Problem kod izgradnje kuca istanova,svaki igrac moze da izgradi.Kako napraviit da samo admin ima tu opciju izgradnje.
Izvorni mod-TechLand Xperia
}
COMMAND:pomaknikucu(playerid, params[])
{
new Usage, id, string[ 128 ];
if( sscanf( params, "dz", id, Usage) ) {
if( PlayerInfo >= 1 ) {
SendClientMessage( playerid, WHITE, "{168BFF}INFO: {959561} /pomaknikucu [Ulaz/Izlaz]" );
}
}
else {
if( PlayerInfo >= 1) {
format( string, sizeof( string ), "Houses/House_%d.ini", id);
if(strcmp(Usage, "Ulaz", true) == 0 ) {
if(!fexist( string) ) {
SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
return 1;
}
else {
GetPlayerPos( playerid, Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, "Ulaz pomjeren!" );
SaveHouse(id);
}
}
else if(strcmp(Usage, "izlaz", true) == 0 ) {
if(!fexist( string) ) {
SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
return 1;
}
else {
GetPlayerPos( playerid, Houses, Houses, Houses);
Houses = GetPlayerInterior( playerid );
SendClientMessage( playerid, WHITE, "Izlaz pomjeren!" );
SaveHouse(id);
}
}
}
}
return 1;
}
CMD:prikolica(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 7000;
Houses = 2;
strmid(Houses, "Prikolica", 0, strlen("Prikolica"), 255);
Houses = 418;
Houses = 5;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 7000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 2);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena prikolica | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:malakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 40000;
Houses = 4;
strmid(Houses, "Mala Kuca", 0, strlen("Mala Kuca"), 255);
Houses = 418;
Houses = 0;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 40000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 5);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:srednjakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 80000;
Houses = 6;
strmid(Houses, "Srednja Kuca", 0, strlen("Srednja Kuca"), 255);
Houses = 418;
Houses = 2;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 80000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 6);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:velikakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 200000;
Houses = 8;
strmid(Houses, "Velika Kuca", 0, strlen("Velika Kuca"), 255);
Houses = 418;
Houses = 3;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 200000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 7);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:vila(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:rentroom(playerid, params[])
{
new playername;
if(IsPlayerConnected(playerid)) {
new Float😮ldposx, Float😮ldposy, Float😮ldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(Houses); h++) {
if(PlayerToPoint(2.0, playerid, Houses, Houses, Houses) && Houses == 1) {
if(PlayerInfo != 255 && strcmp(playername, Houses[PlayerInfo], true) == 0) {
SendClientMessage(playerid, COLOR_WHITE, " Vec posjedujes kucu. Ne mozes ovu rentati!");
return 1;
}
if(Houses == 0) {
SendClientMessage(playerid, COLOR_WHITE, "Ova kuca nije dostupna za rent.");
return 1;
}
if(GetPlayerMoney(playerid) > Houses) {
PlayerInfo = h;
GivePlayerCash(playerid,-Houses);
Houses = Houses+Houses;
SetPlayerInterior(playerid,Houses);
SetPlayerPos(playerid,Houses,Houses,Houses);
GameTextForPlayer(playerid, "~w~~n~Upravo si rentao kucu", 5000, 3);
PlayerInfo = Houses;
PlayerInfo = h;
PlayerInfo = h;
SendClientMessage(playerid, COLOR_WHITE, "Od sada rentas sobu u ovoj kuci.");
SacuvajIgraca(playerid);
return 1;
}
else {
SendClientMessage(playerid, COLOR_WHITE, "Nemas dovoljno novca");
return 1;
}
}
}
}
return 1;
[POMOC] Dinamicini sitem kuca,stanova - Problem ???
258
pregleda
3
postova
27. Avg. 2012.
Evo de probaj ove komande zamjenit sa otvim svojim znaci odes ig i ukucas /rcon login i svoj pw
drugi put stavlja komande u kodu
drugi put stavlja komande u kodu
COMMAND:pomaknikucu(playerid, params[])
{
new Usage, id, string[ 128 ];
if( sscanf( params, "dz", id, Usage) ) {
if( PlayerInfo >= 1 ) {
SendClientMessage( playerid, WHITE, "{168BFF}INFO: {959561} /pomaknikucu [Ulaz/Izlaz]" );
}
}
else {
if(!IsPlayerAdmin(playerid))
format( string, sizeof( string ), "Houses/House_%d.ini", id);
if(strcmp(Usage, "Ulaz", true) == 0 ) {
if(!fexist( string) ) {
SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
return 1;
}
else {
GetPlayerPos( playerid, Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, "Ulaz pomjeren!" );
SaveHouse(id);
}
}
else if(strcmp(Usage, "izlaz", true) == 0 ) {
if(!fexist( string) ) {
SendClientMessage( playerid, WHITE, "Pogresan ID kuce!" );
return 1;
}
else {
GetPlayerPos( playerid, Houses, Houses, Houses);
Houses = GetPlayerInterior( playerid );
SendClientMessage( playerid, WHITE, "Izlaz pomjeren!" );
SaveHouse(id);
}
}
}
}
return 1;
}CMD:prikolica(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(!IsPlayerAdmin(playerid))
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 7000;
Houses = 2;
strmid(Houses, "Prikolica", 0, strlen("Prikolica"), 255);
Houses = 418;
Houses = 5;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 7000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 2);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena prikolica | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:malakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(PlayerInfo >= 1)
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 40000;
Houses = 4;
strmid(Houses, "Mala Kuca", 0, strlen("Mala Kuca"), 255);
Houses = 418;
Houses = 0;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 40000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 5);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
CMD:srednjakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(!IsPlayerAdmin(playerid))
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 80000;
Houses = 6;
strmid(Houses, "Srednja Kuca", 0, strlen("Srednja Kuca"), 255);
Houses = 418;
Houses = 2;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 80000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 6);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}CMD:velikakuca(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(!IsPlayerAdmin(playerid))
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 200000;
Houses = 8;
strmid(Houses, "Velika Kuca", 0, strlen("Velika Kuca"), 255);
Houses = 418;
Houses = 3;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 200000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 7);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}CMD:vila(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(!IsPlayerAdmin(playerid))
{
SendClientMessage( playerid, WHITE, "Niste ovlasteni da koristite tu komandu!" );
}
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava