[Pomoc] /engine
246
pregleda
4
postova
28. Apr. 2013.
Evo ti 🙂)
if(!strcmp(cmd, "/engine", true) || strcmp(cmd, "/upali", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])// ako je ugasen
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid, COLOR_GREY," Morate biti na vozackom mestu.");
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else
{
SendClientMessage(playerid, COLOR_GREY," Nemate kljuceve od ovog vozila.");
return 1;
}
}
if(idcar >= 321 && idcar <= 383)// pocetak o [rent vozila]
{
if(HireCar != idcar)
{
SendClientMessage(playerid, COLOR_GREY," Nemate kljuceve od ovog vozila.");
return 1;
}
}
if(IsAPlane(idcar))
{
return 1;
}
if(IsAHarvest(idcar))
{
return 1;
}
new playerveh = GetPlayerVehicleID(playerid);
PutPlayerInVehicle(playerid, playerveh, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i pokusava da upali motor.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetTimerEx("StartingTheVehicle",1000,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Motor se pokrece...",2500,3);
gEngine = 1;
return 1;
}
if(engineOn[GetPlayerVehicleID(playerid)]) // ako je upaljen
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid, COLOR_GREY," Morate biti na vozackom mestu.");
return 1;
}
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else if(PlayerInfo == idcar) { }
else {
SendClientMessage(playerid, COLOR_GREY," Nemate kljuceve od ovog vozila.");
return 1; }
}
if(idcar >= 321 && idcar <= 383)// pocetak o
{
if(HireCar != idcar)
{
SendClientMessage(playerid, COLOR_GREY," Nemate kljuceve od ovog vozila.");
return 1;
}
}
if(IsAHarvest(idcar))
{
return 1;
}
if(IsAPlane(idcar))
{
return 1;
}
engineOn[GetPlayerVehicleID(playerid)] = false;
//RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s okrece kljuc i gasi motor vozila.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
new keycar = PlayerInfo;
new keycar2 = PlayerInfo;
new keycar3 = PlayerInfo;
if(IsAnOwnableCar(idcar))
{
if(keycar == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar2 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar2,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
else if(keycar3 == idcar)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar3,i,0,1);
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
}
return 1;
}
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava