Pomoc Bingo

Započeo youngdeal
21. Jun 2013. Zaključano
546
pregleda
6
postova
James_SmithXDl
6
OG Legend
21. Jun 2013.
Skripta koju koristim:CL
Detaljan opis problema:pa napravio sam Bingo system i sad kad ga pokrenem pise bingo krece za 30sekundi i ja cekam 5minuta i nece da krene
Dio skripte:dacu sta treba
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
MadDog
5
Crime Lord
21. Jun 2013.
Mozda nema dovoljno uplata za to kolo pa samo zajebava igrace? 😄

Pa proveri tajmer....
Champa22
5
Underboss
21. Jun 2013.
Daj timere I komandu

@Exon pitanje, mozeli se prekko steam računa skinuti besplatno dota 2 I regati se
Ako da de reci kako
James_SmithXDl
6
OG Legend
21. Jun 2013.
evo ti sve
SetTimer("Bingo", 30000, false);
forward Bingo(playerid);
public Bingo(playerid)
{
    new name, string;
    format(string, sizeof(string), "{0066FF}: {33FF00}Dobitni broj je {0066FF}%d!",Lotto);
    SendClientMessageToAll(CRVENA, string);
    foreach(Player, i)
    {
        GetPlayerName(i, name, sizeof(name));
        if(LottoBroj == Lotto)
        {
            format(string, sizeof(string), "{0066FF}Bingo!!!! Osvojili ste {FFFFFF}$%d.", LottoDobitak);
            SendClientMessage(i, -1, string);
            format(string, sizeof(string), "{0066FF}Bingo!!! %s! je osvoji bingo u iznosu od {FFFFFF}$%d!",LottoDobitak);
            SendClientMessageToAll(-1, string);
            GivePlayerMoney(i, LottoDobitak);
            break;
        }
        else SendClientMessage(i, -1, "{0066FF}Vise srece drugi put :P.");
    }
    foreach(Player, i) LottoBroj = 0;
    Lotto = 0;
    LottoDobitak = 0;
    return 1;
}
YCMD:bingo(playerid, params[], help)
{
    #pragma unused help
    #pragma unused params
    new string, lottopr;
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}Niste ovlasteni.");
    if(sscanf(params, "d", lottopr)) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}/bingo ");
    if(lottopr < 10000 || lottopr > 5000000) return SendClientMessage(playerid, -1, "{0066FF}: Nemoze preko {33FF00}$5,000,000.");
    if(Lotto != 0) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}Bingo Uskoro pocinje....");
    else
    {
        SendClientMessageToAll(-1, "{0066FF}: {33FF00} Bingo pocinje imate 30sekundi da uzmete listic {0066FF}/bingo.");
        format(string, sizeof(string), "{33FF00}Cijena:{0066FF} $%d", lottopr);
        SendClientMessageToAll(-1, string);
        Lotto = 1 + random(80);
        LottoDobitak = lottopr;
    }
    return 1;
}
YCMD:kupilistic(playerid, params[], help)
{
    #pragma unused help
    #pragma unused params
    new string, number;
    if(sscanf(params, "d", number)) return SendClientMessage(playerid, -1, "{0066FF}: {FF9900}/kupilistic /broj/");
    if(LottoBroj > 0) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Vec imate Bingo Listic.");
    if(number < 1 || number > 80) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Nemozete preko 80.");
    if(Lotto == 0) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Bingo jos nije poceo.");
    else
    {
        format(string, sizeof(string), "{FF9900}Vas broj je %d.", number);
        SendClientMessage(playerid, -1, string);
        LottoBroj = number;
        GivePlayerMoney(playerid, -100);
    }
    return 1;
}
[WW]ivan
5
Kingpin
21. Jun 2013.
probaj stavit ovako komande
YCMD:bingo(playerid, params[], help)
{
    #pragma unused help
    #pragma unused params
    new string, lottopr;
    if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}Niste ovlasteni.");
    if(sscanf(params, "d", lottopr)) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}/bingo ");
    if(lottopr < 10000 || lottopr > 5000000) return SendClientMessage(playerid, -1, "{0066FF}: Nemoze preko {33FF00}$5,000,000.");
    if(Lotto != 0) return SendClientMessage(playerid, -1, "{0066FF}: {33FF00}Bingo Uskoro pocinje....");
        SendClientMessageToAll(-1, "{0066FF}: {33FF00} Bingo pocinje imate 30sekundi da uzmete listic {0066FF}/bingo.");
        format(string, sizeof(string), "{33FF00}Cijena:{0066FF} $%d", lottopr);
        SendClientMessageToAll(-1, string);
        Lotto = 1 + random(80);
        LottoDobitak = lottopr;
        SetTimer("Bingo", 30000, false);
    return 1;
}


i ovu
YCMD:kupilistic(playerid, params[], help)
{
    #pragma unused help
    #pragma unused params
    new string, number;
    if(sscanf(params, "d", number)) return SendClientMessage(playerid, -1, "{0066FF}: {FF9900}/kupilistic /broj/");
    if(LottoBroj > 0) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Vec imate Bingo Listic.");
    if(number < 1 || number > 80) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Nemozete preko 80.");
    if(Lotto == 0) return SendClientMessage(playerid, -1, "{0066FF}{FF9900}Bingo jos nije poceo.");
        format(string, sizeof(string), "{FF9900}Vas broj je %d.", number);
        SendClientMessage(playerid, -1, string);
        LottoBroj = number;
        GivePlayerMoney(playerid, -100);
    return 1;
}
Blaeks_Biofor
5
Forum Don
22. Jun 2013.
jednostavno kreni pokretati tajmer tek kada dodje plata, a ne da ga vrtis tako

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