[Pomoc] Menjanje spawna hitno

Započeo {ZOKA}{BOND}
5. Dec. 2012. Zaključano
987
pregleda
18
postova
PopCapo
4
Made Man
5. Dec. 2012.
Skripta koju koristim: GTARP
Detaljni opis problema: Kako Da menjam Spawn
Deo skripter: AKO TREBAM STA DAT DACUVAM

ocu na ove kordinate
AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
Odes pod SetPlayerSpawn, i stavis svoje koordinate
PopCapo
4
Made Man
5. Dec. 2012.
al znam negde daje kod setplayerspawn

ev ti playerspawn nzm gde treba

public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
    SetPlayerSkin(playerid, PlayerInfo);
    if(PlayerInfo == 0)
    {
    TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
    }
    if(AdminSpec == 1)
{
    return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
    SafeJBC_ResetPlayerWeapons(playerid);
      SafeJBC_GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
    return 1;
}

ako jos treba negde treba dat demi samo reci gde molimte
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
Nije ti to ceo SetPlayerSpawn, daj mi ceo i namesticu ti
PopCapo
4
Made Man
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
    SetPlayerSkin(playerid, PlayerInfo);
    if(PlayerInfo == 0)
    {
    TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
    }
    if(AdminSpec == 1)
{
    return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
    SafeJBC_ResetPlayerWeapons(playerid);
      SafeJBC_GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
    return 1;
}
if(PlayerInfo == 1)
{
    /*SetPlayerInterior(playerid, 6);
    PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
    PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
    /*SetPlayerInterior(playerid, 0);
    PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
    PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);

return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
    if(FirstSpawn != 1)
    {
    //new string;
    new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
    SetPlayerInterior(playerid, 3);
    PlayerInfo = 3;
        rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          JustDied = 1;
        MedicTime = 1;
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        if(PlayerInfo > 0)
        {
            NeedMedicTime = 30;
        }
        else
        {
        NeedMedicTime = 40;
}
        PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
    return 1;
}
}
if(JustDied == 1)
{
    if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
    {
        SetPlayerVirtualWorld(playerid, 0);
        PlayerInfo = 0;
    }
    JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo = 0;
    return 1;
}
if(PlayerInfo == 1)
{
    if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
    {
        SetPlayerVirtualWorld(playerid,PlayerInfo);
        SetPlayerInterior(playerid,PlayerInfo);
    JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
    //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
    //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
    return 1;
}
}
if(house !=9999)
{
    if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
    {
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
    rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
    }
    if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
    }
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    PlayerInfo = 0;
    return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
    SetPlayerToTeamColor(playerid);
    JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
    return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
    PlayerInfo = 5;
    return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 5);
    JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
    PlayerInfo = 5;
    return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    PlayerInfo = 3;
PlayerInfo = 241;
    return 1;
}
    if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
    {
        SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
        return 1;
    }
    if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
    {
        SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    /*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 1);
    JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
    PlayerInfo = 1;
    return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 2);
    JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
    PlayerInfo = 2;
    return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 😎;
    JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
    PlayerInfo = 8;
    return 1;
}
    /*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
        return 1;
    }*/
    if ((gTeam) == 1)
    {
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
    new family = PlayerInfo;
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo);
    JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
    SetPlayerFacingAngle(playerid, FamilyInfo);
    return 1;
}*/
    else
    {
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}

et ae molimte mi reci to da znam
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
  if(IsPlayerConnected(playerid))
  {
      SetPlayerSkin(playerid, PlayerInfo);
      if(PlayerInfo == 0)
      {
          TextDrawShowForPlayer(playerid,lbt);
        TextDrawShowForPlayer(playerid,lbb);
        gOoc = 1; gNews = 1; gFam = 1;
        SetPlayerInterior(playerid, 3);
        PlayerInfo = 3;
        JBC_SetPlayerPos(playerid, 1869.0940,41.5341,1055.1296);
        SetPlayerFacingAngle(playerid, 280);
        TogglePlayerControllable(playerid, 0);
        RegistrationStep = 1;
        ClearChatbox(playerid, 10);
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
        ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        ClearChatbox(playerid, 2);
        return 1;
      }
      if(AdminSpec == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo;
      if(PlayerPaintballing != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
        JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
          return 1;
      }
      if(PlayerInfo == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
        SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
        return 1;
      }
      if(PlayerInfo == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
        SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
        SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);

        return 1;
      }
      if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
      {
          if(FirstSpawn != 1)
          {
            //new string;
            new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill = 0;
            MedicTime = 0;
            NeedMedicTime = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo += 1;
            SetPlayerInterior(playerid, 3);
            PlayerInfo = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied = 1;
              MedicTime = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo > 0)
              {
                  NeedMedicTime = 30;
              }
              else
              {
                NeedMedicTime = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
            return 1;
        }
      }
      if(JustDied == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo = 0;
          return 1;
      }
      if(PlayerInfo == 1)
      {
          if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo);
              SetPlayerInterior(playerid,PlayerInfo);
            JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
            //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
            //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
            return 1;
        }
      }
      if(house !=9999)
      {
          if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo);
            SetPlayerVirtualWorld(playerid,HouseInfo);
            JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
            PlayerInfo = house;
            HouseEntered = house;
            PlayerInfo = HouseInfo;
            return 1;
        }
      }
      if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
        JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        PlayerInfo = 6;
        return 1;
      }
      if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
        SetPlayerFacingAngle(playerid, 90);
        PlayerInfo = 3;
        return 1;
      }
      if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
        SetPlayerInterior(playerid,6);
        SetPlayerFacingAngle(playerid, 0);
        PlayerInfo = 6;
          return 1;
      }
      if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo = 5;
          return 1;
      }
      if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo = 5;
          return 1;
      }
      if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo = 3;
        PlayerInfo = 241;
          return 1;
      }
      if (PlayerInfo == 8 || PlayerInfo ==  //Hitman spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
        PlayerInfo = 3;
        SafeJBC_GivePlayerWeapon(playerid, 43, 20);
          return 1;
      }
      if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      /*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo = 1;
          return 1;
      }
      */
      if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo = 2;
          return 1;
      }
      if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo = 8;
          return 1;
      }
      /*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
        SetPlayerFacingAngle(playerid, 180);
        PlayerInfo = 3;
          return 1;
      }*/
      if ((gTeam) == 1)
      {
        SetPlayerToTeamColor(playerid);
        rand = random(sizeof(gMedPlayerSpawns));
        JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
      /*if(PlayerInfo != 255)
      {
          new family = PlayerInfo;
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo);
          JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
          SetPlayerFacingAngle(playerid, FamilyInfo);
          return 1;
      }*/
      else
      {
        SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
        SetPlayerFacingAngle(playerid, 0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
  }
  return 1;
}
probaj ovako
PopCapo
4
Made Man
5. Dec. 2012.
e jasam ubacio ono stosi ti dao i erore neke baca
pwn(492😎 : error 008: must be a constant expression; assumed zero
pwn() : error 029: invalid expression, assumed zero
pwn(498😎 : error 017: undefined symbol "rand"
pwn(49849719) : error 017: undefined symbol "rand"
pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

5 Errors.

eror 5014  -        return 1;

eror
(498😎        rand = random(sizeof(gMedPlayerSpawns));
  (4989)      JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns,    gMedPlayerSpawns); // Warp the player

eror  4971        SetPlayerInterior(playerid, ;

i 4928                  SetPlayerToTeamColor(playerid);

te erore baca jbt jasam izbriso ono sve i ubacio to stosi mi ti dao ae mi pomognes pliz da mi bude spawn na ove kordi

AddPlayerClass(20,-1869.0940,41.5341,1055.1296,268.0911,0,0,0,0,0,0); // spawnn
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
public SetPlayerSpawn(playerid)
{
  if(IsPlayerConnected(playerid))
  {
      SetPlayerSkin(playerid, PlayerInfo);
      if(PlayerInfo == 0)
      {
          TextDrawShowForPlayer(playerid,lbt);
        TextDrawShowForPlayer(playerid,lbb);
        gOoc = 1; gNews = 1; gFam = 1;
        SetPlayerInterior(playerid, 3);
        PlayerInfo = 3;
        JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
        SetPlayerFacingAngle(playerid, 280);
        TogglePlayerControllable(playerid, 0);
        RegistrationStep = 1;
        ClearChatbox(playerid, 10);
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
        ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        ClearChatbox(playerid, 2);
        return 1;
      }
      if(AdminSpec == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo;
      if(PlayerPaintballing != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
        JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
          return 1;
      }
      if(PlayerInfo == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
        SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
        return 1;
      }
      if(PlayerInfo == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
        SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
        SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);

        return 1;
      }
      if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
      {
          if(FirstSpawn != 1)
          {
            //new string;
            new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill = 0;
            MedicTime = 0;
            NeedMedicTime = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo += 1;
            SetPlayerInterior(playerid, 3);
            PlayerInfo = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied = 1;
              MedicTime = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo > 0)
              {
                  NeedMedicTime = 30;
              }
              else
              {
                NeedMedicTime = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
            return 1;
        }
      }
      if(JustDied == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo = 0;
          return 1;
      }
      if(PlayerInfo == 1)
      {
          if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo);
              SetPlayerInterior(playerid,PlayerInfo);
            JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
            //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
            //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
            return 1;
        }
      }
      if(house !=9999)
      {
          if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo);
            SetPlayerVirtualWorld(playerid,HouseInfo);
            JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
            PlayerInfo = house;
            HouseEntered = house;
            PlayerInfo = HouseInfo;
            return 1;
        }
      }
      if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
        JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        PlayerInfo = 6;
        return 1;
      }
      if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
        SetPlayerFacingAngle(playerid, 90);
        PlayerInfo = 3;
        return 1;
      }
      if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
        SetPlayerInterior(playerid,6);
        SetPlayerFacingAngle(playerid, 0);
        PlayerInfo = 6;
          return 1;
      }
      if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo = 5;
          return 1;
      }
      if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo = 5;
          return 1;
      }
      if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo = 3;
        PlayerInfo = 241;
          return 1;
      }
      if (PlayerInfo == 8 || PlayerInfo ==  //Hitman spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
        PlayerInfo = 3;
        SafeJBC_GivePlayerWeapon(playerid, 43, 20);
          return 1;
      }
      if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      /*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo = 1;
          return 1;
      }
      */
      if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo = 2;
          return 1;
      }
      if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo = 8;
          return 1;
      }
      /*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
        SetPlayerFacingAngle(playerid, 180);
        PlayerInfo = 3;
          return 1;
      }*/
      if ((gTeam) == 1)
      {
        SetPlayerToTeamColor(playerid);
        rand = random(sizeof(gMedPlayerSpawns));
        JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
      /*if(PlayerInfo != 255)
      {
          new family = PlayerInfo;
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo);
          JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
          SetPlayerFacingAngle(playerid, FamilyInfo);
          return 1;
      }*/
      else
      {
        SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
        SetPlayerFacingAngle(playerid, 0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
  }
  return 1;
}
ovako mora da radi, ovo sam radio po tvom callbacku.
PopCapo
4
Made Man
5. Dec. 2012.
\gamemodes\aprp.pwn(492😎 : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

5 Errors.

brate to im izbacuje ☹️
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
PopCapo wrote on December 5, 2012, 9:36 pm:
\gamemodes\aprp.pwn(492😎 : error 008: must be a constant expression; assumed zero
\gamemodes\aprp.pwn(4971) : error 029: invalid expression, assumed zero
\gamemodes\aprp.pwn(498😎 : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(4989) : error 017: undefined symbol "rand"
\gamemodes\aprp.pwn(5014) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

5 Errors.

brate to im izbacuje ☹️
To sto sam ti ja dao, zameni sa ovim tvojim proslim callbackom, a ne da napravis 2
PopCapo
4
Made Man
5. Dec. 2012.
aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
PopCapo wrote on December 5, 2012, 9:47 pm:
aa neznam nekontamte sad nikako

ja sam tebi dao onaj sav sto mi ima setplayerspawn

i sad ti si meni dao taj stosi namestio i ja taj ubacim a svoj sam izbriso skrzo a tvoj ubacio i te me erore izbacuje ponovoo ☹️
Ne moguce, ako si ga zamenio sa ovim moji i ubacio ga na isto mesto, nemoguce
PopCapo
4
Made Man
5. Dec. 2012.
da na isto mesto gde je bio stari samo sam taj izbriso stosam ja imao i to stosimi ti poslo stosi naprav ja ubacio
PopCapo
4
Made Man
5. Dec. 2012.
blekas vid ovo

public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
    SetPlayerSkin(playerid, PlayerInfo);
    if(PlayerInfo == 0)
    {
    TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc = 1; gNews = 1; gFam = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo = 3;
JBC_SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
    }
    if(AdminSpec == 1)
{
    return 1;
}
new rand;
new house = PlayerInfo;
if(PlayerPaintballing != 0)
{
    SafeJBC_ResetPlayerWeapons(playerid);
      SafeJBC_GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
    return 1;
}
if(PlayerInfo == 1)
{
    /*SetPlayerInterior(playerid, 6);
    PlayerInfo = 6;
JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
SetPlayerInterior(playerid, 6);
    PlayerInfo = 6;
rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
return 1;
}
if(PlayerInfo == 2)
{
    /*SetPlayerInterior(playerid, 0);
    PlayerInfo = 0;
JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
SetPlayerInterior(playerid, 0);
    PlayerInfo = 0;
rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);

return 1;
}
if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
{
    if(FirstSpawn != 1)
    {
    //new string;
    new cut = deathcost;
SafeJBC_GivePlayerMoney(playerid, -cut);
MedicBill = 0;
MedicTime = 0;
NeedMedicTime = 0;
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
/*JBC_SetPlayerHealth(playerid, 50.0);
PlayerInfo += 1;
    SetPlayerInterior(playerid, 3);
    PlayerInfo = 3;
        rand = random(sizeof(gMedicSpawns));
JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 0);
        TogglePlayerControllable(playerid, 0);
        GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
          JustDied = 1;
        MedicTime = 1;
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        if(PlayerInfo > 0)
        {
            NeedMedicTime = 30;
        }
        else
        {
        NeedMedicTime = 40;
}
        PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
    return 1;
}
}
if(JustDied == 1)
{
    if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
    {
        SetPlayerVirtualWorld(playerid, 0);
        PlayerInfo = 0;
    }
    JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo = 0;
    return 1;
}
if(PlayerInfo == 1)
{
    if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
    {
        SetPlayerVirtualWorld(playerid,PlayerInfo);
        SetPlayerInterior(playerid,PlayerInfo);
    JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
    //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
    //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
    return 1;
}
}
if(house !=9999)
{
    if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
    {
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
PlayerInfo = house;
HouseEntered = house;
PlayerInfo = HouseInfo;
return 1;
}
}
if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
    rand = random(sizeof(gCopPlayerSpawns));
JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo = 6;
return 1;
    }
    if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo = 3;
return 1;
    }
if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    PlayerInfo = 0;
    return 1;
}
if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
{
    SetPlayerToTeamColor(playerid);
    JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.402😎;
SetPlayerInterior(playerid,6);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo = 6;
    return 1;
}
if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
    PlayerInfo = 5;
    return 1;
}
if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 5);
    JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.007😎;
    PlayerInfo = 5;
    return 1;
}
if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    PlayerInfo = 3;
PlayerInfo = 241;
    return 1;
}
    if (PlayerInfo == 8 || PlayerInfo == 😎 //Hitman spawn
    {
        SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.382😎;
PlayerInfo = 3;
SafeJBC_GivePlayerWeapon(playerid, 43, 20);
        return 1;
    }
    if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
    {
        SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
        return 1;
    }
    /*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 1);
    JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
    PlayerInfo = 1;
    return 1;
}
*/
if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 2);
    JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
    PlayerInfo = 2;
    return 1;
}
if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
{
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 😎;
    JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
    PlayerInfo = 8;
    return 1;
}
    /*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,3);
JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
SetPlayerFacingAngle(playerid, 180);
PlayerInfo = 3;
        return 1;
    }*/
    if ((gTeam) == 1)
    {
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
/*if(PlayerInfo != 255)
{
    new family = PlayerInfo;
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo);
    JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
    SetPlayerFacingAngle(playerid, FamilyInfo);
    return 1;
}*/
    else
    {
SetPlayerToTeamColor(playerid);
JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo = 0;
return 1;
}
}
return 1;
}

tako mi nema a onaj jedan eror si nesto diro trinitario mafiju brate ae mi naprav molimte spawn sad mi nema tu erora al ne spawname u enterijeru u avionu
Blaeks_Biofor
5
Forum Don
5. Dec. 2012.
A sad ?
public SetPlayerSpawn(playerid)
{
  if(IsPlayerConnected(playerid))
  {
      SetPlayerSkin(playerid, PlayerInfo);
      if(PlayerInfo == 0)
      {
          TextDrawShowForPlayer(playerid,lbt);
        TextDrawShowForPlayer(playerid,lbb);
        gOoc = 1; gNews = 1; gFam = 1;
        SetPlayerInterior(playerid, 3);
        PlayerInfo = 3;
        JBC_SetPlayerPos(playerid, -1869.0940,41.5341,1055.1296);
        SetPlayerFacingAngle(playerid, 280);
        TogglePlayerControllable(playerid, 0);
        RegistrationStep = 1;
        ClearChatbox(playerid, 10);
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        SendClientMessage(playerid, COLOR_LIGHTGREEN, "DobrodoÅ¡li na  server, molim vas ispunite podatke.");
        ShowPlayerDialog(playerid, 12348, DIALOG_STYLE_LIST, "Kojeg ste pola?", "{0049FF}Musko \n{F81414}Zensko", "U redu", "Odustani");
        SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
        ClearChatbox(playerid, 2);
        return 1;
      }
      if(AdminSpec == 1)
      {
          return 1;
      }
      new rand;
      new house = PlayerInfo;
      if(PlayerPaintballing != 0)
      {
          SafeJBC_ResetPlayerWeapons(playerid);
            SafeJBC_GivePlayerWeapon(playerid, 29, 999);
          rand = random(sizeof(PaintballSpawns));
        JBC_SetPlayerPos(playerid, PaintballSpawns, PaintballSpawns, PaintballSpawns);
          return 1;
      }
      if(PlayerInfo == 1)
      {
          /*SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        JBC_SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nedovrsena zatvorska kazna,natrad u zatvor.");*/
        SetPlayerInterior(playerid, 6);
          PlayerInfo = 6;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Nepotpuna zatvorska kazna, nazad u zatvor.");
        return 1;
      }
      if(PlayerInfo == 2)
      {
          /*SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        JBC_SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
        SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811*/
        SetPlayerInterior(playerid, 0);
          PlayerInfo = 0;
        rand = random(sizeof(ZatvorSpawns));
            JBC_SetPlayerPos(playerid, ZatvorSpawns, ZatvorSpawns, ZatvorSpawns);

        return 1;
      }
      if(MedicBill == 1 && PlayerInfo == 0 && PlayerPaintballing == 0)
      {
          if(FirstSpawn != 1)
          {
            //new string;
            new cut = deathcost;
            SafeJBC_GivePlayerMoney(playerid, -cut);
            MedicBill = 0;
            MedicTime = 0;
            NeedMedicTime = 0;
            SetPlayerToTeamColor(playerid);
            JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
            SetPlayerFacingAngle(playerid, 0);
            SetPlayerInterior(playerid,0);
            PlayerInfo = 0;
            /*JBC_SetPlayerHealth(playerid, 50.0);
            PlayerInfo += 1;
            SetPlayerInterior(playerid, 3);
            PlayerInfo = 3;
              rand = random(sizeof(gMedicSpawns));
            JBC_SetPlayerPos(playerid, gMedicSpawns, gMedicSpawns, gMedicSpawns); // Warp the player
            SetPlayerFacingAngle(playerid, 0);
              TogglePlayerControllable(playerid, 0);
              GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
                JustDied = 1;
              MedicTime = 1;
              ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
              if(PlayerInfo > 0)
              {
                  NeedMedicTime = 30;
              }
              else
              {
                NeedMedicTime = 40;
            }
              PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
            return 1;
        }
      }
      if(JustDied == 1)
      {
          if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo != 0)
          {
              SetPlayerVirtualWorld(playerid, 0);
              PlayerInfo = 0;
          }
          JBC_SetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
          SetPlayerFacingAngle(playerid, 270.0);
          SetPlayerInterior(playerid,0);
          PlayerInfo = 0;
          return 1;
      }
      if(PlayerInfo == 1)
      {
          if(TutTime == 0 && PlayerInfo == 1 && RegistrationStep == 0 && AfterTutorial == 0 && FirstSpawn == 1)
          {
              SetPlayerVirtualWorld(playerid,PlayerInfo);
              SetPlayerInterior(playerid,PlayerInfo);
            JBC_SetPlayerPos(playerid, PlayerInfo, PlayerInfo, PlayerInfo + 1);
            //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
            //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
            return 1;
        }
      }
      if(house !=9999)
      {
          if(SpawnChange) //If 1, then you get to your house, else spawn somewhere else
          {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo);
            SetPlayerVirtualWorld(playerid,HouseInfo);
            JBC_SetPlayerPos(playerid, HouseInfo, HouseInfo,HouseInfo); // Warp the player
            PlayerInfo = house;
            HouseEntered = house;
            PlayerInfo = HouseInfo;
            return 1;
        }
      }
      if (PlayerInfo == 1 || PlayerInfo == 1)//Police Force spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,6);
          rand = random(sizeof(gCopPlayerSpawns));
        JBC_SetPlayerPos(playerid, gCopPlayerSpawns, gCopPlayerSpawns, gCopPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        PlayerInfo = 6;
        return 1;
      }
      if (PlayerInfo == 2 || PlayerInfo == 2)//FBI spawn
      {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
        SetPlayerFacingAngle(playerid, 90);
        PlayerInfo = 3;
        return 1;
      }
      if (PlayerInfo == 3 || PlayerInfo == 3)//National Guard spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 0);
          JBC_SetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
          PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 4 || PlayerInfo == 4)//Fire/Ambulance spawn
      {
          SetPlayerToTeamColor(playerid);
          JBC_SetPlayerPos(playerid, 1180.2388,-1331.6196,1006.4028);
        SetPlayerInterior(playerid,6);
        SetPlayerFacingAngle(playerid, 0);
        PlayerInfo = 6;
          return 1;
      }
      if (PlayerInfo == 5 || PlayerInfo == 5)//Aryan spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 961.40710449219,-53.224853515625,1001.1245727539);
          PlayerInfo = 5;
          return 1;
      }
      if (PlayerInfo == 6 || PlayerInfo == 6)//Yakuze spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 5);
          JBC_SetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
          PlayerInfo = 5;
          return 1;
      }
      if(PlayerInfo == 7 || PlayerInfo == 7)//Mayor spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 3);
          JBC_SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
          PlayerInfo = 3;
        PlayerInfo = 241;
          return 1;
      }
      if (PlayerInfo == 8 || PlayerInfo ==  //Hitman spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      if (PlayerInfo == 9 || PlayerInfo == 9) //News spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
        PlayerInfo = 3;
        SafeJBC_GivePlayerWeapon(playerid, 43, 20);
          return 1;
      }
      if (PlayerInfo == 10 || PlayerInfo == 10) //Taxi Cab Company spawn
      {
          SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid, 1754.99,-1894.19,13.55);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
          return 1;
      }
      /*if (PlayerInfo == 14 || PlayerInfo == 14)//Yamaguchi spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 1);
          JBC_SetPlayerPos(playerid, -779.6406,501.2036,1371.7422);
          PlayerInfo = 1;
          return 1;
      }
      */
      if (PlayerInfo == 15 || PlayerInfo == 15)//Grove Street Gang spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, 2);
          JBC_SetPlayerPos(playerid, 446.9658,1399.1479,1084.3047);
          PlayerInfo = 2;
          return 1;
      }
      if (PlayerInfo == 16 || PlayerInfo == 16)//Trinitario spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, ;
          JBC_SetPlayerPos(playerid, 2809.1741,-1169.0574,1025.5703);
          PlayerInfo = 8;
          return 1;
      }
      /*if(IsAnInstructor(playerid) || PlayerInfo == 11 || PlayerInfo == 11) //Driving/Flying School spawn
      {
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid,3);
        JBC_SetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
        SetPlayerFacingAngle(playerid, 180);
        PlayerInfo = 3;
          return 1;
      }*/
      if ((gTeam) == 1)
      {
        SetPlayerToTeamColor(playerid);
        rand = random(sizeof(gMedPlayerSpawns));
        JBC_SetPlayerPos(playerid, gMedPlayerSpawns, gMedPlayerSpawns, gMedPlayerSpawns); // Warp the player
        SetPlayerFacingAngle(playerid, 270.0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
      /*if(PlayerInfo != 255)
      {
          new family = PlayerInfo;
          SetPlayerToTeamColor(playerid);
          SetPlayerInterior(playerid, FamilyInfo);
          JBC_SetPlayerPos(playerid, FamilyInfo,FamilyInfo,FamilyInfo);
          SetPlayerFacingAngle(playerid, FamilyInfo);
          return 1;
      }*/
      else
      {
        SetPlayerToTeamColor(playerid);
        JBC_SetPlayerPos(playerid,1612.3240,-2330.1670,13.5469);
        SetPlayerFacingAngle(playerid, 0);
        SetPlayerInterior(playerid,0);
        PlayerInfo = 0;
        return 1;
      }
  }
  return 1;
}

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

© 2026 SmartShark. All rights reserved.

Powered by Momentum|v2026.3.001 Alpha