Skripta: Moja
Problem: Prvi puta radim sa dijalozima i tek se ucim  😄 , napravio sam po SAMP:WIKI dialog, i znaci kad utipkam komandu za taj dialog, odgovorim "yes" odma mi prebaci na dialog sa incorrect passwordom... neam pojma sta da radim xD
Dio skripte: evo vam ta dva dialog responsa...
case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo)
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    new
                        tmp2[ 256 ],
                        playername2[ MAX_PLAYER_NAME ]
;
    GetPlayerName(playerid, playername2, sizeof(playername2));
  format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~g~%s", playername2);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
                    GivePlayerCash(playerid, PlayerInfo);
  SetSpawnInfo(playerid, PlayerInfo, PlayerInfo, PlayerInfo, PlayerInfo, PlayerInfo, 1.0, -1, -1, -1, -1, -1, -1);
}
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login","You have entered an incorrect password.\nType your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }

{
if(dialogid == 2)
{
if(response)// They pressed the first button
    {
    switch(dialogid)// Checking what dialog we're processing
        {
    case 1:// Our first dialog
        {
          switch(listitem)// Checking which item was chosen
        {
            case 0: // The first listitem
            {
                if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                GivePlayerMoney(playerid, -1);
                SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
            }
            case 1: // The second listitem
            {
                if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                GivePlayerMoney(playerid, -2);
                SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
            }
            case 2: // The third listitem
            {
                if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                GivePlayerMoney(playerid, -3);
                SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
            }
        }
        }
            //From here we added things
            case 2:// The new dialog
            {
                ApplyAnimation(playerid,"BEACH","Lay_Bac_Loop",4.1,1,1,1,1,10);//this will let you relax for 10 seconds
            }
            // Till here
}
    }
    }
    }
return 1;
}