Skripta koju koristim: My Stic World RolePlay
Detaljan opis problema: Pa kad umrem spawnam se na farmi, to znaci umrem, ubijem se sa admin komandama, zapalim se, kako god umrem tj health mi bude 0, spawnam se na farmi, molim vas da mi neko pomogne i kaze gdje da promjenim to mjesto spawna
Dio skripte: / ubacit cu ako treba 😄
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
[Pomoc] Mjesto spawna prilikom umiranja.
Započeo Obrisan korisnik
•26. Jul 2012.519
pregleda
8
postova
26. Jul 2012.
26. Jul 2012.
public OnPlayerDeath(playerid, killerid, reason)
{
new name;
new ime;
new string;
new Float:px,Float:py,Float:pz;
new oruzije = GetPlayerWeapon(playerid);
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, px, py, pz);
//DavanjeVanteda(killerid);
ResetPlayerWeapons(playerid);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
{
new name;
new ime;
new string;
new Float:px,Float:py,Float:pz;
new oruzije = GetPlayerWeapon(playerid);
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, px, py, pz);
//DavanjeVanteda(killerid);
ResetPlayerWeapons(playerid);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
26. Jul 2012.
Jel moze iko pomoc, stvarno mi je zapelo to znaci nakon smrti igrac se spawna na farmi :/
27. Jul 2012.
Evo sve pod onplayerdeath
_______________________________________________________________________________________
//------------------------------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new name;
new ime;
new string;
new Float:px,Float:py,Float:pz;
new oruzije = GetPlayerWeapon(playerid);
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, px, py, pz);
//DavanjeVanteda(killerid);
ResetPlayerWeapons(playerid);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
_________________________________________________________________________________
_______________________________________________________________________________________
//------------------------------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new name;
new ime;
new string;
new Float:px,Float:py,Float:pz;
new oruzije = GetPlayerWeapon(playerid);
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, px, py, pz);
//DavanjeVanteda(killerid);
ResetPlayerWeapons(playerid);
if(gPlayerUsingLoopingAnim == 1)
{
gPlayerUsingLoopingAnim = 0;
}
if(IsOnePlayAnim == 1)
{
IsOnePlayAnim = 0;
}
if(BackOut == 1)
{
BackOut = 0;
}
_________________________________________________________________________________
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava