Detaljan opis problema: Zanima me kako da uradim da server kicka igraca ako on nije pritisnuo esc, tj ako stoji na mjestu više od 10 minuta. Pokusao sam nešto sa GetPlayerPos i tajmerom ali nemogu nisam uspio xd
Gledao sam po forumima nigdje nema neki primjer toga. Pa ako mi netko može reci kako se to radi ili dati neki primjer bio bi mu vrlo zahvalan.
Dio skripte:
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Detaljan opis problema: Uradio sam komandu /jobcar, komanda sluzi za stvaranje poslovnog vozila. Kako da uradim ako je vozilo prazno da ga porta do mene.
Dio skripte:
YCMD:jobcar(playerid, params[], help)
{
#pragma unused help
if(IsPlayerConnected(playerid) && PlayerPrijavljen == 0) return LOGINGRESKA
foreach(Player,i)
{
if (IsPlayerConnected(i))
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
if(PlayerInfo == 3)
{
if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
else if(IsPlayerInVehicle(i, MEHV)) { SetVehiclePos(MEHV, x, y, z); SetVehicleZAngle(MEHV, a); PutPlayerInVehicle(playerid, MEHV, 0); }
}
}
}
return 1;
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