[pomoc] Lock

Započeo GLADIATOR
6. Avg. 2012. Zaključano
319
pregleda
2
postova
GLADIATOR
3
Hustler
6. Avg. 2012.
skripta koju koristim:GTARP
deo skripte :
Quote
new keycar = PlayerInfo || PlayerInfo || [PlayerInfo)
                if(keycar != 999)
                {
                    if(CarInfo == 1)
                    {
                    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, " Nemate auto.");
                    return 1;
                }
        }

slike/vidoe: /
problem:Ovako sad Imam ovo za zaklucavanja ali ovde 1 avto samo zakljucava a ja imam ono dialog i max 3 avta sad udzem u avto /auto pisem iskoci dialog idem lock i ono zakluci samo ono prvo jel zna neko kako da uradim neku cmd Kad ide u dialog lock u koje auto je u to da se zakluci hvala 😁
pavle.bakun
5
Crime Lord
6. Avg. 2012.
Ovo sam ja nesto pokusavao, e sad koliko to radi ja ti nemogu reci.

new keycar;
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
if(IsAnOwnableCar(vehicleid))

{
if(keycar == vehicleid || keycar == vehicleid || keycar == vehicleid)

{
ShowPlayerDialog(playerid, 333, DIALOG_STYLE_LIST, "Lock", "Otkljcaj\nZakljucaj", "Selektuj", "Odustani");

}

}


OnDialogResponse:

if(dialogid == 333)

{
new keycar;
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
new vehicle = GetPlayerVehicleID(playerid);
if(listitem == 0)

{
if(keycar == vehicle)

{
if(CarInfo == 1)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,0);

}

}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();

}

}
else if(keycar == vehicle)

{
if(CarInfo == 1)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,0);

}

}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();

}

}
else if(keycar == vehicle)

{
if(CarInfo == 1)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,0);

}

}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();

}

}

}
if(listitem == 1)

{
if(keycar == vehicle)

{
if(CarInfo[keycar] == 0)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,1);

}

}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();

}

}
else if(keycar == vehicle)

{
if(CarInfo[keycar] == 0)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,1);

}

}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();

}

}
else if(keycar == vehicle)

{
if(CarInfo[keycar] == 0)

{
for(new i = 0; i < MAX_PLAYERS; i++)

{
if (IsPlayerConnected(i))

{
SetVehicleParamsForPlayer(keycar,i,0,1);

}

}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();

}

}

}

}

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