Skripta koju koristim:gotfather edit
Detaljan opis problema: Znaci,testo sam mod,i kad kupim kucu automatski me prebaci u interijer,i onda kad odem /exit prebaci me ispred neke druge kuce...
Dio skripte: sta treba poslat cu...
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[pomoc] Kuce,,,
Započeo Obrisan korisnik
•13. Avg. 2012.319
pregleda
5
postova
13. Avg. 2012.
13. Avg. 2012.
Lule Domacin - Zovi me ...Eagle.. wrote on August 13, 2012, 2:28 pm:
daj komande /enter i /exit .
A gde ti se kuce sacuvavaju?
A gde ti se kuce sacuvavaju?
/enter
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
if(PlayerInfo == i || HouseInfo == 0)
{
SetPlayerInterior(playerid,HouseInfo);
SetPlayerVirtualWorld(playerid,HouseInfo);
JBC_SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~g~Dobrodosli kuci", 4000, 4);
PlayerInfo = HouseInfo;
PlayerInfo = i;
HouseEntered = i;
}
else
{
GameTextForPlayer(playerid, "~r~Kuca ~w~Zakljucana", 4000, 4);
}
}
}/exit
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo, HouseInfo, HouseInfo))
{
if(HouseEntered == i)
{
SetPlayerInterior(playerid,0);
JBC_SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
PlayerInfo = 0;
PlayerInfo = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered = 255;
if(HouseInfo == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}Cuvaju se u property.cfg
13. Avg. 2012.
Quote from August 13, 2012, 2:34 pm:
daj komandu /buyhouse 😄
if(strcmp(cmd, "/kupikucu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " Morate biit Level %d da biste kupili ovo !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " Vec posjedujete kucu, kucajte /prodajkucu ako zelite da kupite ovu !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce (/exit /enter)", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Cestitamo vam na kupovini nove kuce !");
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropTextdrawUpdate();
OnHousePickupUpdate(h);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Nemate dovoljno novca za kupovinu !");
return 1;
}
}
}
}
return 1;
}EDIT:Krivo sam ti posalo,evo ti pravo
if(strcmp(cmd, "/kupikucu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), "{F81414}(Odbijeno){CCCCCC} Moras biti Level %d da kupis ovu kucu !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "{F81414}(Odbijeno){CCCCCC} Vec imas kucu, ukucaj /prodajkucu ako zelis kupiti ovu !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:hlabel);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
GivePlayerMoney(playerid,-HouseInfo);
Proracunsys += 2000;//pri kupnji kuce 2k ide u proracun, ovo je novo
PlayerPlayMusic(playerid);
SetPlayerInterior(playerid,HouseInfo);
SetPlayerPos(playerid,HouseInfo,HouseInfo,HouseInfo);
GameTextForPlayer(playerid, "~w~Dobrodosli kuci~n~Mozete izaci iz kuce kad god hocete ukucavsi blizu vrata /exit", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Cestitamo na vasoj novoj kuci !");
SendClientMessage(playerid, COLOR_WHITE, "Ukucaj /help za pomoc !");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdate(playerid);
SaveProracun();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{F81414}(Odbijeno){CCCCCC} Nemas dovoljno novca !");
return 1;
}
}
}
}
return 1;
}13. Avg. 2012.
probaj ovako
if(strcmp(cmd, "/kupikucu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo, HouseInfo, HouseInfo) && HouseInfo == 0)
{
if(PlayerInfo < HouseInfo)
{
format(string, sizeof(string), " Morate biit Level %d da biste kupili ovo !", HouseInfo);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo != 255 && strcmp(playername, HouseInfo[PlayerInfo], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, " Vec posjedujete kucu, kucajte /prodajkucu ako zelite da kupite ovu !");
return 1;
}
if(GetPlayerMoney(playerid) > HouseInfo)
{
Delete3DTextLabel(Text3D:housesale);
PlayerInfo = h;
HouseInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo, sendername, 0, strlen(sendername), 255);
SafeJBC_GivePlayerMoney(playerid,-HouseInfo);
GameTextForPlayer(playerid, "~w~Cestitamo na kupovini~n~nove kuce (/exit /enter)", 5000, 3);
PlayerInfo = HouseInfo;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Cestitamo vam na kupovini nove kuce !");
SendClientMessage(playerid, COLOR_WHITE, "Kucajte /kuca da biste dobili pomoc vezanu za kucu !");
Delete3DTextLabel(Text3D:housesale);
DateProp(playerid);
OnPropTextdrawUpdate();
OnHousePickupUpdate(h);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
HouseEntered=h;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Nemate dovoljno novca za kupovinu !");
return 1;
}
}
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava