Započeo GLADIATOR
•6. Avg. 2012.• Zaključano[pomoc] Lock
346
pregleda
2
postova
Hustler
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
52
Postovi:
10
Teme:
Pridružio se:Jul 2012
6. Avg. 2012.
skripta koju koristim:GTARP
deo skripte :
slike/vidoe: /
problem:Ovako sad Imam ovo za zaklucavanja ali ovde 1 avto samo zakljucava a ja imam ono dialog i max 3 avta sad udzem u avto /auto pisem iskoci dialog idem lock i ono zakluci samo ono prvo jel zna neko kako da uradim neku cmd Kad ide u dialog lock u koje auto je u to da se zakluci hvala 😁
deo skripte :
Quote
new keycar = PlayerInfo || PlayerInfo || [PlayerInfo)
if(keycar != 999)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate auto.");
return 1;
}
}
if(keycar != 999)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate auto.");
return 1;
}
}
slike/vidoe: /
problem:Ovako sad Imam ovo za zaklucavanja ali ovde 1 avto samo zakljucava a ja imam ono dialog i max 3 avta sad udzem u avto /auto pisem iskoci dialog idem lock i ono zakluci samo ono prvo jel zna neko kako da uradim neku cmd Kad ide u dialog lock u koje auto je u to da se zakluci hvala 😁
Crime Lord
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
240 / 250 XP
Početnik(0)
934
Postovi:
102
Teme:
Pridružio se:Jul 2010
6. Avg. 2012.
Ovo sam ja nesto pokusavao, e sad koliko to radi ja ti nemogu reci.
OnDialogResponse:
new keycar;
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
if(IsAnOwnableCar(vehicleid))
{
if(keycar == vehicleid || keycar == vehicleid || keycar == vehicleid)
{
ShowPlayerDialog(playerid, 333, DIALOG_STYLE_LIST, "Lock", "Otkljcaj\nZakljucaj", "Selektuj", "Odustani");
}
}
OnDialogResponse:
if(dialogid == 333)
{
new keycar;
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
new vehicle = GetPlayerVehicleID(playerid);
if(listitem == 0)
{
if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
}
if(listitem == 1)
{
if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
}
}
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