Skripta koju koristim: BExtreme
Opis😛a prije sve bilo normalno u vezi pljacke banke..Npr nisi mogao uci u sef ako nemas alat.I onda odjednom mozes uci u sef i bez alata i kada kucam /robbank uvjek izbaci da nisam uspio...A nije bilo tako..
Kod : new randompljacka;
randompljacka = random(4);
switch(randompljacka)
{
case 0..2:
{
SCM(playerid,COLOR_WHITE,"Nisi uspeo da oplljackas banku");
ReduceTime = 1;
SetTimerEx("ReduceTimer", 300000, false, "i", playerid);
}
case 3:
{
if(PlayerInfo == 0)
{
format(string,sizeof(string),"[%d] %s pljacka banku bez alata.",playerid,sendername);
SendAdminMessage(COLOR_YELLOW,string);
format(string, sizeof(string), "UPOZORENJE: %s Pljacka Beogradsku Banku molimo Policiju da intervenise !!!", sendername);
SendClientMessageToAll(COLOR_RED, string);
BPlajckanjeTajmer = 300;
SCM(playerid,COLOR_WHITE,"Uspeo si da obijes sef !!");
SCM(playerid,COLOR_WHITE,"Pljackas bez alata, ostani na mestu dok vreme neistekne.");
pljackanjetimerigrac = SetTimerEx("PljackaBanke",1000, true, "i", playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
Opljackana = 1;
}
else if(PlayerInfo == 1)
{
format(string,sizeof(string),"[%d] %s pljacka banku sa alatom.",playerid,sendername);
SendAdminMessage(COLOR_YELLOW,string);
format(string, sizeof(string), "UPOZORENJE: %s Pljacka Beogradsku Banku molimo Policiju da intervenise !!!", sendername);
SendClientMessageToAll(COLOR_RED, string);
BPlajckanjeTajmer = 150;
SCM(playerid,COLOR_WHITE,"Uspeo si da obijes sef !!");
SCM(playerid,COLOR_WHITE,"Pljackas uz pomoc alata, ostani na mestu dok vreme neistekne.");
pljackanjetimerigrac = SetTimerEx("PljackaBanke",1000, true, "i", playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
Opljackana = 1;
PlayerInfo = 0;
}
}
}
}
return 1;