if (strcmp("/givesniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 34, 40);
return 1;
}Hocu da mogu dat nekome... Pomoc...
if (strcmp("/givesniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 34, 40);
return 1;
}if(strcmp(cmd, "/givegun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegun [playerid/PartOfName] [weaponid(eg. 46 = Parachute)] ");
return 1;
}
new playa;
new gun;
new ammo;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
gun = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /givegun [playerid/PartOfName] ");
SendClientMessage(playerid, COLOR_GRAD4, "3(Club) 4(knife) 5(bat) 6(Shovel) 7(Cue) 8(Katana) 10-13(Dildo) 14(Flowers) 16(Grenades) 18(Molotovs) 22(Pistol) 23(SPistol)");
SendClientMessage(playerid, COLOR_GRAD3, "24(Eagle) 25(shotgun) 29(MP5) 30(AK47) 31(M4) 33(Rifle) 34(Sniper) 37(Flamethrower) 41(spray) 42(exting) 43(Camera) 46(Parachute)");
return 1;
}
if(gun < 1||gun > 46||gun==27)
{ SendClientMessage(playerid, COLOR_GRAD1, " wrong WeaponID!"); return 1; }
tmp = strtok(cmdtext, idx);
ammo = strval(tmp);
if(ammo <1||ammo > 999)
{ SendClientMessage(playerid, COLOR_GRAD1, " dont go below 1 or above 999 bullets!"); return 1; }
if (PlayerInfo >= 4)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GivePlayerWeapon(playa, gun, ammo);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}//----------------------------------------------------------------------------------
if(strcmp(cmd, "/givegun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegun [playerid/PartOfName] [weaponid(eg. 46 = Parachute)] ");
return 1;
}
new playa;
new gun;
new ammo;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
gun = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /givegun [playerid/PartOfName] ");
SendClientMessage(playerid, COLOR_GRAD4, "3(Club) 4(knife) 5(bat) 6(Shovel) 7(Cue) 8(Katana) 10-13(Dildo) 14(Flowers) 16(Grenades) 18(Molotovs) 22(Pistol) 23(SPistol)");
SendClientMessage(playerid, COLOR_GRAD3, "24(Eagle) 25(shotgun) 29(MP5) 30(AK47) 31(M4) 33(Rifle) 34(Sniper) 37(Flamethrower) 41(spray) 42(exting) 43(Camera) 46(Parachute)");
return 1;
}
if(gun < 1||gun > 46||gun==27||gun==1||gun==2||gun==9||gun==17||gun==19||gun==20||gun==21||gun==36||gun==38||gun==39||gun==40||gun==44||gun==45)
{ SendClientMessage(playerid, COLOR_GRAD1, " wrong WeaponID!"); return 1; }
tmp = strtok(cmdtext, idx);
ammo = strval(tmp);
if(ammo <1||ammo > 999)
{ SendClientMessage(playerid, COLOR_GRAD1, " dont go below 1 or above 999 bullets!"); return 1; }
if (PlayerInfo >= 4)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GivePlayerWeapon(playa, gun, ammo);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nisi Ovlasten da koristis tu komandu!");
}
}
return 1;
}//============GiveGun=========================
if(strcmp(cmdtext, "/givegun",true)==0) {
new weaponname, player2name;
new playermsg, player2msg;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_RED, "Usage: /givegun ");
return 1;
}
new player2id = strval(tmp);
if(IsPlayerConnected(player2id))
{
if(player2id==playerid)
{
SendClientMessage(playerid, COLOR_RED, "You can't use your own ID");
return 1;
}
else
{
weaponid = GetPlayerWeapon(playerid);
new weaponammo;
if(weaponid == 0)
{
SendClientMessage(playerid, COLOR_RED, "You're not holding a weapon");
return 1;
}
else
{
new weapo;
for(new i;i<13;i++)
{
GetPlayerWeaponData(playerid, i, weapo, weapo);
if(weapo==weaponid) weaponammo=weapo;
}
ResetPlayerWeapons(playerid);
for(new i;i<13;i++) if(weapo!=weaponid) GivePlayerWeapon(playerid, weapo, weapo);
GivePlayerWeapon(player2id, weaponid, weaponammo);
GetWeaponName(weaponid, weaponname, 64);
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerName(player2id, player2name, sizeof(player2name));
format(playermsg, 255, "You gave your %s to %s(%d)", weaponname, player2name, player2id);
SendClientMessage(playerid, COLOR_YELLOW, playermsg);
format(player2msg, 255, "You recived a %s from %s(%d)", weaponname, playername, playerid);
SendClientMessage(player2id, COLOR_YELLOW, player2msg);
}
}
}
else
{
format(string, sizeof(string), "(%d) is not an active player", player2id);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}
if (strcmp("/givesniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid, 34, 40);
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava