Skripta koju koristim: GTARP
Detaljni opis problema: Kako Da menjam Spawn
Deo skripter: AKO TREBAM STA DAT DACUVAM
ocu na ove kordinate
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
[Pomoc] Menjanje spawna hitno
987
pregleda
18
postova
5. Dec. 2012.
5. Dec. 2012.
al znam negde daje kod setplayerspawn
ev ti playerspawn nzm gde treba
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
ako jos treba negde treba dat demi samo reci gde molimte
ev ti playerspawn nzm gde treba
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
ako jos treba negde treba dat demi samo reci gde molimte
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 😎;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}
et ae molimte mi reci to da znam
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 😎;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}
et ae molimte mi reci to da znam
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
} probaj ovako5. Dec. 2012.
e jasam ubacio ono stosi ti dao i erore neke baca
pwn(492😎 : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(498😎 : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
eror 5014 - return 1;
eror
(498😎 rand = random(sizeof(gMedPlayerSpawns));
(4989) JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
eror 4971 SetPlayerInterior(playerid, ;
i 4928 SetPlayerToTeamColor(playerid);
te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
pwn(492😎 : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(498😎 : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
eror 5014 - return 1;
eror
(498😎 rand = random(sizeof(gMedPlayerSpawns));
(4989) JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
eror 4971 SetPlayerInterior(playerid, ;
i 4928 SetPlayerToTeamColor(playerid);
te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
} ovako mora da radi, ovo sam radio po tvom callbacku.5. Dec. 2012.
\gamemodes\aprp.pwn(492😎 : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje ☹️
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje ☹️
5. Dec. 2012.
PopCapo wrote on December 5, 2012, 9:36 pm:
\gamemodes\aprp.pwn(492😎 : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje ☹️
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
brate to im izbacuje ☹️
5. Dec. 2012.
aa neznam nekontamte sad nikako
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
5. Dec. 2012.
PopCapo wrote on December 5, 2012, 9:47 pm:
aa neznam nekontamte sad nikako
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
ja sam tebi dao onaj sav sto mi ima setplayerspawn
i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
5. Dec. 2012.
da na isto mesto gde je bio stari samo sam taj izbriso stosam ja imao i to stosimi ti poslo stosi naprav ja ubacio
5. Dec. 2012.
blekas vid ovo
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 😎;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}
tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 😎;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}
tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu
5. Dec. 2012.
A sad ?
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo);
if(PlayerInfo == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Dobrodošli na server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec == 1)
{
return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
SafeJBC_ResetPlayerWeapons(playerid);
SafeJBC_GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
return 1;
}
if(PlayerInfo == 1)
{
/*SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
/*SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
if(FirstSpawn != 1)
{
//new string;
new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied = 1;
MedicTime = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo > 0)
{
NeedMedicTime = 30;
}
else
{
NeedMedicTime = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(JustDied == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo = 0;
}
JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if(PlayerInfo == 1)
{
if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo);
SetPlayerInterior(playerid,PlayerInfo);
JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=9999)
{
if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
}
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
PlayerInfo = 5;
return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 5);
JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
PlayerInfo = 5;
return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo = 3;
PlayerInfo = 241;
return 1;
}
if (PlayerInfo == 8 || PlayerInfo == //Hitman spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
return 1;
}
if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 1);
JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
PlayerInfo = 1;
return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 2);
JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
PlayerInfo = 2;
return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, ;
JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
PlayerInfo = 8;
return 1;
}
/*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
return 1;
}*/
if ((gTeam) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
new family = PlayerInfo;
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo);
JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
SetPlayerFacingAngle(playerid, FamilyInfo);
return 1;
}*/
else
{
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava