Skripta : Clasic Life RP ( CLRP )
Problem : Ovako.Imam problem sa house sistemom.
Kucam /napmalu ( da napravi malu kucu ) i sve je ok napravi je pise Opis lvl i to sve,ali kada opet kucam /napmalu ona se napravi a ova prije nje se obrise.Mislim ostae pickup ali nema text labela i to...
Moze li se kako popraviti?
Dio Skripte : Neznam sta da vam dam recite sta god vam treba samo pomozite 😐
( Pomoc ) Izgleda ne sprema kuce kako treba.
336
pregleda
9
postova
15. Maj 2013.
Crazyn3ss wrote on May 15, 2013, 6:09 pm:
daj komandu
Izvoli :
CMD:napmalu(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 40000;
Houses = 4;
strmid(Houses, "Mala Kuca", 0, strlen("Mala Kuca"), 255);
Houses = 418;
Houses = 0;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 40000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 5);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}15. Maj 2013.
probaj ovako
CMD:napmalu(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
SpawnedHouses++;
Houses = 40000;
Houses = 4;
strmid(Houses, "Mala Kuca", 0, strlen("Mala Kuca"), 255);
Houses = 418;
Houses = 0;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 40000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 5);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1, NewHouseID);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}16. Maj 2013.
|LG|Yui_Sang wrote on May 16, 2013, 1:17 pm:
dobijas komandu koje ce bristi male kuce, da bi mogao kreirati nove 🙄
Da.tako je
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava