Skripta koju koristim:BU
Detaljan opis problema:kako da promenim kada se pritisne T i napise nesto da mu napise u oc chatu Posto je meni u IC pa zelim da promenim da bude oc chat
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[pomoc] kako da promenim chat
880
pregleda
6
postova
17. Jun 2011.
18. Jun 2011.
SyBeR wrote on June 17, 2011, 11:12 pm:
Skripta koju koristim:BU
Detaljan opis problema:kako da promenim kada se pritisne T i napise nesto da mu napise u oc chatu Posto je meni u IC pa zelim da promenim da bude oc chat
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Detaljan opis problema:kako da promenim kada se pritisne T i napise nesto da mu napise u oc chatu Posto je meni u IC pa zelim da promenim da bude oc chat
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
ma neka taj neko kuca /b text
pa ce mu biti ooc :S
18. Jun 2011.
ocu da promenim zato sto imam problem sa ic chatom,kada nesto napise vidi ceo server a na /b chat-u(oc) kada napise vidi samo ko je pored tog igraca
18. Jun 2011.
public OnPlayerText(playerid, text[])
{
new plname;
GetPlayerName(playerid, plname, sizeof(plname));
new zekan;
format(zekan, sizeof(zekan), "%s(%d)"BIJELA" kaze: %s", plname, playerid, text);
ProxDetector(20.0, playerid, zekan,-1,-1,-1,-1,-1);
SetPlayerChatBubble(playerid, text, -1, 100.0, 10000);
return 0;
}
{
new plname;
GetPlayerName(playerid, plname, sizeof(plname));
new zekan;
format(zekan, sizeof(zekan), "%s(%d)"BIJELA" kaze: %s", plname, playerid, text);
ProxDetector(20.0, playerid, zekan,-1,-1,-1,-1,-1);
SetPlayerChatBubble(playerid, text, -1, 100.0, 10000);
return 0;
}
18. Jun 2011.
evo ti public OnPlayerText pa ako mi mozes ti ubaciti
public OnPlayerText(playerid, text[])
{
new giver;
new sendername;
new giveplayer;
new tmp;
new string;
new giveplayerid;
if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "Ne mozete pricati, oduzeto vam je pravo govora");
return 0;
}
if(SelectChar == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
{
switch (SelectCharID)
{
case 1: //Police Force
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = 0; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 1); SelectCharPlace = 3; ChosenSkin = 1; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 2); SelectCharPlace = 4; ChosenSkin = 2; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 3); SelectCharPlace = 5; ChosenSkin = 3; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 4); SelectCharPlace = 6; ChosenSkin = 4; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 5); SelectCharPlace = 7; ChosenSkin = 5; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 6); SelectCharPlace = 8; ChosenSkin = 6; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, 7); SelectCharPlace = 9; ChosenSkin = 7; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, 8); SelectCharPlace = 10; ChosenSkin = 8; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, 9); SelectCharPlace = 11; ChosenSkin = 9; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, 10); SelectCharPlace = 1; ChosenSkin = 10; }
}
case 2: //FBI/ATF
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 11); SelectCharPlace = 2; ChosenSkin = 11; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 12); SelectCharPlace = 3; ChosenSkin = 12; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 13); SelectCharPlace = 1; ChosenSkin = 13; }
}
case 3: //National Guard
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 14); SelectCharPlace = 2; ChosenSkin = 14; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 15); SelectCharPlace = 1; ChosenSkin = 15; }
}
case 4: //Fire&Ambulance
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 17); SelectCharPlace = 3; ChosenSkin = 17; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 18); SelectCharPlace = 4; ChosenSkin = 18; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 19); SelectCharPlace = 5; ChosenSkin = 19; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 20); SelectCharPlace = 6; ChosenSkin = 20; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 21); SelectCharPlace = 7; ChosenSkin = 21; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, 22); SelectCharPlace = 1; ChosenSkin = 22; }
}
case 5: //Yakuza
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 25); SelectCharPlace = 2; ChosenSkin = 25; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 26); SelectCharPlace = 3; ChosenSkin = 26; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 27); SelectCharPlace = 4; ChosenSkin = 27; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 28); SelectCharPlace = 5; ChosenSkin = 28; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 29); SelectCharPlace = 6; ChosenSkin = 29; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 30); SelectCharPlace = 1; ChosenSkin = 30; }
}
/*case 6: //Luciano family
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 3; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 4; ChosenSkin = JoinPed; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 1; ChosenSkin = JoinPed; }
}*/
case 8: //Hitman Agency
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 38); SelectCharPlace = 2; ChosenSkin = 38; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 39); SelectCharPlace = 3; ChosenSkin = 39; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 40); SelectCharPlace = 4; ChosenSkin = 40; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 41); SelectCharPlace = 5; ChosenSkin = 41; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 42); SelectCharPlace = 1; ChosenSkin = 42; }
}
case 9: //News Reporters
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 43); SelectCharPlace = 2; ChosenSkin = 43; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 44); SelectCharPlace = 3; ChosenSkin = 44; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 45); SelectCharPlace = 1; ChosenSkin = 45; }
}
case 10: //Taxi Cab Company
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 46); SelectCharPlace = 2; ChosenSkin = 46; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 47); SelectCharPlace = 1; ChosenSkin = 47; }
}
case 11: //Driving/Flying School
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, JoinPed); SelectCharPlace = 2; ChosenSkin = 48; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 49); SelectCharPlace = 3; ChosenSkin = 49; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 50); SelectCharPlace = 4; ChosenSkin = 50; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 51); SelectCharPlace = 1; ChosenSkin = 51; }
}
case 12: //MS13
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 108); SelectCharPlace = 2; ChosenSkin = 108; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 109); SelectCharPlace = 3; ChosenSkin = 109; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 110); SelectCharPlace = 4; ChosenSkin = 110; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 114); SelectCharPlace = 1; ChosenSkin = 114; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 116); SelectCharPlace = 1; ChosenSkin = 116; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 174); SelectCharPlace = 1; ChosenSkin = 174; }
}
/*case 14: //Yamaguchi
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 122); SelectCharPlace = 2; ChosenSkin = 122; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 118); SelectCharPlace = 3; ChosenSkin = 118; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 186); SelectCharPlace = 4; ChosenSkin = 186; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 123); SelectCharPlace = 5; ChosenSkin = 123; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 113); SelectCharPlace = 6; ChosenSkin = 113; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 169); SelectCharPlace = 1; ChosenSkin = 169; }
}
*/
case 15: //Syrenos
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 173); SelectCharPlace = 2; ChosenSkin = 173; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 114); SelectCharPlace = 3; ChosenSkin = 114; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 115); SelectCharPlace = 4; ChosenSkin = 115; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 116); SelectCharPlace = 5; ChosenSkin = 116; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 174); SelectCharPlace = 6; ChosenSkin = 174; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 175); SelectCharPlace = 1; ChosenSkin = 175; }
}
case 16: //Ballas
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 28); SelectCharPlace = 2; ChosenSkin = 28; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 67); SelectCharPlace = 3; ChosenSkin = 67; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 22); SelectCharPlace = 4; ChosenSkin = 22; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 180); SelectCharPlace = 5; ChosenSkin = 180; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 144); SelectCharPlace = 1; ChosenSkin = 144; }
}
case 17://mexican mafia
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 175); SelectCharPlace = 2; ChosenSkin = 175; }
if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 176); SelectCharPlace = 2; ChosenSkin = 176; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 177); SelectCharPlace = 3; ChosenSkin = 177; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 102); SelectCharPlace = 4; ChosenSkin = 102; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 103); SelectCharPlace = 1; ChosenSkin = 103; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 185); SelectCharPlace = 1; ChosenSkin = 185; }
