[Pomoc] Govornica sistem ne radi kako treba

Započeo Obrisan korisnik
6. Jun 2014. Zaključano
400
pregleda
9
postova
Deleted User
Obrisan korisnik
6. Jun 2014.
Skripta koju koristim:Raven's
Detaljan opis problema:Napravio sam sistem govornica kada igrac dodje u blizini govnornice da moze kucati /govornica i da zove nekog,sad imam jedan mali problemcic a zaboravio sam kako se to pravi jer sam dugo vremena skriptao neke druge stvari pa sam osnovno zaboravio.Pa ako moze neko da mi napravi kad igrac kuca /govornica i kad sa nekim da samo moze pricati ako je na mjestu gdje je govornica,a kod mene kad kucas /govornica kad nekog nazoves mozes tracati po cijelom gradu ne moras biti na govornici..

Nesto za dodati:Kod
CMD:govornica(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
    if(IsPlayerInRangeOfPoint(playerid, 3,1463.9500,-1011.4076,26.8438))
    if(IsPlayerInRangeOfPoint(playerid, 3,1350.18433, -1271.44348, 13.04100))
    if(IsPlayerInRangeOfPoint(playerid, 3,1390.92114, -1417.26001, 13.23020))
    if(IsPlayerInRangeOfPoint(playerid, 3,1539.28430, -1699.58960, 13.20550))
    if(IsPlayerInRangeOfPoint(playerid, 3,1185.69629, -1341.86548, 13.22210))
    if(IsPlayerInRangeOfPoint(playerid, 3,1225.77539, -922.82501, 42.53040))
    if(IsPlayerInRangeOfPoint(playerid, 3,1024.72864, -944.39618, 42.22520))
if(PlayerInfo == 1) return SCM(playerid, TEAM_CYAN_COLOR, "Ne mozete da pricate ucutkani ste");
if(PlayerInfo == 0) return SCM(playerid, COLOR_GRAD2, "Nemate karticu za govornicu, kupite je na trafici...");

new string,sendername,phonenumb,giveplayerid;
GetPlayerName(playerid, sendername,sizeof(sendername));
if(sscanf(params,"d",phonenumb))
{
SCM(playerid, COLOR_GRAD2, "Koriscenje: /govornica ");
SCM(playerid, COLOR_GRAD2, "SAVJET: /calllist (za listu vaznih brojeva)");
return 1;
}
format(string, sizeof(string), "* %s dize slusalicu i poziva nekog.", sendername);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
if(phonenumb == 115)
{
SCM(playerid, COLOR_GREEN, "____________Brojevi Servisa____________");
SCM(playerid, COLOR_WHITE, "111 - Picerija, 222 - Autobuska stanica");
SCM(playerid, COLOR_WHITE, "103 - Hitna pomoc, 444 - Taxi, 555 - Mehanicari");
SCM(playerid, COLOR_WHITE, "150 - RTS");
SCM(playerid, COLOR_GREEN, "____________________________________________");
return 1;
}
if(phonenumb == 111)
{
new pizzaworkers = 0;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 17 && JobDuty == 1)
{
pizzaworkers++;
}
}
}
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(pizzaworkers < 1)
{
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Trebate pizzu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Zao nam je, nemamo ni jednog radnika na duznosti trenutno.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pozovite kasnije.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
return 1;
}

format(string, sizeof(string), "** %s zeli Pizzu (koristi /accept Pizza da prihvatite)", sendername);
SendJobMessage(17, COLOR_WHITE, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19DAA, "Muski glas kaze (telefon): Trebate pizzu");
if(pizzaworkers == 1) { format(string, sizeof(string), "Muski glas kaze (telefon): Raznosac pizze je obavijesten o vasem pozivu."); }
else { format(string, sizeof(string), "Muski glas kaze (telefon): Trenutno imamo %d pizza radnika na duznosti, obavijesteni su o vasem pozivu !", pizzaworkers); }
SCM(playerid, 0xF4E19DAA, string);
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
PizzaCall = playerid;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 222)
{
new routezonecheck = IsInBusrouteZone(playerid);
new drivercount = 0;
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(routezonecheck == 0)
{
foreach(Player, i)
{
if(IsPlayerConnected(i) && BusrouteEast != 0) drivercount++;
}
if(drivercount != 0)
{
format(string, sizeof(string), "Trenutno imaju %d Vozaca Autobusa na istocnoj ruti. Slijedeca ruta:", drivercount);
SCM(playerid, COLOR_WHITE, string);
SendBusRoute(playerid, 0);
}
else SCM(playerid, COLOR_GREY, "Trenutno nema Vozaca Autobusa na istocnoj ruti.");
}
else if(routezonecheck == 1)
{
foreach(Player, i)
{
if(IsPlayerConnected(i) && BusrouteWest != 0) drivercount++;
}
if(drivercount != 0)
{
format(string, sizeof(string), "Trenutno imaju %d Vozaca Autobusa na zapadnoj ruti. Slijedeca ruta:", drivercount);
SCM(playerid, COLOR_WHITE, string);
SendBusRoute(playerid, 1);
PlayerInfo -= 10;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
}
else SCM(playerid, COLOR_GREY, "Trenutno nema Vozaca Autobusa na zapadnoj ruti.");
}
else SCM(playerid, COLOR_GREY, "Nema autobusa na ovoj liniji trenutno.");
return 1;
}
if(phonenumb == 103)
{
if(Medics < 1)
{
SCM(playerid, COLOR_GREY, "** Zao nam je, nemamo ni jednog Bolnicara na duznosti trenutno.");
SCM(playerid, COLOR_GREY, "** Pozovite ponovo za par sekundi");
return 1;
}

format(string, sizeof(string), "** %s treba pomoc. (koristi /accept medic da prihvatite)", sendername);
SendRadioMessage(4, TEAM_AZTECAS_COLOR, string);
SCM(playerid, COLOR_LIGHTGREEN, "* Pozvali ste Hitnu Pomoc ostanite gdje jeste.");
MedicCall = playerid;
return 1;
}
if(phonenumb == 444)
{
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici..");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(TaxiDrivers < 1)
{
SCM(playerid, COLOR_GREY, "** Zao nam je, nemamo ni jednog Taxi vozaca na duznosti trenutno.");
SCM(playerid, COLOR_GREY, "** Pozovite ponovo za par sekundi");
return 1;
}
if(TransportDuty > 0)
{
SCM(playerid, COLOR_GREY, "** Vi ne možete pozvati taksi sada !");
return 1;
}

format(string, sizeof(string), "** %s je pozvao Taksi. (koristi /accept taxi da prihvatite poziv)", sendername);
SendJobMessage(13, TEAM_AZTECAS_COLOR, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Svi taksi vozaci su obavijesteni o vasem pozivu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pricekajte malo taksi brzo ce doci.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
TaxiCall = playerid;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 555)
{
new mechanicworkers = 0;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 7 && JobDuty == 1)
{
mechanicworkers++;
}
}
}
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(mechanicworkers < 1)
{
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xBBE1F2AA, "Muski glas kaze (telefon): Izvinite trenutno nemamo slobodnih mehanicara.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
return 1;
}

format(string, sizeof(string), "** %s treba Automehanicara. (koristi /accept mechanic da prihvatite poziv)", sendername);
SendJobMessage(7, COLOR_WHITE, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xBBE1F2AA, "Muski glas kaze (telefon): Svi Automehanicari su obavijesteni o vasem pozivu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pricekajte malo taksi brzo ce doci.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
MechanicCall = playerid;
PlayerInfo -= 10;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 150)
{
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
SCM(playerid, COLOR_WHITE, "SAVJET: Sada mozete pricati.  Koriscenje: T /hangup da prekinete");
SCM(playerid, COLOR_GREEN, "RTS: Molimo ostavite poruku nakon Beep-a!");
SCM(playerid, COLOR_WHITE, "Beep!");
Mobile = 3900;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 911)
{
SCM(playerid, TEAM_GROVE_COLOR, "Sada mozete pricati.  Koriscenje: T /hangup da prekinete");
SCM(playerid, COLOR_BLUE, "HITNA: Koji vam je potrebna usluga, policija ili bolničar?");
Mobile = 911;
return 1;
}
if(phonenumb == PlayerInfo)
{
SCM(playerid, TEAM_CYAN_COLOR, "** Nemozete nazavit samog sebe...");
return 1;
}
if(Mobile != 255)
{
SCM(playerid, TEAM_CYAN_COLOR, "** Vec ucestvujete u jednog razgovoru...");
return 1;
}
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == phonenumb && phonenumb != 0)
{
giveplayerid = i;
Mobile = giveplayerid; //caller connecting
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PhoneOnline > 0)
{
SCM(playerid, COLOR_GREY, "** Pozvani korisnik trenutno nije dostupan ili je iskljucio telefon.");
return 1;
}
if(Mobile == 255)
{
format(string, sizeof(string), "Vas mobilni telefon zvoni, kucajte (/pickup) da bi se javili CallerID: %s", sendername);
SCM(giveplayerid, COLOR_LIGHTGREEN, string);
GetPlayerName(giveplayerid, sendername, sizeof(sendername));
RingTone = 10;
format(string, sizeof(string), "* %s's telefon zvoni.", sendername);
SCM(playerid, COLOR_WHITE, "SAVJET: Koristite T da bi pricali preko telefona, kucajte /hangup da bi prekinuli.");
ProxDetector(30.0, i, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
CellTime = 1;
return 1;
}
}
}
}
}
SCM(playerid, TEAM_CYAN_COLOR, "** Birate nepostojeci broj, pozovite sluzbu...");
}
return 1;
}
Deleted User
Obrisan korisnik
7. Jun 2014.
bump
Samper
5
Kingpin
7. Jun 2014.
salews wrote on June 7, 2014, 7:15 pm:
bump


Dodaj ovo
stock IsPlayerNearTelephone(playerid)
{
    if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1463.9500, -1011. 4076, 26.8438) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1350.1843, -1271.44348, 13.04100) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1390.92114, -1417.26001, 13.23020) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1539.28430, -1699.58960, 13.20550) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1185.69629, -1341.86548, 13.22210) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1225.77539, -922.82501, 42.53040) ||
  IsPlayerInRangeOfPoint(playerid, 5.0, 1024.72864, -944.39618, 42.22520)) {
  return 1;
}
}
return 0;
}


Onda ovo:
if(IsPlayerInRangeOfPoint(playerid, 3,1463.9500,-1011.4076,26.8438))
    if(IsPlayerInRangeOfPoint(playerid, 3,1350.18433, -1271.44348, 13.04100))
    if(IsPlayerInRangeOfPoint(playerid, 3,1390.92114, -1417.26001, 13.23020))
    if(IsPlayerInRangeOfPoint(playerid, 3,1539.28430, -1699.58960, 13.20550))
    if(IsPlayerInRangeOfPoint(playerid, 3,1185.69629, -1341.86548, 13.22210))
    if(IsPlayerInRangeOfPoint(playerid, 3,1225.77539, -922.82501, 42.53040))
    if(IsPlayerInRangeOfPoint(playerid, 3,1024.72864, -944.39618, 42.22520))


Zamijeni sa ovim:
if(!(IsPlayerNearTelephone(playerid))) return SCM(playerid, COLOR_RED, "Ne nalazite se blizu govornice.");
Deleted User
Obrisan korisnik
7. Jun 2014.
Ubacio sam to,ali kad nekog nazovem mogu pricati i ako nisam na govornici tj mogu ici i gradom i pricati

Pogledaj sliku:http://www.dodaj.rs/f/3N/mJ/2g2nJChZ/sa-mp-002.jpg
CamPeR1232
4
Shot Caller
7. Jun 2014.
pa moras to raditi preko area tj IsPlayerInArea ili preko cp onplayerleavecheckpoint
Deleted User
Obrisan korisnik
7. Jun 2014.
Ima samo ovo
public OnPlayerLeaveCheckpoint(playerid)
{
    printf("Player %i left a checkpoint!",playerid);
    return 1;
}


I kako sad da napravim da ubacim tu te kordinate i da stavim return kao niste na govornici nemozete pricati i da prekine
Samper
5
Kingpin
7. Jun 2014.
CMD:govornica(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
    if(IsPlayerInRangeOfPoint(playerid, 3,1463.9500,-1011.4076,26.8438))
    if(IsPlayerInRangeOfPoint(playerid, 3,1350.18433, -1271.44348, 13.04100))
    if(IsPlayerInRangeOfPoint(playerid, 3,1390.92114, -1417.26001, 13.23020))
    if(IsPlayerInRangeOfPoint(playerid, 3,1539.28430, -1699.58960, 13.20550))
    if(IsPlayerInRangeOfPoint(playerid, 3,1185.69629, -1341.86548, 13.22210))
    if(IsPlayerInRangeOfPoint(playerid, 3,1225.77539, -922.82501, 42.53040))
    if(IsPlayerInRangeOfPoint(playerid, 3,1024.72864, -944.39618, 42.22520))
if(PlayerInfo == 1) return SCM(playerid, TEAM_CYAN_COLOR, "Ne mozete da pricate ucutkani ste");
if(PlayerInfo == 0) return SCM(playerid, COLOR_GRAD2, "Nemate karticu za govornicu, kupite je na trafici...");

