Detaljan opis problema: Paa problem je sto mi se ne pojavljuju samo max_players textdrawovi evo vam dela u kom se pojavljuju textdrawovi onplayerstatechange
if ( (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) && oldstate == PLAYER_STATE_ONFOOT ) {
new str;
new vid = GetPlayerVehicleID(playerid);
format(str, sizeof(str), "%s", CarName[GetVehicleModel(vid)-400]);
speedo1 = TextDrawCreate(522.000000, 349.000000, " ");
TextDrawSetString(speedo1, str);
TextDrawColor(speedo3, -1);
TextDrawSetShadow(speedo1, false);
TextDrawSetOutline(speedo1, 1);
TextDrawLetterSize(speedo1, 0.290000, 1.200000);
TextDrawSetProportional(speedo1, 1);
TextDrawFont(speedo1, 2);
TextDrawShowForPlayer(playerid, speedo1);
new Float:s = GetPlayerSpeed(playerid);
new ss = floatround(s);
format(str, sizeof(str), "%d", ss);
speedo3 = TextDrawCreate(516.000000, 369.000000, " ");
TextDrawSetString(speedo3, str);
TextDrawColor(speedo3, -1);
TextDrawSetShadow(speedo3, false);
TextDrawSetOutline(speedo3, 1);
TextDrawLetterSize(speedo3, 0.769999, 3.400000);
TextDrawSetProportional(speedo3, 1);
TextDrawFont(speedo3, 3);
TextDrawShowForPlayer(playerid, speedo3);
format(str, sizeof(str), "GORIVO: %d/100L", CarFuel);
speedo4 = TextDrawCreate(518.000000, 410.000000, " ");
TextDrawSetString(speedo4, str);
TextDrawColor(speedo3, -1);
TextDrawSetShadow(speedo4, false);
TextDrawSetOutline(speedo4, 1);
TextDrawLetterSize(speedo4, 0.290000, 1.200000);
TextDrawSetProportional(speedo4, 1);
TextDrawFont(speedo4, 2);
TextDrawShowForPlayer(playerid, speedo4);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
PlayerPos = x;
PlayerPos = y;
PlayerPos = z;
}
if (newstate == PLAYER_STATE_ONFOOT && ( oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER ) ) {
TextDrawHideForPlayer(playerid, speedo1);
TextDrawHideForPlayer(playerid, speedo3);
TextDrawHideForPlayer(playerid, speedo4);
TextDrawHideForPlayer(playerid, spid0);
TextDrawHideForPlayer(playerid, spid1);
TextDrawHideForPlayer(playerid, spid2);
TextDrawHideForPlayer(playerid, spid3);
TextDrawHideForPlayer(playerid, spid5);
TextDrawHideForPlayer(playerid, spid7);
TextDrawHideForPlayer(playerid, spid8);
TextDrawHideForPlayer(playerid, spid9);
TextDrawHideForPlayer(playerid, spid10);
}
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
TextDrawShowForPlayer(playerid, speedo1);
TextDrawShowForPlayer(playerid, speedo3);
TextDrawShowForPlayer(playerid, speedo4);
TextDrawShowForPlayer(playerid, spid0);
TextDrawShowForPlayer(playerid, spid1);
TextDrawShowForPlayer(playerid, spid2);
TextDrawShowForPlayer(playerid, spid3);
TextDrawShowForPlayer(playerid, spid5);
TextDrawShowForPlayer(playerid, spid7);
TextDrawShowForPlayer(playerid, spid8);
TextDrawShowForPlayer(playerid, spid9);
TextDrawShowForPlayer(playerid, spid10);
}
if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
{
TextDrawHideForPlayer(playerid, speedo1);
TextDrawHideForPlayer(playerid, speedo3);
TextDrawHideForPlayer(playerid, speedo3);
TextDrawHideForPlayer(playerid, spid0);
TextDrawHideForPlayer(playerid, spid1);
TextDrawHideForPlayer(playerid, spid2);
TextDrawHideForPlayer(playerid, spid3);
TextDrawHideForPlayer(playerid, spid5);
TextDrawHideForPlayer(playerid, spid7);
TextDrawHideForPlayer(playerid, spid8);
TextDrawHideForPlayer(playerid, spid9);
TextDrawHideForPlayer(playerid, spid10);
}
return 1;
}