}
case 18://la nuestra familia
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 16); SelectCharPlace = 2; ChosenSkin = 16; }
}
case 19://groove
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, 293); SelectCharPlace = 1; ChosenSkin = 114; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, 105); SelectCharPlace = 2; ChosenSkin = 115; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, 106); SelectCharPlace = 3; ChosenSkin = 116; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, 107); SelectCharPlace = 4; ChosenSkin = 174; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, 269); SelectCharPlace = 5; ChosenSkin = 175; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, 270); SelectCharPlace = 6; ChosenSkin = 270; }
}
case 20: //Male civilian (by Ellis)
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 2; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 3; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 4; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 5; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 6; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 7; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 8; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 9; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 10; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 11; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 12; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 13; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 14; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 15; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 16; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 17; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 18; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 19; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 20; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 21; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 22; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 23; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 24; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 25; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 26; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 27; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 28; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 29; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 30; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 31; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 32; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 33; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 33) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 34; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 34) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 35; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 35) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 36; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 36) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 37; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 37) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 38; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 38) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 39; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 39) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 40; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 40) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 41; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 41) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 42; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 42) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 43; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 43) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 44; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 44) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 45; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 45) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 46; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 46) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 47; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 47) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 48; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 48) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 49; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 49) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 50; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 50) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 51; ChosenSkin = CivMalePeds; }
else if(SelectCharPlace == 51) { SetPlayerSkin(playerid, CivMalePeds); SelectCharPlace = 1; ChosenSkin = CivMalePeds; }
}
case 30: //Female civilian (by Ellis)
{
if(SelectCharPlace == 1) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 2; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 2) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 3; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 3) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 4; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 4) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 5; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 5) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 6; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 6) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 7; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 7) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 8; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 8) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 9; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 9) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 10; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 10) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 11; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 11) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 12; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 12) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 13; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 13) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 14; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 14) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 15; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 15) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 16; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 16) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 17; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 17) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 18; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 18) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 19; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 19) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 20; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 20) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 21; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 21) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 22; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 22) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 23; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 23) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 24; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 24) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 25; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 25) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 26; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 26) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 27; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 27) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 28; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 28) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 29; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 29) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 30; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 30) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 31; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 31) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 32; ChosenSkin = CivFemalePeds; }
else if(SelectCharPlace == 32) { SetPlayerSkin(playerid, CivFemalePeds); SelectCharPlace = 1; ChosenSkin = CivFemalePeds; }
}
}
return 0;
}
else if ((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
{
if(ChangePos2 == 1)
{
SetPlayerInterior(playerid, ChangePos2);
SetPlayerPos(playerid, ChangePos,ChangePos,ChangePos);
ChangePos2 = 0;
//return 0;
}
MedicBill = 0;
PlayerInfo = ChosenSkin;
PlayerInfo = ChosenSkin;
SetSpawnInfo(playerid, PlayerInfo, PlayerInfo,0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam = PlayerInfo;
SetPlayerToTeamColor(playerid);
MedicBill = 0;
SpawnPlayer(playerid);
MedicBill = 0;
SelectCharPlace = 0;
SelectCharID = 0;
SelectChar = 0;
SetPlayerVirtualWorld(playerid,0);
SetTimerEx("backtoclothes", 1000, false, "i", playerid);
MedicBill = 0;
return 0;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava