Problem:mozeli neko da mi na ovom djelu skripte namjesti da nakon svakih 30 min igraccu ispise da je gladan i onda opet nakod 2 min kaze da ce umrjeti i ako ne jede za 1 min onda da ga ubije mozeli se to srediti
Dio skrite:
#include
//Made By Bert
#define COLOR_GREEN 0x00B000FF
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xFF4646FF
new N2ETimer;
new IsHungry;
new Float:Health;
new Float:tmpHealth;
new N2ECount;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Hunger & need to eat filterscript ");
print("--------------------------------------\n");
SetTimer("TakeHealthDown", 10000, 1);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(N2ETimer);
IsHungry = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
N2ETimer = SetTimerEx("NeedsToEat", 300000, 0, "i", playerid);
IsHungry = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
KillTimer(N2ETimer);
IsHungry = 0;
return 1;
}
forward NeedsToEat(playerid);
public NeedsToEat(playerid)
{
SendClientMessage(playerid, COLOR_ORANGE, "* Gladni ste !");
IsHungry = 1;
N2ECount = 0;
GetPlayerHealth(playerid, Health);
if(Health == 100.0)
{
Health = 99.0;
SetPlayerHealth(playerid, 99.0);
}
SetTimerEx("NeedsToEat2", 1000, 0, "i", playerid);
}
forward NeedsToEat2(playerid);
public NeedsToEat2(playerid)
{
if(IsHungry)
{
if(N2ECount >= 0 && N2ECount < 60)
{
GetPlayerHealth(playerid, tmpHealth);
if(tmpHealth > Health)
{
SendClientMessage(playerid, COLOR_ORANGE, "* Najeli ste se !");
IsHungry = 0;
N2ETimer = SetTimerEx("NeedsToEat", 300000, 0, "i", playerid);
}
else
{
SetTimerEx("NeedsToEat2", 1000, 0, "i", playerid);
N2ECount ++;
}
}
else
{
SendClientMessage(playerid, COLOR_ORANGE, "* Slabo se osjecate, pojedite nesto!");
IsHungry = 2;
}
}
}
forward TakeHealthDown();
public TakeHealthDown()
{
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i) && IsHungry == 2)
{
GetPlayerHealth(i, tmpHealth);
if(tmpHealth > Health)
{
SendClientMessage(i, COLOR_ORANGE, "* Najeli ste se!");
IsHungry = 0;
N2ETimer = SetTimerEx("NeedsToEat", 300000, 0, "i", i);
}
GetPlayerHealth(i, Health);
SetPlayerHealth(i, tmpHealth -1);
if(tmpHealth < 5)
{
SendClientMessage(i, COLOR_ORANGE, "* Pozurite, pojedite nesto prije nego padnete u nesvijest!");
}
}
}
}[\code]