 11 godina
Skripta koju koristim:UCRP
Detaljan opis problema: Znaci cim se logujem na server killa me i stalno killa dok off ne izadjem -.-
Dio skripte: Sta treba recite
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[HC]Sonatio
Kingpin
pre 11 godina
Daj mi kod skripte kad se igrač logira.
Joni
Street Runner
pre 11 godina
public OnPlayerSpawn(playerid)
{
TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
    TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
    TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi);//Register
TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi);//Logiranje
  TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi);//TeamSpeak3
  TDHFP(playerid,RegLogi);//Obavijesti
  TDHFP(playerid,RegLogi);//Forum/Site
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
  TDHFP(playerid,RegLogi); TDHFP(playerid,RegLogi);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,ServerPoruke); TDSFP(playerid,ServerPoruke);
TDSFP(playerid,Forum);
TDSFP(playerid,Vrijeme); TDSFP(playerid,Datum); TDSFP(playerid, Zone);
SetPlayerHealth(playerid, 100);
PlayerInfo = 0;
ShowProgressBarForPlayer(playerid, glad);
SetProgressBarValue(glad, 0);
TDSFP(playerid,OnlineRecord);
TDSFP(playerid,RecordPravi);
BelaBojaIgraca(playerid); SpawnIgraca(playerid); ResetujVar(playerid); UsaoFirma = -1;
SetPlayerScore(playerid, PlayerInfo); SetPlayerSkin(playerid, PlayerInfo);
xyzccode
Street Runner
pre 11 godina
SpawnIgraca(playerid);

Proslijedi i taj dio.
Joni
Street Runner
pre 11 godina
stock SpawnIgraca(playerid)
{
if(PlayerInfo == 1)
{
            SetPlayerInterior(playerid, 0);
            SetPlayerSkin(playerid, 285);//SKIN FREEZON
            SetPlayerPos(playerid, -552.7993,2573.0310,53.5170); // Pozicija
          GivePlayerWeapon(playerid,16,1);
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,25,100);
            GivePlayerWeapon(playerid,27,150);
            GivePlayerWeapon(playerid,31,300);
            GivePlayerWeapon(playerid,33,100);
            GivePlayerWeapon(playerid,29,300);
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 99.0);
            SetTimerEx("skinalfa", 3000, false, "d",playerid);
return 1;
}
if(PlayerInfo == 2)
{
    SetPlayerInterior(playerid, 0);
    SetPlayerSkin(playerid, 287);//SKIN FREEZONE
SetPlayerPos(playerid, -662.2433,2306.2651,136.0514);
            GivePlayerWeapon(playerid,16,1);
            GivePlayerWeapon(playerid,24,100);
            GivePlayerWeapon(playerid,25,100);
            GivePlayerWeapon(playerid,27,150);
            GivePlayerWeapon(playerid,31,300);
            GivePlayerWeapon(playerid,33,100);
            GivePlayerWeapon(playerid,29,300);
            SetPlayerHealth(playerid, 100.0);
            SetPlayerArmour(playerid, 99.0);
            SetTimerEx("skinbeta", 3000, false, "d",playerid);

return 1;
}
    SetPlayerHealth(playerid, 99.0);
if(PlayerInfo == SPAWN_BAZA)
{
    if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 315.2525,1055.8286,1087.783😎;
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
    else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 2494.0730,-1648.5990,1030.6094);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.507😎;
SetPlayerInterior(playerid, 2);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
GivePlayerWeapon(playerid, 43, 50);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 8 || PlayerInfo == 😎
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 956.3430,90.6502,1001.2659);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
        else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 1😎;
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
      TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
  else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 1😎;
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
        else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
        else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, -652.7674,1576.0548,1030.403😎;
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 14 || PlayerInfo == 14)
{
SetPlayerPos(playerid, 1004.4250,-1431.0375,13.5469);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 15 || PlayerInfo == 15)
{
SetPlayerPos(playerid, 2543.5327,-1283.7874,9.0859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else if(PlayerInfo == 16 || PlayerInfo == 16)
{
SetPlayerPos(playerid, 257.8254,1814.6941,2050.8767);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze =  SetTimerEx("Freeze",3000, false, "i", playerid);
            TDHFP(playerid,Ucitavanjeobjekata1);
        TDHFP(playerid,Ucitavanjeobjekata2);
TDSFP(playerid,Ucitavanjeobjekata1);
            TDSFP(playerid,Ucitavanjeobjekata2);
            SCM(playerid, -1, ""ORANGE"(("SIVA" OS:RP"SIVA" ~ Ucitavanje objekata, sacekajte nekoliko sekundi"ORANGE" ))");
}
else
{
    PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
        SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
    if(PlayerInfo != -1)
    {
        SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
}
else
{
        PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
    if(PlayerInfo != -1)
    {
        new i = PlayerInfo;
    SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
        PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}
stock IsPlayerInModShop(playerid){
        new
                Interior = GetPlayerInterior(playerid);

    if(Interior == 1 || Interior == 2 || Interior == 3) return 1;
        return 0;
}
Levuâ„¢
Kingpin
pre 11 godina
Ako si ti onaj sto mi se na FB javio logicno da ce te kill kad nisi prilagodio AC-u spawn,giveplayerweapon itd
Joni
Street Runner
pre 11 godina
Quote from September 1, 2014, 9:13 am:
Ako si ti onaj sto mi se na FB javio logicno da ce te kill kad nisi prilagodio AC-u spawn,giveplayerweapon itd

Taj sam i nisam ubacio AC nego obrisao i tek onda killa...
gLava
Crime Lord
pre 11 godina
Kako ti funkcionise glad ?

ShowProgressBarForPlayer(playerid, glad);
SetProgressBarValue(glad, 0);


Da nije ako je na 0 da ubija ?
Joni
Street Runner
pre 11 godina
Rijesio sam to trebalo je biti g_Setplayerhealth itd to, sada imam novi problem posto sam to rijesio udjem da testam spawna me na farmi pod zemljom i ni u jedan int nmg uci (dok nisam stavio G_setplayerhealth radilo)

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava