Zamolio bi jednog da mi kaze kako da sredim gorivo..
imam on sistem TABLA: da mi prikazuje km/h i gorivo
e sad problem je to da km/h radi normalno a gorivo je skros 100 kako da sredim da se gorivo smanji (trosis)
i napuni (punjenje)
molim da mi neko pomaze evo kod  od goriva ;
Zamolio bi jednog da mi sredi.. jer stvarno mucim se vec 1 mjesec da popravim a nikako:s
Hvala!

kod :
public CheckGas()
{
new string;
foreach (Player, i)
{
      if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
      {
      new vehicle = GetPlayerVehicleID(i);
        if(Gas >= 1)
  {
      if(Gas <= 10)
    {
  PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
  if(gGas == 0) {
  GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar je skoro prazan",5000,3);
}
    }
      if(gGas == 1) {
      if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || IsADjubretar(vehicle) || IsNpcVehicle(vehicle))
      {
      format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ N/A");
}
else
{
                format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ %d%",Gas);
}
      GameTextForPlayer(i,string,20500,3); }
if(IsAPlane(vehicle) || IsNpcVehicle(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || IsADjubretar(vehicle) || engineOn == 0) { Gas++; }
              Gas--;
  }
  else
          {
              NoFuel = 1;
              TogglePlayerControllable(i, 0);
        GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Nema goriva u vozilu",1500,3);
}
    }
}
return 1;
}


kod:
public CheckStatus()
{
foreach (Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
if(TextShow == false)
{
    TextDrawShowForPlayer(i, Text:Black0);
    TextDrawShowForPlayer(i, Text:Black1);
    TextDrawShowForPlayer(i, Text:Black2);
    TextDrawShowForPlayer(i, Text:Black3);
    TextDrawShowForPlayer(i, Text:LightBlack);
    TextShow = true;
}
    new String;
        new Float:X, Float:Y, Float:Z, Float:Speed;
        new vehicle = GetPlayerVehicleID(i);
                GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);
                Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)),  floatpower(Z, 2))), 100.0);
format(String,sizeof(String),"~b~ Tabla~n~~r~Gorivo: ~w~%i~n~~r~km/h: ~w~%i", Gas, floatround(Speed*2, floatround_floor));
if(VHSCreated == true)
{
TextDrawDestroy(VHS);
}
VHS = TextDrawCreate(541.000000,137.000000,String);
TextDrawAlignment(VHS,0);
TextDrawBackgroundColor(VHS,0x000000ff);
TextDrawFont(VHS,1);
TextDrawLetterSize(VHS,0.259999,1.000000);
TextDrawColor(VHS,0xffffffff);
TextDrawSetOutline(VHS,1);
TextDrawSetProportional(VHS,1);
TextDrawSetShadow(VHS,1);
            TextDrawShowForPlayer(i, VHS);
            VHSCreated = true;

}
else
{
    if(TextShow == true)
    {
TextDrawHideForPlayer(i, Text:Black0);
TextDrawHideForPlayer(i, Text:Black1);
TextDrawHideForPlayer(i, Text:Black2);
TextDrawHideForPlayer(i, Text:Black3);
TextDrawHideForPlayer(i, Text:LightBlack);
TextDrawHideForPlayer(i, Text:VHS);
    TextShow = false;
}
}
}
}