Započeo branac_rocky
•14. Nov. 2014.• Zaključano[POMOC] /bacioruzje
266
pregleda
3
postova
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
157
Postovi:
51
Teme:
Pridružio se:Sep. 2013
14. Nov. 2014.
Skripta koju koristim: UP:RP
Detaljan opis problema: Napravio sam komande /bacioruzje i /podignioruzje,ali kad bacimoruzje,ne vidim objekt,tj ne vidim pušku...Ali komande rade.mogu baciti,i mogu kasnije podignuti,samo ih ne vidim...
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Ako moze pomoc kako bi to napravio...Lp,
Detaljan opis problema: Napravio sam komande /bacioruzje i /podignioruzje,ali kad bacimoruzje,ne vidim objekt,tj ne vidim pušku...Ali komande rade.mogu baciti,i mogu kasnije podignuti,samo ih ne vidim...
Dio skripte:
Quote
YCMD:bacioruzje(playerid, params[], help)
{
#pragma unused help
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
if(GunID > 0 && GunAmmo != 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(dGunData == 0.0)
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Ne mozete bacati oruzje sad,pokusajte kasnije!");
RemovePlayerWeapon(playerid, GunID);
dGunData = GunID;
dGunData = GunAmmo;
GetPlayerPos(playerid, dGunData, dGunData, dGunData);
dGunData = CreateDynamicObject(GunObjects, dGunData, dGunData, dGunData-1, 93.7, 120.0, 120.0);
new buffer;
format(buffer, sizeof(buffer), "Bacio si %s", GunNames[dGunData]);
SendClientMessage(playerid, 0x33AA3300, buffer);
}
return 1;
}
YCMD:podignioruzje(playerid, params[], help)
{
#pragma unused help
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData, dGunData, dGunData))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Nisi u blizini oruzja!");
DestroyObject(dGunData);
GivePlayerWeapon(playerid, dGunData, dGunData);
dGunData = 0.0;
dGunData = 0.0;
dGunData = 0.0;
dGunData = -1;
dGunData = 0;
new buffer;
format(buffer, sizeof(buffer), "Pokupio si %s", GunNames[dGunData]);
SendClientMessage(playerid, 0x33AA3300, buffer);
return 1;
}
{
#pragma unused help
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
if(GunID > 0 && GunAmmo != 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(dGunData == 0.0)
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Ne mozete bacati oruzje sad,pokusajte kasnije!");
RemovePlayerWeapon(playerid, GunID);
dGunData = GunID;
dGunData = GunAmmo;
GetPlayerPos(playerid, dGunData, dGunData, dGunData);
dGunData = CreateDynamicObject(GunObjects, dGunData, dGunData, dGunData-1, 93.7, 120.0, 120.0);
new buffer;
format(buffer, sizeof(buffer), "Bacio si %s", GunNames[dGunData]);
SendClientMessage(playerid, 0x33AA3300, buffer);
}
return 1;
}
YCMD:podignioruzje(playerid, params[], help)
{
#pragma unused help
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new f = MAX_OBJ+1;
for(new a = 0; a < MAX_OBJ; a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData, dGunData, dGunData))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Nisi u blizini oruzja!");
DestroyObject(dGunData);
GivePlayerWeapon(playerid, dGunData, dGunData);
dGunData = 0.0;
dGunData = 0.0;
dGunData = 0.0;
dGunData = -1;
dGunData = 0;
new buffer;
format(buffer, sizeof(buffer), "Pokupio si %s", GunNames[dGunData]);
SendClientMessage(playerid, 0x33AA3300, buffer);
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Ako moze pomoc kako bi to napravio...Lp,
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
157
Postovi:
51
Teme:
Pridružio se:Sep. 2013
14. Nov. 2014.
to?
Quote
new GunObjects = {
0,331,333,334,335,336,337,338,339,341,321,322,323,324,325,326,342,343,344,
0,0,0,346,347,348,349,350,351,352,353,355,356,372,357,358,359,360,361,362,
363,364,365,366,367,368,368,371
};
0,331,333,334,335,336,337,338,339,341,321,322,323,324,325,326,342,343,344,
0,0,0,346,347,348,349,350,351,352,353,355,356,372,357,358,359,360,361,362,
363,364,365,366,367,368,368,371
};
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava