[Pomoc] Mod

29. Apr. 2012. Zaključano
359
pregleda
3
postova
marx
4
Shot Caller
29. Apr. 2012.
Gamemod koji koristim: Unlimited Gaming
Opis problema: Kupim ja sve normanlo auto u grottiu i kada ocu da ga vozi pise nemas kljuceve od tog vozila
Dio skripte:
Marko Koprivanac
5
Underboss
29. Apr. 2012.
Ocigledno je da ti baguju ili kljucevi,ili komanda za kupovinu kola !!

EDIT : daj komandu za kupovinu vozila
marx
4
Shot Caller
29. Apr. 2012.
if(IsAnOwnableCar(newcar))
{
    if(CarInfo==0)
    {
        TogglePlayerControllable(playerid, 0);
        format(string,sizeof(string),"~w~Vozilo: %s~n~Cijena: ~g~%d~n~~w~/v buy da biste kupili vozilo~n~~r~/exit ~w~da izadjete",CarInfo,CarInfo);
GameTextForPlayer(playerid,string,3000,5);
}
    if(CarInfo==1)
    {
        format(string,sizeof(string),"Vozilo je registrovano na %s",CarInfo);
SendClientMessage(playerid, COLOR_BLUE, string);
/*if(keycar != vehicle)
{
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid, COLOR_GREY, "You don't have a key of this vehicle");
}*/
if(PlayerInfo == vehicle) { }
else if(PlayerInfo == vehicle) { }
else if(PlayerInfo == vehicle) { }
else
{
    if(PlayerInfo >= 1337 && AdminDuty == 1)
{
    SendClientMessage(playerid, COLOR_GREY, "  You can drive this car because you are admin on duty !");
}
    else
    {
    /*RemovePlayerFromVehicle(playerid);*/
    TogglePlayerControllable(playerid,0);
    SendClientMessage(playerid, COLOR_GREY, "Nemate kljuceve od ovog vozila");
}
}
}
}
gLastCar = newcar;
gLastDriver = playerid;
}
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged == 0)
        {
            SendClientMessage(playerid, COLOR_GREY, "  Morate se prvo prijaviti ! ");
            return 1;
        }
        new x_nr;
        x_nr = strtok(cmdtext, idx);
        if(!strlen(x_nr))
        {
            SendClientMessage(playerid, COLOR_RED," ");
            SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
            SendClientMessage(playerid, COLOR_GREY, "                    (/v)ehicle                                 ");
            SendClientMessage(playerid, COLOR_WHITE, "        park  lock(1-3)  sell  sellto  color  list              ");
            SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
            return 1;
        }
        if(strcmp(x_nr,"sell",true) == 0)
        {
            if(IsAtDealership(playerid))
            {
                if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    new ownvehkey;
                    if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                    else { return 1; }
                    if(strcmp(sendername, CarInfo, true) == 0)
                    {
                        new carsellprice = CarInfo / 4 * 3;
                        new Float:x,Float:y,Float:z;
                        new Float:a;
                        CarInfo = 0;
                        strmid(CarInfo, "Dealership", 0, strlen("Dealership"), 999);
                        SafeGivePlayerMoney(playerid,carsellprice);
                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                        format(string, sizeof(string), "~w~Prodali ste auto za: ~n~~g~$%d", carsellprice);
                        GameTextForPlayer(playerid, string, 10000, 3);
                        GetVehiclePos(ownvehkey, x, y, z);
                        GetVehicleZAngle(ownvehkey, a);
                        CarInfo = x;
                        CarInfo = y;
                        CarInfo = z;
                        CarInfo = a;
                        if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
                        RemovePlayerFromVehicle(playerid);
                        TogglePlayerControllable(playerid, 1);
                        if(PlayerInfo == ownvehkey)
                        {
                            SetPlayerInterior(playerid,0);
                            SetPlayerPos(playerid,CarInfo,CarInfo,CarInfo);
                            PlayerInfo = 0;
                        }
                        OnPropUpdate();
                        OnPlayerUpdateCustom(playerid);
                        DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Morate sjesti u auto da biste ga prodali! ");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
                return 1;
            }
        }
        else if(strcmp(x_nr,"sellto",true) == 0)
        {
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new ownvehkey;
                if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
        else { return 1; }
    if(strcmp(sendername, CarInfo, true) == 0)
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
    SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
    return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
    if(ProxDetectorS(8.0, playerid, giveplayerid))
      {
    if(PlayerInfo == 999)
    {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cijena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cijena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else if(PlayerInfo == 999)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
                return 1;
            }
            new price;
            price = strval(tmp);
            if(price < 1 || price > 1500000)
            {
                SendClientMessage(playerid, COLOR_GREY, "  Cijena ne moze biti manja od 1 ni veca od 1500000. ");
                return 1;
            }
            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
      format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
        SendClientMessage(playerid, COLOR_WHITE, string);
        format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
        SendClientMessage(giveplayerid, COLOR_WHITE, string);
        OwnableCarOffer = playerid;
        OwnableCarID = ownvehkey;
        OwnableCarPrice = price;
        return 1;
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "  Igrac vec ima 3 vozila ! ");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "  Igrac nije blizu vas ! ");
        return 1;
    }
}
}
    }
    else
    {
        SendClientMessage(playerid, COLOR_GREY, "  To nije vas auto");
        return 1;
    }
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Morate sjesti u autu da biste ga prodali");
    return 1;
}
        }
        else if(strcmp(x_nr,"park",true) == 0)
        {
            new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo == 1)
{
            new Float:health;
            GetVehicleHealth(GetPlayerVehicleID(playerid),health);
if(health >= 600)//gigicar
{
  if(PlayerInfo == 999 && PlayerInfo == 999 & PlayerInfo)
{
SendClientMessage(playerid, COLOR_GREY, "Nemate auto.");
return 1;
}
if(getcarid == carid)
{
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
format(string, sizeof(string), "~n~ Parkirali ste vozilo na ovoj lokaciji. ~n~");
GameTextForPlayer(playerid, "Parkirali ste vozilo ovdje. Ovdje ce se respawnovati.", 10000, 3);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
TogglePlayerControllable(playerid, 1);
return 1;
  }
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Ne mozete koristiti ovu komadnu jer vam je vozilo osteceno!");
SendClientMessage(playerid,COLOR_WHITE,"Prvo ga popravite kako bi ste ga mogli parkirati!");
}
}
        }
        else if(strcmp(x_nr,"lock1",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 1");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock2",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 2");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"lock3",true) == 0)
        {
                new keycar = PlayerInfo;
                if(keycar != 999)
                {
                    new locked;
                    locked = strtok(cmdtext, idx);
                    if(CarInfo == 1)
                    {
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  Nemate vozilo na slotu 3");
                    return 1;
                }
        }
        else if(strcmp(x_nr,"list",true) == 0)
        {
      new carkey = PlayerInfo;
new carkey2 = PlayerInfo;
new carkey3 = PlayerInfo;
            if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
        {
            SendClientMessage(playerid, COLOR_RED," ");
            SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
            SendClientMessage(playerid, COLOR_WHITE,"  Nemate nijedno vozilo!");
            SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
            return 1;
}
else
{
    SendClientMessage(playerid, COLOR_RED," ");
    SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
if (PlayerInfo != 999)
{
format(string, sizeof(string), " 1| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
  SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
    format(string, sizeof(string), " 2| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
    SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
    format(string, sizeof(string), " 3| Model:[%s]  Vrijednost:[%d]  Boja1:[%d]  Boja2:[%d]  Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
    SendClientMessage(playerid, COLOR_GRAD5,string);
}
    SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
            return 1;
        }
        }
        else if(strcmp(x_nr,"color",true) == 0)
        {
            if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
        {
            SendClientMessage(playerid, COLOR_GREY,"  Nemate vozilo pa ga ne mozete ofarbati.");
            return 1;
        }
        if(GetPlayerMoney(playerid) < 1000)
        {
            SendClientMessage(playerid, COLOR_GREY,"  Nemate dovoljno novca za farbanje.");
            return 1;
        }
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color ");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Pogresan color id!");
    return 1;
}
tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color ");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
    SendClientMessage(playerid, COLOR_GREY, "  Pogresan color id!");
    return 1;
}

new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else { return 1; }

        if(IsPlayerInVehicle(playerid, vehid))
        {
        CarInfo = color1;
                CarInfo = color2;
                SafeGivePlayerMoney(playerid, -1000);
                GameTextForPlayer(playerid, "~w~Cijena farbanja~n~~r~-$1000", 5000, 1);
                ChangeVehicleColor(vehid, color1, color2);
                OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
    }
        else
        {
            SendClientMessage(playerid, COLOR_GREY,"  Niste u vasem vozilu.");
            return 1;
        }
        }
        else if(strcmp(x_nr,"buy",true) == 0)
        {
            if(IsAnOwnableCar(idcar))
            {
                if(PlayerInfo < 2)
    {
                    SendClientMessage(playerid, COLOR_GREY, "Morate biti barem lvl 2 da kupite vozilo!");
                    return 1;
    }
  if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
    if(PlayerInfo == 999) { }
    else if(PlayerInfo == 999) { }
    else if(PlayerInfo == 999) { }
    else { SendClientMessage(playerid, COLOR_GREY, "  Vec posjedujete 3 vozila"); return 1; }
if(CarInfo==1)
{
    SendClientMessage(playerid, COLOR_GREY, "Neko vec posjeduje to vozilo");
    return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo)
{
    if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else if(PlayerInfo == 999) { PlayerInfo = idcar; }
    else { return 1; }
CarInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo, sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-CarInfo);
SBizzInfo += 5000;
ExtortionSBiz(1, SBizzInfo);
SBizzInfo--;
GameTextForPlayer(playerid, "~w~Cestitamo~n~Nemojte zaboraviti /v park da ga parkirate!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Cestitamo vam na novoj kupovini!");
SendClientMessage(playerid, COLOR_GRAD2, "Kucajte /vehiclehelp da vidite uputstva!");
SendClientMessage(playerid, COLOR_YELLOW2, "Sada mozete upaliti motor !");
gEngine = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
    SendClientMessage(playerid, COLOR_GREY, "  Nemate dovoljno novca kod sebe ! ");
    return 1;
}
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: (/v)ehicle ");
            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");
            return 1;
        }
    }
    return 1;
}

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