Skripta koju koristim:cyber
Detaljan opis problema:pa stavio sam kad prodam kucu na buy da se kucno vozilo unisti i ja prodam kucu i ne unisti se vozilo?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
[Pomoc] kada prodam kucu kucno se ne unisti
307
pregleda
10
postova
24. Maj 2013.
24. Maj 2013.
to je u dialogu evo
new i = PlayerInfo;
new cena = (KucaInfo/4)*3;
GivePlayerMoney(playerid, cena);
new house = PlayerInfo;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 1;
KucaInfo = 0;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
if(KucaInfo != -1) DestroyVehicle(KucaInfo);
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(KucaInfo, "Drzava", 0, strlen("Drzava"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ ~w~Prodali ste kucu za ~n~~g~%d$", cena);
GameTextForPlayer(playerid, string, 2500, 3);
PlayerInfo = -1;
if(PlayerInfo == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo = 0;
}
new result;
format(result,sizeof(result),"{0ed400}Na Prodaju\n{0ed400}Opis: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Adresa: {FFFFFF}%s\n{0ed400}Cijena: {FFFFFF}%d$",KucaInfo,KucaInfo,KucaInfo,KucaInfo);
DestroyDynamicPickup(pickucica);
pickucica = CreateDynamicPickup(1273, 1, KucaInfo, KucaInfo, KucaInfo);
UpdateDynamic3DTextLabelText(housesale, 0x00FF00FF,result);
SpremiKucu(house);24. Maj 2013.
ne mogu tako jel mi -1 postavlja da kad prodam kucu da vise nemam kucno vozilo shvacas? Hvala
24. Maj 2013.
Nece jer si vec resetovao to na -1 i sta da radi onda xD
Evo kod:
Evo kod:
new i = PlayerInfo;
new cena = (KucaInfo/4)*3;
GivePlayerMoney(playerid, cena);
new house = PlayerInfo;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 1;
KucaInfo = 0;
if(KucaInfo != -1) DestroyVehicle(KucaInfo);
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(KucaInfo, "Drzava", 0, strlen("Drzava"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ ~w~Prodali ste kucu za ~n~~g~%d$", cena);
GameTextForPlayer(playerid, string, 2500, 3);
PlayerInfo = -1;
if(PlayerInfo == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo = 0;
}
new result;
format(result,sizeof(result),"{0ed400}Na Prodaju\n{0ed400}Opis: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Adresa: {FFFFFF}%s\n{0ed400}Cijena: {FFFFFF}%d$",KucaInfo,KucaInfo,KucaInfo,KucaInfo);
DestroyDynamicPickup(pickucica);
pickucica = CreateDynamicPickup(1273, 1, KucaInfo, KucaInfo, KucaInfo);
UpdateDynamic3DTextLabelText(housesale, 0x00FF00FF,result);
SpremiKucu(house);25. Maj 2013.
probaj ovako
new i = PlayerInfo;
new cena = (KucaInfo/4)*3;
GivePlayerMoney(playerid, cena);
new house = PlayerInfo;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 1;
KucaInfo = 0;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
if(KucaInfo != -1) DestroyVehicle(KucaInfo);
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(KucaInfo, "Drzava", 0, strlen("Drzava"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ ~w~Prodali ste kucu za ~n~~g~%d$", cena);
GameTextForPlayer(playerid, string, 2500, 3);
PlayerInfo = -1;
if(PlayerInfo == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo = 0;
}
new result;
format(result,sizeof(result),"{0ed400}Na Prodaju\n{0ed400}Opis: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Adresa: {FFFFFF}%s\n{0ed400}Cijena: {FFFFFF}%d$",KucaInfo,KucaInfo,KucaInfo,KucaInfo);
DestroyDynamicPickup(pickucica);
pickucica = CreateDynamicPickup(1273, 1, KucaInfo, KucaInfo, KucaInfo);
UpdateDynamic3DTextLabelText(housesale, 0x00FF00FF,result);
SpremiKucu(house);25. Maj 2013.
Crazyn3ss wrote on May 25, 2013, 10:12 am:
probaj ovako
new i = PlayerInfo;
new cena = (KucaInfo/4)*3;
GivePlayerMoney(playerid, cena);
new house = PlayerInfo;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 1;
KucaInfo = 0;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = -1;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
KucaInfo = 0;
PlayerInfo = 0;
PlayerInfo = 0;
if(KucaInfo != -1) DestroyVehicle(KucaInfo);
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(KucaInfo, "Drzava", 0, strlen("Drzava"), 255);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Cestitamo~n~ ~w~Prodali ste kucu za ~n~~g~%d$", cena);
GameTextForPlayer(playerid, string, 2500, 3);
PlayerInfo = -1;
if(PlayerInfo == house)
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo = 0;
}
new result;
format(result,sizeof(result),"{0ed400}Na Prodaju\n{0ed400}Opis: {FFFFFF}%s\n{0ed400}Level: {FFFFFF}%d\n{0ed400}Adresa: {FFFFFF}%s\n{0ed400}Cijena: {FFFFFF}%d$",KucaInfo,KucaInfo,KucaInfo,KucaInfo);
DestroyDynamicPickup(pickucica);
pickucica = CreateDynamicPickup(1273, 1, KucaInfo, KucaInfo, KucaInfo);
UpdateDynamic3DTextLabelText(housesale, 0x00FF00FF,result);
SpremiKucu(house);Nije to, ovaj problem je resen, prosto bio je problem kada je ucitavao on je ucitavao na playerid i dobijao na pogresan id kreirano vozilo i kada unisti spram id-a kuce onda unisti drugo, a ne ovo sto on gleda i slicno....
EDIT:
I ide lock jer je problem resen..
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava