new Float:RandomCamere[][] =
{
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
{34.607212, -1947.304443, 57.291908, 478.066284, -1545.817626, 95.346893, 10000}
}
Sad tamo gde si stavio te svoje InterPolateCamPos(...) kodove, stavi tamo ovo:
new RandomKamere = random(sizeof(RandomCamere));
InterpolateCameraPos(playerid, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere);
InterpolateCameraLookAt(playerid, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere, RandomCamere);
Ovo sam ti sad na brzinu pa vidi da li radi, nisam siguran, drugacije ne umem.