[Pomoc] /Family

Započeo MicroSD_
26. Jan. 2011.
860
pregleda
5
postova
CH | Marko
5
Underboss
26. Jan. 2011.
if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
   if(IsPlayerConnected(playerid))
   {
   if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");
return 1;
}
if (gTeam >= 5 || PlayerInfo < 255)
{
   new leader = PlayerInfo;
   new member = PlayerInfo;
   if(member==5||member==6)
   {
       if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(member==8)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Vice-Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Special Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Marksman %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Freelancer %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Freelancer %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(member==9)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Producent %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Network Editor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Network Anchor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Local Editor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Local Reporter %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Intern %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(member==10)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Shift Supervisor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Dispatcher %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Cabbie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Taxi Rookie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Trainee %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(member==11)
{
   if(PlayerInfo == 6) { format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Under Boss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Manager %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Senior Instructor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Instructor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Trainee %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(leader==5||leader==6)
{
   format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(leader==8)
{
   format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(leader==9)
{
   format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(leader==10)
{
   format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(leader==11)
{
   format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
else if(PlayerInfo < 255)
   {
       if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
SendNewFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   you are not part of a Family!");
return 1;
}
}//not connected
return 1;
}


Imam komandu /f /family, kako da promijenim boju chata.... pokusavao sam razne nacine, ali dodu mi errori...

Boje sam gledao s ove liste http://www.free-webmaster-tools.com/colorpicker.htm ... i da li mi moze netko objasniti...
Deleted User
Obrisan korisnik
26. Jan. 2011.
SendFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);

Podebljano ti je ime boje (tj. definirano ime koda koji spada u tu boju).

Primjer:

#define COLOR_WHITE 0xFFFFFFFF

Svugdje gdje pise COLOR_WHITE pawno ce ga zamjeniti sa 0xFFFFFFFF koji obiljezava bijelu boju.

I mislim da boje nemozes pronalaziti u color pickeru >.<
Viky
6
Legenda Foruma
26. Jan. 2011.
ZicMortal wrote on January 26, 2011, 9:47 pm:
I mislim da boje nemozes pronalaziti u color pickeru >.<


Mos, ali na kraju moras dodat prozirnost... AA

Na pickeru je vako: #FF8C00, e sad ti to zamjenis sa 0xFF8C00AA

AA - Neprozirno..

Ugl, nabolje ti je sam raditi boje, to ti je na RGB systemu..

0xRRGGBBPP

a ja bi to najradje ovako(nekako je preglednije):

Netko %s: {FFFFFF} %s

Ty, ovo "netko ime" ce pisati u boji, a chat ce pisati bijelo, to je npva 0.3c funckija..

BTW. Zic ti je dao odgovor, a ja samo nekoliko savjeta 🙂
Deleted User
Obrisan korisnik
27. Jan. 2011.
http://colorpickersamp.codeplex.com/

Taj cu i ja sad skinuti jer imam neku staru verziju

Ova je bolja
CH | Marko
5
Underboss
27. Jan. 2011.
Quote from January 26, 2011, 9:47 pm:
I mislim da boje nemozes pronalaziti u color pickeru >.<


Mos, ali na kraju moras dodat prozirnost... AA

Na pickeru je vako: #FF8C00, e sad ti to zamjenis sa 0xFF8C00AA

AA - Neprozirno..

Ugl, nabolje ti je sam raditi boje, to ti je na RGB systemu..

0xRRGGBBPP

a ja bi to najradje ovako(nekako je preglednije):

Netko %s: {FFFFFF} %s

Ty, ovo "netko ime" ce pisati u boji, a chat ce pisati bijelo, to je npva 0.3c funckija..

BTW. Zic ti je dao odgovor, a ja samo nekoliko savjeta 🙂

samo jos da te pitam <3

kada hocu tu novu inovaciju ubacit, gdje mogu vidjeti te boje sto si ti stavio... {FFFFFF}

I to stavim u onaj red ispred " rezultata " gdje zelim tu boju ?

valjda si me skonto sta sam htio reci..

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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