new string,sendername,phonenumb,giveplayerid;
GetPlayerName(playerid, sendername,sizeof(sendername));
if(sscanf(params,"d",phonenumb))
{
SCM(playerid, COLOR_GRAD2, "Koriscenje: /govornica ");
SCM(playerid, COLOR_GRAD2, "SAVJET: /calllist (za listu vaznih brojeva)");
return 1;
}
format(string, sizeof(string), "* %s dize slusalicu i poziva nekog.", sendername);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
if(phonenumb == 115)
{
SCM(playerid, COLOR_GREEN, "____________Brojevi Servisa____________");
SCM(playerid, COLOR_WHITE, "111 - Picerija, 222 - Autobuska stanica");
SCM(playerid, COLOR_WHITE, "103 - Hitna pomoc, 444 - Taxi, 555 - Mehanicari");
SCM(playerid, COLOR_WHITE, "150 - RTS");
SCM(playerid, COLOR_GREEN, "____________________________________________");
return 1;
}
if(phonenumb == 111)
{
new pizzaworkers = 0;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 17 && JobDuty == 1)
{
pizzaworkers++;
}
}
}
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(pizzaworkers < 1)
{
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Trebate pizzu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Zao nam je, nemamo ni jednog radnika na duznosti trenutno.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pozovite kasnije.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
return 1;
}

format(string, sizeof(string), "** %s zeli Pizzu (koristi /accept Pizza da prihvatite)", sendername);
SendJobMessage(17, COLOR_WHITE, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19DAA, "Muski glas kaze (telefon): Trebate pizzu");
if(pizzaworkers == 1) { format(string, sizeof(string), "Muski glas kaze (telefon): Raznosac pizze je obavijesten o vasem pozivu."); }
else { format(string, sizeof(string), "Muski glas kaze (telefon): Trenutno imamo %d pizza radnika na duznosti, obavijesteni su o vasem pozivu !", pizzaworkers); }
SCM(playerid, 0xF4E19DAA, string);
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
PizzaCall = playerid;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 222)
{
new routezonecheck = IsInBusrouteZone(playerid);
new drivercount = 0;
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(routezonecheck == 0)
{
foreach(Player, i)
{
if(IsPlayerConnected(i) && BusrouteEast != 0) drivercount++;
}
if(drivercount != 0)
{
format(string, sizeof(string), "Trenutno imaju %d Vozaca Autobusa na istocnoj ruti. Slijedeca ruta:", drivercount);
SCM(playerid, COLOR_WHITE, string);
SendBusRoute(playerid, 0);
}
else SCM(playerid, COLOR_GREY, "Trenutno nema Vozaca Autobusa na istocnoj ruti.");
}
else if(routezonecheck == 1)
{
foreach(Player, i)
{
if(IsPlayerConnected(i) && BusrouteWest != 0) drivercount++;
}
if(drivercount != 0)
{
format(string, sizeof(string), "Trenutno imaju %d Vozaca Autobusa na zapadnoj ruti. Slijedeca ruta:", drivercount);
SCM(playerid, COLOR_WHITE, string);
SendBusRoute(playerid, 1);
PlayerInfo -= 10;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
}
else SCM(playerid, COLOR_GREY, "Trenutno nema Vozaca Autobusa na zapadnoj ruti.");
}
else SCM(playerid, COLOR_GREY, "Nema autobusa na ovoj liniji trenutno.");
return 1;
}
if(phonenumb == 103)
{
if(Medics < 1)
{
SCM(playerid, COLOR_GREY, "** Zao nam je, nemamo ni jednog Bolnicara na duznosti trenutno.");
SCM(playerid, COLOR_GREY, "** Pozovite ponovo za par sekundi");
return 1;
}

format(string, sizeof(string), "** %s treba pomoc. (koristi /accept medic da prihvatite)", sendername);
SendRadioMessage(4, TEAM_AZTECAS_COLOR, string);
SCM(playerid, COLOR_LIGHTGREEN, "* Pozvali ste Hitnu Pomoc ostanite gdje jeste.");
MedicCall = playerid;
return 1;
}
if(phonenumb == 444)
{
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici..");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(TaxiDrivers < 1)
{
SCM(playerid, COLOR_GREY, "** Zao nam je, nemamo ni jednog Taxi vozaca na duznosti trenutno.");
SCM(playerid, COLOR_GREY, "** Pozovite ponovo za par sekundi");
return 1;
}
if(TransportDuty > 0)
{
SCM(playerid, COLOR_GREY, "** Vi ne možete pozvati taksi sada !");
return 1;
}

