Skripta koju koristim: Edit EPGa
Detaljan opis problema: Interier od bilo koje kuce je mali int,znaci koju god kucu da kupim dijalog se pokaze (naslov dialoga:Mala Kuca) i onda samo mogu izabrati neka od tri inta male kuce
Dio skripte😄at cu ako bude potrebno
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Zaključano
[Pomoc] Interier bug
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pre 12 godina
Evo
COMMAND:kupikucu(playerid, params[])
{
#pragma unused params
new string[ 128 ], stringt;
if( PlayerInfo == 255 ) {
for(new h = 0; h < sizeof(Houses); h++) {
if(IsPlayerInRangeOfPoint( playerid, 5, Houses, Houses, Houses) ) {
if(strcmp(Houses, "Niko", true) == 0 ) {
if(Houses == -1) {
SendClientMessage( playerid, WHITE, "Ova kuca nije na prodaji." );
return 1;
}
if(Houses > PlayerInfo) {
format( string, sizeof(string), "Moras biti level %d da bi mogao kupiti ovu kucu." , Houses);
SendClientMessage( playerid, WHITE, string);
return 1;
}
else {
if( GetPlayerMoney(playerid) > Houses) {
new id;
new sendername;
Houses = 418;
Houses = -1;
Houses = -1;
Houses = 1;
GivePlayerCash(playerid, -Houses);
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(Houses, sendername, 0, strlen(sendername), 255);
format( stringt, sizeof( stringt ), "~y~Kupili ste kucu za: ~g~%d$", Houses);
GameTextForPlayer(playerid, stringt, 5000, 1);
PlayerInfo = h;
OnPropTextdrawUpdate(1,id);
if(Houses == 1) {
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses == 2) {
ShowPlayerDialog(playerid, KUCAMENU2, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Srednja Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses == 3) {
ShowPlayerDialog(playerid, KUCAMENU3, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}ca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
if(Houses == 4) {
ShowPlayerDialog(playerid, KUCAMENU4, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Vila","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3", "Odaberi", "Ponisti");
}
if(Houses == 4) {
ShowPlayerDialog(playerid, KUCAMENU4, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Vila","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3", "Odaberi", "Ponisti");
}
if(Houses == 5) {
Houses = 2513.1982;
Houses = -1729.1401;
Houses = 778.87899;
Houses = -1;
}
if(Houses == 0) {
ShowPlayerDialog(playerid, KUCAMENU1, DIALOG_STYLE_LIST, "{FF0000}Odaberi Interijer - {FFFF00}Mala Kuca","{0080C0}Interijer 1\n{0080C0}Interijer 2\n{0080C0}Interijer 3\n{0080C0}Interijer 4", "Odaberi", "Ponisti");
}
SaveHouse(h);
}
else {
SendClientMessage( playerid, WHITE, "Nemas dovoljno novca." );
}
}
}
else {
SendClientMessage( playerid, WHITE, "Zao name je, ova kuca nije dostupna za prodaje!" );
}
}
}
}
else {
SendClientMessage( playerid, WHITE, "Vec imas kucu! Koristi /kuca prodaj da prodas tu sto imas." );
}
return 1;
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