stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
new Float:posx, Float:posy, Float:posz, Float:oldposx, Float:oldposy, Float:oldposz, Float:tempposx, Float:tempposy, Float:tempposz, invehicle, virtualworld = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid), vehicleid = GetPlayerVehicleID(playerid), ivehicleid;
if(vehicleid) { GetVehiclePos(vehicleid,oldposx,oldposy,oldposz); }
else
{
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
vehicleid = GetPlayerVehicleID(playerid);
}
foreach(Player, i) {
if(GetPlayerVirtualWorld(i) == virtualworld) {
if((GetPlayerInterior(i) == interior)) {
if(vehicleid) {
if(IsPlayerInVehicle(i,vehicleid)) invehicle = 1; }
if(!invehicle) {
if(IsPlayerInAnyVehicle(i)) {
ivehicleid = GetPlayerVehicleID(i);
GetVehiclePos(ivehicleid,posx,posy,posz); }
else {
GetPlayerPos(i,posx,posy,posz); }
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SCM(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SCM(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SCM(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SCM(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SCM(i, col5, string);
}
else SCM(i, col1, string);
}
}
}
return 1;
}
stock RPname(playerid)
{
new Name[ MAX_PLAYER_NAME ], i = -1;
GetPlayerName( playerid, Name, MAX_PLAYER_NAME );
while( Name[ ++i ] )
if( Name[ i ] == '_' )
Name[ i ] = ' ';
return Name;
}