format(string, sizeof(string), "** %s je pozvao Taksi. (koristi /accept taxi da prihvatite poziv)", sendername);
SendJobMessage(13, TEAM_AZTECAS_COLOR, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Svi taksi vozaci su obavijesteni o vasem pozivu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pricekajte malo taksi brzo ce doci.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
TaxiCall = playerid;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 555)
{
new mechanicworkers = 0;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == 7 && JobDuty == 1)
{
mechanicworkers++;
}
}
}
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
if(mechanicworkers < 1)
{
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xBBE1F2AA, "Muski glas kaze (telefon): Izvinite trenutno nemamo slobodnih mehanicara.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
return 1;
}

format(string, sizeof(string), "** %s treba Automehanicara. (koristi /accept mechanic da prihvatite poziv)", sendername);
SendJobMessage(7, COLOR_WHITE, string);
SCM(playerid, TEAM_GROVE_COLOR, "** Javili su se.");
SCM(playerid, 0xBBE1F2AA, "Muski glas kaze (telefon): Svi Automehanicari su obavijesteni o vasem pozivu.");
SCM(playerid, 0xF4E19FAA, "Muski glas kaze (telefon): Pricekajte malo taksi brzo ce doci.");
SCM(playerid, TEAM_CYAN_COLOR, "** Prekinuli su.");
MechanicCall = playerid;
PlayerInfo -= 10;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 150)
{
if(PlayerInfo < 30)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
SCM(playerid, COLOR_WHITE, "SAVJET: Sada mozete pricati.  Koriscenje: T /hangup da prekinete");
SCM(playerid, COLOR_GREEN, "RTS: Molimo ostavite poruku nakon Beep-a!");
SCM(playerid, COLOR_WHITE, "Beep!");
Mobile = 3900;
PlayerInfo -= 30;
new kred = PlayerInfo
format(string, sizeof(string), "Trenutno stanje na vasem racunu je %d$.",kred);
SCM(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(phonenumb == 911)
{
SCM(playerid, TEAM_GROVE_COLOR, "Sada mozete pricati.  Koriscenje: T /hangup da prekinete");
SCM(playerid, COLOR_BLUE, "HITNA: Koji vam je potrebna usluga, policija ili bolničar?");
Mobile = 911;
return 1;
}
if(phonenumb == PlayerInfo)
{
SCM(playerid, TEAM_CYAN_COLOR, "** Nemozete nazavit samog sebe...");
return 1;
}
if(Mobile != 255)
{
SCM(playerid, TEAM_CYAN_COLOR, "** Vec ucestvujete u jednog razgovoru...");
return 1;
}
if(PlayerInfo < 10)
{
SCM(playerid, COLOR_RED, "Nemate dovoljno kredita na vasoj kartici.");
SCM(playerid, COLOR_RED, "Nadopunite vas kredit na najblizoj trafici.");
return 1;
}
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo == phonenumb && phonenumb != 0)
{
giveplayerid = i;
Mobile = giveplayerid; //caller connecting
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PhoneOnline > 0)
{
SCM(playerid, COLOR_GREY, "** Pozvani korisnik trenutno nije dostupan ili je iskljucio telefon.");
return 1;
}
if(Mobile == 255)
{
format(string, sizeof(string), "Vas mobilni telefon zvoni, kucajte (/pickup) da bi se javili CallerID: %s", sendername);
SCM(giveplayerid, COLOR_LIGHTGREEN, string);
GetPlayerName(giveplayerid, sendername, sizeof(sendername));
RingTone = 10;
format(string, sizeof(string), "* %s's telefon zvoni.", sendername);
SCM(playerid, COLOR_WHITE, "SAVJET: Koristite T da bi pricali preko telefona, kucajte /hangup da bi prekinuli.");
ProxDetector(30.0, i, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
                                                        TogglePlayerControllable(playerid, 0);
CellTime = 1;
return 1;
}
}
}
}
}
SCM(playerid, TEAM_CYAN_COLOR, "** Birate nepostojeci broj, pozovite sluzbu...");
}
return 1;
}


A pod CMD:hangup dodaj
TogglePlayerControllable(playerid, 1);
Tuxa
3
Hustler
7. Jun 2014.
Pa možda ti je lakše da freezas igrača kod govornice dok priča, kad poklopi ili ti ga prekine, onda ga unfreeze, pošto bi bilo malo nonrp da lik priča i odjednom ode od govornice :O

A evo reče ti on gore, dok sam ja čitao on napisao xd
Deleted User
Obrisan korisnik
9. Jun 2014.
Riješio sam,hvala svima koji su mi pomogli,još sam u tom sistemu neke stvari doradio tako da ovdje moze Katanac sa debljim lancem.

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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