[POMOC] Muzenje

Započeo J0PS0NEE
18. Dec. 2012. Zaključano
354
pregleda
4
postova
J0PS0NEE
4
Enforcer
18. Dec. 2012.
GM koji koristim: GM od 0.
Detaljni opis problema: pravio sam komandu /mlijeko i napravio checkpointe do krava ( objekata ) i kada stane na Checkpoint da se pojavi animacija i napravio sam tajmer da nakon 3 sekunde nestane animacija i pojavi se drugi chechpoint.
Problem je u tome što na 1 Checkpointu ne radi animacija , a na ostalim radi al ne funkcioniše Tajmer.. to jeste nece da se skloni animacija..

  if(IsPlayerInRangeOfPoint(playerid, 5.0, -367.2619,-1061.8127,59.2347))
    {
        if(Mlijeko == 1 && PlayerInfo == POSAO_FARMER)
        {
            Mlijeko = 2;
            SetPlayerCheckpoint(playerid, -368.1554,-1036.8794,59.4085, 5.0);
            KravljeMlijeko = SetTimer("MuzenjeKrava", 3000, 0);
            ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        }
    }
  if(IsPlayerInRangeOfPoint(playerid, 5.0, -368.1554,-1036.8794,59.4085))
    {
        if(Mlijeko == 2 && PlayerInfo == POSAO_FARMER)
        {
            Mlijeko = 3;
            SetPlayerCheckpoint(playerid, -347.1714,-1060.2010,59.2624, 5.0);
            KravljeMlijeko = SetTimer("MuzenjeKrava", 3000, 0);
            ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        }
    }
  if(IsPlayerInRangeOfPoint(playerid, 5.0, -347.1714,-1060.2010,59.2624))
    {
        if(Mlijeko == 3 && PlayerInfo == POSAO_FARMER)
        {
            Mlijeko = 4;
            SetPlayerCheckpoint(playerid, -380.5488,-1050.4082,58.9627, 5.0);
            KravljeMlijeko = SetTimer("MuzenjeKrava", 3000, 0);
            ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        }
    }
  if(IsPlayerInRangeOfPoint(playerid, 5.0, -380.5488,-1050.4082,58.9627))
    {
        if(Mlijeko == 4 && PlayerInfo == POSAO_FARMER)
        {
            Mlijeko = 5;
            SetPlayerCheckpoint(playerid, -562.3181,-1499.2949,8.9145, 5.0);
            SendClientMessage(playerid,CRVENA,"(posao) Uspjesno ste zavrsili muzenje krava.");
            SendClientMessage(playerid,CRVENA,"(posao) Sjednite u kamion i odvezite mlijeko u fabriku za preradu mlijeka!");
            KravljeMlijeko = SetTimer("MuzenjeKrava", 3000, 0);
            ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        }
    }
  if(IsPlayerInRangeOfPoint(playerid, 5.0, -562.3181,-1499.2949,8.9145))
    {
        if(Mlijeko == 5 && PlayerInfo == POSAO_FARMER && hvID >= Farma && hvID <= Farma && GetPlayerState(playerid) == 2)
        {
            DisablePlayerCheckpoint(playerid);
            Mlijeko = 0;
            new plata = 150;
            new bonus = random(50);
            new string;
format(string, sizeof string, "~y~Posao obavljen!~n~~w~zaradili ste:~n~~g~$%d + Bonus: $%d",plata,bonus);
            GameTextForPlayer(playerid, string, 3000, 0);
            GivePlayerMoney(playerid, plata+bonus);
        }
    }


// MLIJEKO //
public MuzenjeKrave(playerid)
{
    TogglePlayerControllable(playerid, 1);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
}
J0PS0NEE
4
Enforcer
18. Dec. 2012.
David (Sabljak) wrote on December 18, 2012, 7:54 pm:
Ne setplayerspecialaction nego ClearAnimation koristi

Isto bude..
J0PS0NEE
4
Enforcer
18. Dec. 2012.
David (Sabljak) wrote on December 18, 2012, 8:11 pm:
Timer se zove muzenjekrava a public muzenjekrave xD

Da jebem mu haha 😄
Koi fail, haha al idalje neče da se koristi na prvom cp -.-
J0PS0NEE
4
Enforcer
18. Dec. 2012.
David (Sabljak) wrote on December 18, 2012, 8:29 pm:
Probaj ovako na svakom stavit
ClearAnimations(playerid);
ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);

A nisi me razumio , brate to je uredu nego kada pristupi prvom chekpointu

  if(IsPlayerInRangeOfPoint(playerid, 5.0, -367.2619,-1061.8127,59.2347))
    {
        if(Mlijeko == 1 && PlayerInfo == POSAO_FARMER)
        {
            Mlijeko = 2;
            SetPlayerCheckpoint(playerid, -368.1554,-1036.8794,59.4085, 5.0);
            KravljeMlijeko = SetTimer("MuzenjeKrava", 3000, 0);
            ApplyAnimation(playerid,"BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        }
    }

Promjeni se checkpoint ali se ne primjeni animacija..
pokusao sam vise puta i promjenit checkpoint opet isto.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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