|POMOC| /count

Započeo #Dowla
27. Mar. 2013. Zaključano
409
pregleda
10
postova
Vlada_Jovic
4
Shot Caller
27. Mar. 2013.
Skripta koju koristim: Balkan Extreme
Problem: nece da pokrene count, tj pise samo 5 i kad treba 4,3,2,1 nece :/
Dio skripte:
CMD:count(playerid, params[])
{
    if(PlayerInfo > 2 || PlayerInfo > 2 && event != 0)
    {
if (auts == false)
{
  auts = true;
foreach (Player, i)
{

if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
                    if(Prisustvuje != false)
                    {
          GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 5 ~g~-",1000,3);
  SetTimer("count4",1000,0);
  SetTimer("count3",2000,0);
  SetTimer("count2",3000,0);
  SetTimer("count1",4000,0);
  SetTimer("countgo",5000,0);
}
}
  }
}
else
{
SendClientMessage(playerid, 0xFF9900AA, "BM:AC | Vec je poceo!");
return 1;
}
}
if( PlayerInfo >= 1 ||  PlayerInfo >= 1 || PlayerInfo >= 1 && event == 0)
{
foreach (Player, i)
{
  GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 5 ~g~-",1000,3);
//TogglePlayerControllable(i, 0);
  SetTimer("count4",1000,0);
  SetTimer("count3",2000,0);
  SetTimer("count2",3000,0);
  SetTimer("count1",4000,0);
  SetTimer("countgo",5000,0);
}
}
return 1;
}
CACTHER!
4
Enforcer
27. Mar. 2013.
Jesi li ubacio forward za count4 i ostale? Ako nisi ubacis za svaki forward count4();
I pod public ovo
 public count4()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 4 ~g~-",1000,3);
GetPlayerPos(i, X,Y,Z);
  }
}

Sad onda zamunjes kako tebi odgovara
Vlada_Jovic
4
Shot Caller
27. Mar. 2013.
Jesam, evo ti:
public count4()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
        PlayerPlaySound(i,1057,X,Y,Z);
GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 4 ~g~-",1000,3);
GetPlayerPos(i, X,Y,Z);
  }
}
}

////////////////////////////////////////////////////////////////////////////////
public count3()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
        PlayerPlaySound(i,1057,X,Y,Z);
  GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3);
  GetPlayerPos(i, X,Y,Z);
  }
  }
}

////////////////////////////////////////////////////////////////////////////////
public count2()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
        PlayerPlaySound(i,1057,X,Y,Z);
  GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 2 ~g~-",1000,3);
  GetPlayerPos(i, X,Y,Z);
  }
  }
}

////////////////////////////////////////////////////////////////////////////////
public count1()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
        PlayerPlaySound(i,1057,X,Y,Z);
  GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 1 ~g~-",1000,3);
  GetPlayerPos(i, X,Y,Z);
  }
  }
}

////////////////////////////////////////////////////////////////////////////////
public countgo()
{
  new Float:X, Float:Y, Float:Z;
foreach (Player, i)
{
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19)
{
  GetPlayerPos(i, X,Y,Z);
  GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~]~g~-~g~START~g~-~y~]~g~-",1000,3);
  PlayerPlaySound(i,3200,X,Y,Z);
  DestroyDynamicObject(lsdok); DestroyDynamicObject(ddrive); DestroyDynamicObject(srace); DestroyDynamicObject(KartO); DestroyDynamicObject(Relly1); DestroyDynamicObject(Relly1);
TogglePlayerControllable(i, 1);
}
if(ecp == 18)
{
PlayerInfo = gNRG[vorcp];
PlayerInfo = gNRG[vorcp];
PlayerInfo = gNRG[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 5.0);
        vorcp = vorcp+1;
}
if(ecp == 17)
{
PlayerInfo = gSacnchez2[vorcp];
PlayerInfo = gSacnchez2[vorcp];
PlayerInfo = gSacnchez2[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 5.0);
        vorcp = vorcp+1;
}
if(ecp == 16)
{
PlayerInfo = gMorski[vorcp];
PlayerInfo = gMorski[vorcp];
PlayerInfo = gMorski[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 15)
{
PlayerInfo = gKruzna[vorcp];
PlayerInfo = gKruzna[vorcp];
PlayerInfo = gKruzna[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 14)
{
PlayerInfo = gKART[vorcp];
PlayerInfo = gKART[vorcp];
PlayerInfo = gKART[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 5.0);
        vorcp = vorcp+1;
}
if(ecp == 13)
{
PlayerInfo = gQUAD2[vorcp];
PlayerInfo = gQUAD2[vorcp];
PlayerInfo = gQUAD2[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 5.0);
        vorcp = vorcp+1;
}
if(ecp == 12)
{
PlayerInfo = gQUAD[vorcp];
PlayerInfo = gQUAD[vorcp];
PlayerInfo = gQUAD[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 5.0);
        vorcp = vorcp+1;
}
if(ecp == 11)
{
PlayerInfo = gRelly2[vorcp];
PlayerInfo = gRelly2[vorcp];
PlayerInfo = gRelly2[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 10)
{
PlayerInfo = gRelly[vorcp];
PlayerInfo = gRelly[vorcp];
PlayerInfo = gRelly[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 9)
{
PlayerInfo = gJETMAX[vorcp];
PlayerInfo = gJETMAX[vorcp];
PlayerInfo = gJETMAX[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 10.0);
        vorcp = vorcp+1;
}
if(ecp == 8)
{
PlayerInfo = gRACE[vorcp];
PlayerInfo = gRACE[vorcp];
PlayerInfo = gRACE[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 7)
{
PlayerInfo = gDRIFT2[vorcp];
PlayerInfo = gDRIFT2[vorcp];
PlayerInfo = gDRIFT2[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 6)
{
PlayerInfo = gDRIFT1[vorcp];
PlayerInfo = gDRIFT1[vorcp];
PlayerInfo = gDRIFT1[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 5)
{
PlayerInfo = gVORTEX[vorcp];
PlayerInfo = gVORTEX[vorcp];
PlayerInfo = gVORTEX[vorcp];
        SetPlayerCheckpoint(i, PlayerInfo, PlayerInfo,PlayerInfo, 8.0);
        vorcp = vorcp+1;
}
if(ecp == 4)
{
SetPlayerCheckpoint(i,-2443.6187,-574.5956,129.1409,10.0);
      eecp = 53;
}
if(ecp == 3)
{
SetPlayerCheckpoint(i,-325.1706,-2248.8979,33.5046,10.0);
      eecp = 36;
}
if(ecp == 2)
{
SetPlayerCheckpoint(i,-464.9647,2590.2058,50.2128,10.0);
      eecp = 11;
}
}
}
Blaeks_Biofor
5
Forum Don
27. Mar. 2013.
stavis ovako na vrh
forward count4();
forward count3();
forward count2();
forward count1();
forward countkreni();
komanda
if(strcmp(cmd, "/odbroji", true) == 0)
{
    if(PlayerInfo >= 1)
    {
if (auts == false)
{
  auts = true;
for(new i=0; i {
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19 || ecp == 20 || ecp == 21 || ecp == 22)
{
                    if(Prisustvuje != false)
                    {
  GameTextForPlayer(i, "~n~~g~-~y~ 5 ~g~-",1000,3);
TogglePlayerControllable(i, 0);
  SetTimer("count4",1000,0);
  SetTimer("count3",2000,0);
  SetTimer("count2",3000,0);
  SetTimer("count1",4000,0);
  SetTimer("countkreni",5000,0);
}
}
  }
}
else
{
SendClientMessage(playerid, 0xFF9900AA, "Vec je pocelo!");
return 1;
}
}
return 1;
}
Vlada_Jovic
4
Shot Caller
27. Mar. 2013.
Samo nemam definisano za : BROJ_SLOTOVA
Blaeks_Biofor
5
Forum Don
27. Mar. 2013.
Falcon. wrote on March 27, 2013, 1:39 pm:
Samo nemam definisano za : BROJ_SLOTOVA
stavi mesto toga MAX_PLAYERS
Vlada_Jovic
4
Shot Caller
27. Mar. 2013.
Nece da pojavi uopste sad.
if(strcmp(cmd, "/count", true) == 0)
{
    if(PlayerInfo >= 2 || PlayerInfo >= 3)
    {
if (auts == false)
{
  auts = true;
for(new i=0; i {
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19 || ecp == 20 || ecp == 21 || ecp == 22)
{
                    if(Prisustvuje != false)
                    {
  GameTextForPlayer(i, "~n~~g~-~y~ 5 ~g~-",1000,3);
TogglePlayerControllable(i, 0);
  SetTimer("count4",1000,0);
  SetTimer("count3",2000,0);
  SetTimer("count2",3000,0);
  SetTimer("count1",4000,0);
  SetTimer("countgo",5000,0);
}
}
  }
}
else
{
SendClientMessage(playerid, 0xFF9900AA, "Vec je pocelo!");
return 1;
}
}
return 1;
}
Blaeks_Biofor
5
Forum Don
27. Mar. 2013.
if(strcmp(cmd, "/count", true) == 0)
{
    if(PlayerInfo >= 2 || PlayerInfo >= 3 && event != 0)
    {
if (auts == false)
{
  auts = true;
for(new i=0; i {
if(ecp == 1 || ecp == 2 || ecp == 3 || ecp == 4 || ecp == 5 || ecp == 6 || ecp == 7 || ecp == 8 || ecp == 9 || ecp == 10 || ecp == 11 || ecp == 12 || ecp == 13 || ecp == 14 || ecp == 15 || ecp == 16 || ecp == 17 || ecp == 18 || ecp == 19 || ecp == 20 || ecp == 21 || ecp == 22)
{
                    if(Prisustvuje != false)
                    {
  GameTextForPlayer(i, "~n~~g~-~y~ 5 ~g~-",1000,3);
TogglePlayerControllable(i, 0);
  SetTimer("count4",1000,0);
  SetTimer("count3",2000,0);
  SetTimer("count2",3000,0);
  SetTimer("count1",4000,0);
  SetTimer("countgo",5000,0);
}
}
  }
}
else
{
SendClientMessage(playerid, 0xFF9900AA, "Vec je pocelo!");
return 1;
}
}
return 1;
}
Vlada_Jovic
4
Shot Caller
27. Mar. 2013.
Ma jok brate, uopste nece da se pojavi. :/
ermin.a
5
Underboss
27. Mar. 2013.
new countvar = 0;
forward CountTimer();

public CountTimer()
{
    if(countvar == 0)
    GameTextForAll("~b~5", 1000, 4); countvar = 1;
    else if(countvar == 1)
    GameTextForAll("~b~4", 1000, 4); countvar = 2;
    else if(countvar == 2)
    GameTextForAll("~b~3", 1000, 4); countvar = 3;
    else if(countvar == 3)
    GameTextForAll("~g~2", 1000, 4); countvar = 4;
    else if(countvar == 4)
    GameTextForAll("~r~1", 1000, 4); countvar = 5;
    else if(countvar == 5)
    GameTextForAll("~w~GoGoGo", 1000, 4); countvar = 0;
    break;
}

new counttimer;
CMD:count(playerid, params[])
{
      counttimer = SetTimer("CountTimer", 1000, true);
      return true;
}
CMD:stopcount(playerid, params[])
{
      KillTimer(counttimer);
      return true;
}

   

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