Problem: npr. LSPD ste, odete /duty, sve normalno ime vam je plavo itd.. A kada idete off /duty ime vam bude bjelo (i treba)
ali dobijem skin CJ-a ili neki drugi... Zelim kada odete off /duty da vam ostane skin policajca...
//---------------------------------------------------------------------------------
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo == 1) return SendClientMessage(playerid, COLOR_GREY, "* Criminals can not go on duty!");
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 2 || PlayerInfo == 2 || PlayerInfo == 3 || PlayerInfo == 3 || IsAFreecop(playerid))
{
if(PlayerInfo == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* You are Banned from Cop Duty!");
return 1;
}
if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo != 255)
{
if(PlayerInfo == 0)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Voluntary Officer %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 41, 150);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerColor(playerid,0xa9c4e400);
PlayerInfo = 1;
PlayerInfo = 71;
new factionskin = PlayerInfo;
SetPlayerSkin(playerid, factionskin);
SaveGuns(playerid);
return 1;
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip for equipments // Type /undercover to see UC Skins!");
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip, /agent and /undercover for equipments & Skins!");
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
format(string, sizeof(string), "* Soldier %s took a Badge and a Gun from his locker.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Type /equip and /soldier for equipments & Skins!");
}
SendClientMessage(playerid, COLOR_WHITE,"* If you wish to use your tazer type /tazer");
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
PlayerInfo = 20;
PlayerInfo = 1;
SetPlayerToTeamColor(playerid);
new factionskin = PlayerInfo;
SetPlayerSkin(playerid, factionskin);
AttachWeaponCorrectly(playerid, 23);
}
else if(PlayerInfo == 1)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Voluntary Officer %s places his Badge and Gun in his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
PlayerInfo = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
PlayerInfo = 0;
SetPlayerWeapons(playerid);
return 1;
}
if(PlayerInfo == 1 || PlayerInfo == 1)
{
OnSwatDuty = 0;
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
OnTacticalDuty = 0;
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
OnSpecialFDuty = 0;
format(string, sizeof(string), "* Soldier %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeSetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
PlayerInfo = 0;
PlayerInfo = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo;
SetPlayerSkin(playerid, originalskin);
AttachWeaponCorrectly(playerid, 99);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** You are not in a locker room !");
return 1;
}
}