[Pomoc] Faction /r Chat

Započeo sedin007
1. Sep. 2011.
583
pregleda
4
postova
sedin007
4
Shot Caller
1. Sep. 2011.
Skripta koju koristim: San Andreas RPG/DM
Detaljan opis problema: Ovako imam /r chat ali su mi balas i lcn zbugani svi vide njihov chat pa bi molio nekog da mi posalje /r chat .?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Luis
5
Godfather
1. Sep. 2011.
Postaj tu /r chat pa cecmo ti poravit...
Wattana
3
Hustler
1. Sep. 2011.
evo ti /r

CMD:r(playerid, params[])
{
new sendername;
new idx;
new string;
    if(IsPlayerConnected(playerid))
    {
  if(PlayerInfo == 1)
{
format(string, sizeof(string), "Utisan | Zabranjeno ti je pisanje jos %d sekundi(%d minuta)", PlayerInfo, (PlayerInfo/60)+1);
SCM(playerid, COLOR_YELLOW, string);
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(params);
while ((idx < length) && (params <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = params;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "{00C0FF}Koristi:{FFFFFF} (/r)adio [radio chat]");
return 1;
}
new brojevi[] = { '1','2','3','4','5','6','7','8','9'};
for(new b = 0; b < sizeof brojevi; b++)
{
new tekst = strlen(result);
for(new i = 0; i {
if(result == brojevi)
result = '*' ;
}
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
if(PlayerInfo == 6) { format(string, sizeof(string), "**(Radio)PD.Direktor %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "**(Radio)PD.Kapetan %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "**(Radio)PD.Zapovjednik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "**(Radio)PD.Narednik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "**(Radio)PD.Policajac %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "**(Radio)PD.Ucenik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else
{
format(string, sizeof(string), "**(Radio)PD.Ucenik %s:{FFFFFF} %s, prijem. **", sendername, result);
}
SendRadioMessage(1, 0x6495EDAA, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "**(Radio)FBI.Direktor %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "**(Radio)FBI.Zamijenik  %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "**(Radio)FBI.Cobra %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "**(Radio)FBI.Tajni Agent %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "**(Radio)FBI.Agent %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "**(Radio)FBI.Ucenik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else
{
format(string, sizeof(string), "**(Radio)FBI.Ucenik %s:{FFFFFF} %s, prijem. **", sendername, result);
}
SendRadioMessage(2, 0x6495EDAA, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "**(Radio)SWAT.Pukovnik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "**(Radio)SWAT.Zamjenik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "**(Radio)SWAT.Zapovjednik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "**(Radio)SWAT.Deserter %s:{FFFFFF} %s, prijem.|**", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "**(Radio)SWAT.Agent %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "**(Radio)SWAT.Ucenik %s:{FFFFFF} %s, prijem.**", sendername, result); }
else
{
format(string, sizeof(string), "**(Radio)SWAT.Ucenik %s:{FFFFFF} %s, prijem. **", sendername, result);
}
SendRadioMessage(3, 0x6495EDAA, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "**(Radio)MD.Upravitelj %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "**(Radio)MD.Specijalista %s:{FFFFFF} %s., prijem.**", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "**(Radio)MD.Kirurg %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "**(Radio)MD.Doktor %s:{FFFFFF} %s, prijem.**", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "**(Radio)MD.Brat %s:{FFFFFF} %s. prijem.**", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "**(Radio)MD.Student %s:{FFFFFF} %s, prijem.**", sendername, result); }
else
{
format(string, sizeof(string), "**(Radio)MD.Student %s:{FFFFFF} %s,  prijem, **", sendername, result);
}
SendRadioMessage(4, 0x6495EDAA, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "  Nisi dio Tima !");
return 1;
}
}
return 1;
}
sedin007
4
Shot Caller
1. Sep. 2011.
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo == 1)
{
SendClientMessage(playerid, TEAM_CYAN_COLOR, "ERROR : Nemozete pricati zato sto ste mutani!");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext <= ' '))
{
idx++;
}
new offset = idx;
new result;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext;
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koristite: (/r)adio [radio chat]");
return 1;
}
if (PlayerInfo > 0 || PlayerInfo > 0 || PlayerInfo < 255)
{
    new leader = PlayerInfo;
    new member = PlayerInfo;
    if(member==7)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Mayor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Assistant %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Secretary %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Security %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Bodyguard %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Bodyguard %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
    if(member==5)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==8)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Vice-Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Special Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Marksman %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Freelancer %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Freelancer %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==6)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==4)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Busta %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==9)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Network Producer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Network Editor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Network Anchor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Local Editor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Local Reporter %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Intern %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==10)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Outsider %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==11)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Boss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Direktor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Manager %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Spiun %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Bandit %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Pocetnik %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Trainee %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==1)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Chief %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Sergeant %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Corporal %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Officer %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Cadet %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Cadet %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==2)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( El Jefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Jefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Esperado %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Mafioso %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Suerenos %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Sporado %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Sporado %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(member==3)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Street Racer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Pro Racer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Racer %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Pro Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( New Driver %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( New Driver %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==4)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
            }
            if(leader==7)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Mayor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Assistant %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Secretary %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Security %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Bodyguard %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Mayor %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==1)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Chief %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Lieutenant %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Sergeant %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Corporal %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Officer %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Cadet %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Chief %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==2)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( El Jefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Jefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Esperado %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Mafioso %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Suerenos %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Sporado %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( El Jefe %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==3)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Street Racer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Pro Racer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Racer %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Pro Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Driver %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( New Driver %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Street Racer %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==5)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==8)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Vice-Director %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Special Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Agent %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Marksman %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Freelancer %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Director %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==6)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Real Gangsta %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Gangsta %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Homie %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Errand Boy %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Busta %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( O.G. %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==9)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Network Producer %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Network Editor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Network Anchor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Local Editor %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Local Reporter %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Intern %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==10)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Godfather %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(leader==11)
{
    if(PlayerInfo == 6) { format(string, sizeof(string), "** (( Boss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** (( Direktor %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** (( Manager %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** (( Spiun %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** (( Bandit %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** (( Pocetnik %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** (( Boss %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo, COLOR_LIGHTBLUE, string);
}
else if(PlayerInfo > 255)
    {
        if(PlayerInfo == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }
else if(PlayerInfo == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }
else if(PlayerInfo == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }
else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }
SendNewFamilyMessage(PlayerInfo, TEAM_AZTECAS_COLOR, string);
}
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "  you are not part of a Family!");
return 1;
}


TO JE MOJ /R CHAT KOJI JE ZBUGAN AKO MOZE DA MI TO POPRAVITE ??

Morate biti prijavljeni da biste odgovorili na ovu temu.

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