Skripta koju koristim:GTA:RP
Detaljan opis problema:Evo ovako zanima me kako da dodam aute u dialog koji sam napravio,misli man aute iz owner shipa da ja njih mogu kupiti parkirati i da mi se sejvaju.
Dio skripte:
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[POMOC] Kako dodati aute u.....
951
pregleda
5
postova
26. Apr. 2011.
26. Apr. 2011.
Na temelju cega da ti pomognemo?
Npr, daj nam neke komande sto se ticu toga i slicno...
Npr, daj nam neke komande sto se ticu toga i slicno...
26. Apr. 2011.
BloodMaster.amx wrote on April 26, 2011, 11:35 am:
Na temelju cega da ti pomognemo?
Npr, daj nam neke komande sto se ticu toga i slicno...
Npr, daj nam neke komande sto se ticu toga i slicno...
evo ovako ovo je komanda koja se ukuca da se vidi u dialog
f(strcmp(cmdtext, "/v buy", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 1, 1219.3896,-1811.8639,16.593😎)
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Auto Shop", "Infernus", "Kupi", "Odustani");
}
return 1;
}
e a sada me zaniam kako da ja dodam auto
da se moze kupiti i da bude iz owner shipa
26. Apr. 2011.
Jel imas staru komandu /v buy? Ako imas daj...
U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse
U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse
26. Apr. 2011.
BloodMaster.amx wrote on April 26, 2011, 11:45 am:
Jel imas staru komandu /v buy? Ako imas daj...
U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse
U glavnom, moras koristiti: http://wiki.sa-mp.com/wiki/OnDialogResponse
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You need to login first ! ");
return 1;
}
new x_nr;
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
SendClientMessage(playerid, COLOR_GREY, " (/v)ehicle ");
SendClientMessage(playerid, COLOR_WHITE, " park lock(1-3) sell sellto color list ");
SendClientMessage(playerid, COLOR_RED, "|---------------------------------------------------------------------|");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else { return 1; }
if(strcmp(sendername, CarInfo, true) == 0)
{
new carsellprice = CarInfo / 4 * 3;
new Float:x,Float:y,Float:z;
new Float:a;
CarInfo = 0;
strmid(CarInfo, "Dealership", 0, strlen("Dealership"), 999);
SafeGivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
GetVehiclePos(ownvehkey, x, y, z);
GetVehicleZAngle(ownvehkey, a);
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
if(PlayerInfo == ownvehkey)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,CarInfo,CarInfo,CarInfo);
PlayerInfo = 0;
}
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
return 1;
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else { return 1; }
if(strcmp(sendername, CarInfo, true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] ");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Player has 3 cars already ! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " This is not your car");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo == 1)
{
if(PlayerInfo == 999 && PlayerInfo == 999 & PlayerInfo)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo;
if(keycar != 999)
{
new locked;
locked = strtok(cmdtext, idx);
if(CarInfo == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
to mi je cjela komanda od /v
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava