Skripta: CLRP
Problem: Ne znam kako da uradim kada kucam /test da mi izbaci koliko imam droge kod sebe..I kako da uradim kada kucam /test1 da mi da 100g droge
Dio skripte:
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[Pomoc] Droga
533
pregleda
15
postova
1. Dec. 2012.
1. Dec. 2012.
Evo CMD za davanje dorge
CMD za koriscenje
Quote
if(strcmp(cmd, "/agivedrugs", true) == 0)
{
if (PlayerInfo >= 1337)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /agivedrugs [ID Igraca/Dio Imena] ");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /agivedrugs [ID Igraca/Dio Imena] ");
return 1;
}
new playa;
GetPlayerName(playa, sendername, sizeof(sendername));
playa = ReturnUser(tmp);
moneys = strval(tmp);
PlayerInfo = moneys;
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, " %s has given %s %d drugs.", sendername,giveplayer,moneys);
ABroadCast(COLOR_YELLOW,string,1);
}
}
return 1;
}
{
if (PlayerInfo >= 1337)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /agivedrugs [ID Igraca/Dio Imena] ");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /agivedrugs [ID Igraca/Dio Imena] ");
return 1;
}
new playa;
GetPlayerName(playa, sendername, sizeof(sendername));
playa = ReturnUser(tmp);
moneys = strval(tmp);
PlayerInfo = moneys;
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, " %s has given %s %d drugs.", sendername,giveplayer,moneys);
ABroadCast(COLOR_YELLOW,string,1);
}
}
return 1;
}
CMD za koriscenje
Quote
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by Ellis
{
if(IsPlayerConnected(playerid))
{
if(PlayerBoxing > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Ne mozete se drogirati dok letite!");
return 1;
}
if(UsingDrugs == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "Vec ste drogirani!");
return 1;
}
new x_nr;
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /usedrugs ");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo > 1)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
new Float😛layersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 10.0);
}
PlayerInfo -= 2;
SetPlayerArmour(playerid, PlayersArmour + 10.0);
SetPlayerWeather(playerid, -6😎;
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer==1)
{
STDPlayer = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer==2)
{
STDPlayer = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer==3)
{
STDPlayer = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0)
{
if(PlayerInfo > 2)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
new Float😛layersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 15.0);
}
PlayerInfo -= 3;
SetPlayerArmour(playerid, PlayersArmour + 15.0);
SetPlayerWeather(playerid, -30);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima heroin.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer==1)
{
STDPlayer = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer==2)
{
STDPlayer = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer==3)
{
STDPlayer = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /usedrugs ");
SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
}
}
return 1;
}
{
if(IsPlayerConnected(playerid))
{
if(PlayerBoxing > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Ne mozete se drogirati dok letite!");
return 1;
}
if(UsingDrugs == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "Vec ste drogirani!");
return 1;
}
new x_nr;
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /usedrugs ");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo > 1)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
new Float😛layersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 10.0);
}
PlayerInfo -= 2;
SetPlayerArmour(playerid, PlayersArmour + 10.0);
SetPlayerWeather(playerid, -6😎;
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer==1)
{
STDPlayer = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer==2)
{
STDPlayer = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer==3)
{
STDPlayer = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0)
{
if(PlayerInfo > 2)
{
PlayerStoned += 1;
if(PlayerStoned >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
new Float😛layersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 15.0);
}
PlayerInfo -= 3;
SetPlayerArmour(playerid, PlayersArmour + 15.0);
SetPlayerWeather(playerid, -30);
UsingDrugs = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima heroin.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer==1)
{
STDPlayer = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer==2)
{
STDPlayer = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer==3)
{
STDPlayer = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "{33FF81}BC{ffffff} | {33F1FF}Pomoc:{ffffff} /usedrugs ");
SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
}
}
return 1;
}
1. Dec. 2012.
Ma kad kompajliram bude mi onaj Ludi kompajl
Quote
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1. Dec. 2012.
if(strcmp(cmd, "/vididrogu", true) == 0 || strcmp(cmd, "/vd", true) == 0)
{
{
if(PlayerInfo >= 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* vi imate kod sebe %s droge.",PlayerInfo);
SCM(playerid, -1, string);
}
else if(PlayerInfo == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Nemate nikakvu drogu kod sebe!");
}
}
}
else
{
SendClientMessage(playerid, -1, " lalalalaa!");
}
}
return 1;
} ?1. Dec. 2012.
pardon, probaj ovako
if(strcmp(cmd, "/vididrogu", true) == 0 || strcmp(cmd, "/vd", true) == 0)
{
if(PlayerInfo > 0)
{
{
if(PlayerInfo >= 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* vi imate kod sebe %d droge.",PlayerInfo);
SCM(playerid, -1, string);
}
else if(PlayerInfo == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Nemate nikakvu drogu kod sebe!");
}
}
}
else
{
SendClientMessage(playerid, -1, " lalalalaa!");
}
}
return 1;
}1. Dec. 2012.
Ma opet onaj ludi kompajl :/
Aldindeee wrote on December 1, 2012, 11:13 am:
Ma kad kompajliram bude mi onaj Ludi kompajl
Quote
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1. Dec. 2012.
Aldindeee wrote on December 1, 2012, 11:13 am:
Ma kad kompajliram bude mi onaj Ludi kompajl
Quote
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Ortak, jel ti pise nesto ispod toga? 😄 Tacnije, ispod Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava