Poblem: Pre malo pre dao mi Lik kad pisem /avtomobil i da sam u avto da zaklucim ja zaklucim al poske kako da udzem u njemu jel moze neko da mi kaze kod kako da uradim SAMO gazda da moze da ulazi kad Je zakljuceno hvala / i drugo imam ono Lociraj Auto da ga pronadzem gde je Imam jedan kod al kod mene max 3 avta a ovaj za 1 auto + ima 2 errora ako moze neko da sredi tih errora i Da mi uradi Kad Pritisnem na Lociraj da mi izbaci opet Dialog i da ti kaze da biram koe auto ocem 1 2 ili 3 Hvala od sve srca ako moze samo pobrzo odgovor :S
Dio skripte:OVO JE ZA LOKACIJU
Quote
if(IsPlayerConnected(playerid))
{
if(gPlayerHasCar == 1)
{
//new Float:cLocationx, Float:cLocationy, Float:cLocationz, Float:cAngle;
GetVehiclePos(CarInfo,cLocationx,cLocationy,cLocationz,cAngle);
SetPlayerCheckpoint(playerid, cLocationx,cLocationy,cLocationz,cAngle, 10.0);
Checkpoint = 1;
SendClientMessage(playerid, 0xFFFFFFAA, "{37F906}INFO:{FFFFFF}Odete do crveniot marker!");
}
else
{
SendClientMessage(playerid, 0xAFAFAFAA, "{37F906}INFO:{FFFFFF}Vie ne poseduvate Avtomobil.");
}
}
{
if(gPlayerHasCar == 1)
{
//new Float:cLocationx, Float:cLocationy, Float:cLocationz, Float:cAngle;
GetVehiclePos(CarInfo,cLocationx,cLocationy,cLocationz,cAngle);
SetPlayerCheckpoint(playerid, cLocationx,cLocationy,cLocationz,cAngle, 10.0);
Checkpoint = 1;
SendClientMessage(playerid, 0xFFFFFFAA, "{37F906}INFO:{FFFFFF}Odete do crveniot marker!");
}
else
{
SendClientMessage(playerid, 0xAFAFAFAA, "{37F906}INFO:{FFFFFF}Vie ne poseduvate Avtomobil.");
}
}
OVO Je za da ZAKLUCIS
Quote
new keycar;
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
new vehicle = GetPlayerVehicleID(playerid);
if(listitem == 0)
{
if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
}
if(listitem == 1)
{
if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{37F906}INFO:{FFFFFF} Nemate avto.");
return 1;
}
}
keycar = PlayerInfo;
keycar = PlayerInfo;
keycar = PlayerInfo;
new vehicle = GetPlayerVehicleID(playerid);
if(listitem == 0)
{
if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~b~Otkljuceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 0;
OnPropUpdate();
}
}
}
if(listitem == 1)
{
if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else if(keycar == vehicle)
{
if(CarInfo[keycar] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~r~Zakluceno");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar] = 1;
OnPropUpdate();
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{37F906}INFO:{FFFFFF} Nemate avto.");
return 1;
}
}
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