Skripta koju koristim: EGRPG by Faris
Detaljan opis problema: Pa kad napunim gorivo na bezinsku nece da se vrati na 100 i netrosi se gorivo dodek ne respawn auto
Dio skripte: Fuel System
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[Pomoc] Bug
945
pregleda
16
postova
Hustler
Novi Član
40 / 100 XP
🌱Početnik(0)
94
Postovi:
9
Teme:
Pridružio se:Sep. 2012
30. Sep. 2012.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd, "/fill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsAtGasStation(playerid))
{
if(Gas <= 99)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid,"~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar se puni, sacekajte!",3000,3);
SetTimer("Fillup",RefuelWait,0);
Refueling = 1;
}
else
{
GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~kanister je pun",3000,4);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," Niste na Pumpi!");
}
}
return 1;
}
if(strcmp(cmd, "/fillcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo > 0)
{
if(Gas[gLastCar] < 81)
{
SendClientMessage(playerid, COLOR_WHITE, " Napunili ste vas auto sa gorivom iz kanistera.");
Gas[gLastCar] += 20;
PlayerInfo = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vas automobil ima jos dovljno goriva pa ne morate koristiti rezervno !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate goriva u kanisteru !");
}
}
return 1;
}/////////////////////// tuning ///////////////////////////////////////////////////////////////////////
public OnVehicleSpawn(vehicleid)
{
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
public CarCheck()
{
new string;
foreach (Player, j)
{
new Float:health;
GetPlayerHealth(j, health);
if(STDPlayer==1)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 5.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 4 helta zbog STD.");
}
else if(STDPlayer==2)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 12.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 8 helta zbog STD.");
}
else if(STDPlayer==3)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 20.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 12 helta zbog STD.");
}
if(GetPlayerMoney(j) < 0)
{
if(MoneyMessage==0)
{
format(string, sizeof(string), "Vo dolgovi ste, imate vreme do sledniot payday da soberete: $%d ili ke odite vo zatvor.", GetPlayerMoney(j));
SendClientMessage(j, COLOR_LIGHTRED, string);
MoneyMessage = 1;
}
}
else
{
MoneyMessage = 0;
}
}
for(new c = 1; c < 254; c++)
{
foreach (Player, i)
{
if (PlayerInfo == 5)
{
SetVehicleParamsForPlayer(c, i, 0, 0);
}
}
if (gLastDriver == 301)
{
}
if (gLastDriver >= 300)
{
gLastDriver++;
}
}
return 1;
}
public CarInit()
{
for(new c = 1; c < 254; c++)
{
gLastDriver = 299;
}
gLastDriver=255;
return 1;
}
public LockCar(carid)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(carid,i,0,1);
}
}
public UnLockCar(carid)
{
foreach (Player, i)
{
if(!IsAPlane(carid))
{
SetVehicleParamsForPlayer(carid,i,0,0);
}
}
}
public InitLockDoors(playerid)
{
if(IsPlayerConnected(playerid))
{
new c;
while (c < 254)
{
c++;
if (gCarLock == 1)
{
SetVehicleParamsForPlayer(c,playerid,0,1);
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new State ;
new string;
new sendername;
State=GetPlayerState(playerid);
if(State == PLAYER_STATE_DRIVER)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if (kacigawearg == 1)
{
// neradi za sada nista
}
else
{format(string, sizeof(string), "( {FFFFFF}%s {C2A2DA}) Svrtuva kluc i gasi motor na vozilo .", sendername);}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine = 0;
engineOn[GetPlayerVehicleID(playerid)] = 0;
//---------------------
// gasi gps na izlasku
if (PlayerInfo == 1){DisablePlayerCheckpoint(playerid);PlayerInfo = 0;SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFFFFF}Go isklucivte G.P.S. !");}
//---------------------
if(IsAKartingCars(vehicleid)){if(PlayerInfo > 0){SetVehicleToRespawn(vehicleid);PlayerInfo = 0;}}
//---------------------
//new keycar = PlayerInfo;new keycar2 = PlayerInfo;new keycar3 = PlayerInfo;
//---------------------
new vozilo = GetPlayerVehicleID(playerid);
if(IsAPostarKamion(vozilo)) // postarpreuzmi
{
if(State == PLAYER_STATE_DRIVER)
{
if (PlayerInfo == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED," {FFFF00}Prekinavte so prevoz na posta !");
PlayerInfo = 0;
}
}
}
if(IsARNovac(vozilo)) // /prikupinovac
{
if(State == PLAYER_STATE_DRIVER)
{
if (PlayerInfo == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED," {FFFF00}Prekinavte so zbiranje pari !");
PlayerInfo = 0;
}
}
}
if(IsAPolaganje(vehicleid))
{
if(PlayerInfo > 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFFFFF} {F81414}Prekinavte so polaganje, ke morate sve od pocetok !");
PlayerInfo = 0;
SetVehicleToRespawn(PlayerInfo);
PlayerInfo = 0;
DisablePlayerCheckpoint(playerid);
}
}
//---------------------
/*if(IsAnOwnableCar(vehicleid))
{
if(keycar == vehicleid)
{
foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);CarInfo = 1;
}
else if(keycar2 == vehicleid)
{foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
else if(keycar3 == vehicleid)
{foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo = 1;
}
}
*/
//---------------------
if(IsAHarvest(vehicleid))
{if(FarmerVar == 1){
SetTimer("FarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~Imate ~r~7~w~ sekundi~n~da vlezete vo kombajnot", 5000, 3);
}
}
//---------------------
if(IsAGangCar2(vehicleid))
{
if(PlayerInfo == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo = 0;
SCM(playerid,COLOR_WHITE," {F81414}Izlegovte od voziloto vo tekot na svercot. Svercot e prekinat!");
}
}
//---------------------
if(IsAGangCar5(vehicleid))
{
if(PlayerInfo == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo = 0;
SCM(playerid,COLOR_WHITE," {F81414}Izasli ste iz kombija tokom sverca. Sverc vam je prekinut!");
}
}
//---------------------
if(IsAGangCar7(vehicleid))
{
if(PlayerInfo == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo = 0;
SCM(playerid,COLOR_WHITE," {F81414}Izlegovte od voziloto vo tekot na svercot. Svercot e prekinat!");
}
}
//---------------------
if(gGas == 1)
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Go napusti voziloto", 500, 3);
}
//---------------------
if (BusrouteEast != 0 || BusrouteWest != 0)
{
BusrouteEnd(playerid, vehicleid);
}
//---------------------
if(PlayerInfo == 1)
{
StopAudioStreamForPlayer(playerid),SendClientMessage(playerid,COLOR_WHITE,"{FF00EA} {FFFFFF}Iskluceno.");
PlayerInfo = 0;
}
//---------------------
}//if(State == PLAYER_STATE_DRIVER)
if (IsABus(vehicleid))
{
for (new i=0; i<=MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if (BusrouteEast != 0 && BusrouteEast == vehicleid)
{
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Patnikot go napustio Busot", 5000, 3);
}
else if (BusrouteWest != 0 && BusrouteWest == vehicleid)
{
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Patnik go napusti Busot", 5000, 3);
}
}
}
}
2. Okt. 2012.
public Fillup()
{
foreach (Player, i)
{
new VID;
new FillUp;
new string;
VID = GetPlayerVehicleID(i);
FillUp = GasMax - Gas;
if(Refueling == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnCobra(VID) || IsAnAmbulance(VID) ||IsAVladaCar(VID))
{
Gas += FillUp;
FillUp = FillUp * SBizzInfo;
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Uprava je platila za gorivo.", 5000, 1);
//SBizzInfo += FillUp;
//ExtortionSBiz(3, FillUp);
Refueling = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(GetPlayerMoney(i) >= FillUp+4)
{
Gas += FillUp;
FillUp = FillUp * SBizzInfo;
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafeJBC_GivePlayerMoney(i, - FillUp);
SBizzInfo += FillUp;
ExtortionSBiz(3, FillUp);
Refueling = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"* Nemate dovoljno novca za gorivo, racun je $%d .",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
return 1;
}Evo ti sve pa vidi 😉
2. Okt. 2012.
public Fillup()
{
foreach (Player, i)
{
new VID;
new FillUp;
new string;
VID = GetPlayerVehicleID(i);
FillUp = 50;
if(Refueling == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnCobra(VID) || IsAnAmbulance(VID) ||IsAVladaCar(VID))
{
Gas += FillUp;
FillUp = FillUp * SBizzInfo;
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Uprava je platila za gorivo.", 5000, 1);
//SBizzInfo += FillUp;
//ExtortionSBiz(3, FillUp);
Refueling = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(GetPlayerMoney(i) >= FillUp+4)
{
Gas += FillUp;
FillUp = FillUp * SBizzInfo;
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafeJBC_GivePlayerMoney(i, - FillUp);
SBizzInfo += FillUp;
ExtortionSBiz(3, FillUp);
Refueling = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"* Nemate dovoljno novca za gorivo, racun je $%d .",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
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