Skripta koju koristim:Eternal Gaming RP
Detaljan opis problema: Ne postoji auto salon,imaju auto pijace i poslije nekog vremena kad zelis kupiti auto pise "Nema zaliha"..zelio bih da napravim autosalon ali da auto u koje sjednem da kupim ostane a da se stvori novo,takodjer bi zelio da ta auta ubacim u ovaj ownership koji postoji u skripti (znaci da se koriste iste komande /v buy /v park i to ...)
Dio skripte://
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[Pomoc] Autosalon
345
pregleda
6
postova
27. Jul 2013.
Daj mi komandu /buy ili kako i da ti je za da kupis auto ako ti je dialog daj dialog
27. Jul 2013.
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Morate se prvo prijaviti ! ");
return 1;
}
new x_nr;
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
ShowPlayerDialog(playerid,213,DIALOG_STYLE_MSGBOX, "{0F629F}Vozilo Pomoc","{0F629F}/v park - {FFFFFF}Parkirati vozilo\n{0F629F}/v lock (1-3) - {FFFFFF}Zakljucati-Otkljucati vozilo\n{0F629F}/v sell - {FFFFFF}Prodati vozilo\n{0F629F}/v sellto - {FFFFFF}Prodati vozilo igracu\n{0F629F}/v color - {FFFFFF}Ofarbati vozilo\n{0F629F}/v list - {FFFFFF}Videti listu vozila\n{0F629F}/v find(1-3) - {FFFFFF}Pronaci vozilo","Ok","");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(PlayerToPoint(60.0,playerid, 1654.2977,-1054.5654,23.8984))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else { return 1; }
if(strcmp(sendername, CarInfo, true) == 0)
{
new carsellprice = CarInfo / 4 * 3;
new Float:x,Float:y,Float:z;
new Float:a;
CarInfo = 0;
strmid(CarInfo, "Dealership", 0, strlen("Dealership"), 999);
SafeJBC_GivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Prodali ste auto za: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
GetVehiclePos(ownvehkey, x, y, z);
GetVehicleZAngle(ownvehkey, a);
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { PlayerInfo = 999; }
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
if(PlayerInfo == ownvehkey)
{
SetPlayerInterior(playerid,0);
JBC_SetPlayerPos(playerid,CarInfo,CarInfo,CarInfo);
PlayerInfo = 0;
}
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
ClearVehicleComponents(ownvehkey);
DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BE:RP{FFFFFF}] Morate sjesti u auto da biste ga prodali! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BE:RP{FFFFFF}] Moras biti na pijaci kod banke gde se prodaju vozila!");
return 1;
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo || GetPlayerVehicleID(playerid) == PlayerInfo)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { ownvehkey = PlayerInfo; }
else { return 1; }
if(strcmp(sendername, CarInfo, true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cijena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cijena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else if(PlayerInfo == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Podsjetnik: /v sellto [ID Igraca/Dio Imena] ");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cijena ne moze biti manja od 1 ni veca od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudili ste vas auto %s-u za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik auta %s vam je ponudio auto/motor za $%d (kucajte /accept ownablecar).", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer = playerid;
OwnableCarID = ownvehkey;
OwnableCarPrice = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac vec ima 3 vozila ! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nije blizu vas ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " To nije vas auto");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Morate sjesti u autu da biste ga prodali");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { carid = PlayerInfo; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo == 1)
{
new Float:health;
GetVehicleHealth(GetPlayerVehicleID(playerid),health);
if(health >= 600)
{
if(PlayerInfo == 999 && PlayerInfo == 999 & PlayerInfo)
{
SendClientMessage(playerid, COLOR_GREY, "Nemate auto.");
return 1;
}
if(getcarid == carid)
{
CarInfo = x;
CarInfo = y;
CarInfo = z;
CarInfo = a;
format(string, sizeof(string), "~n~ Parkirali ste vozilo na ovoj lokaciji. ~n~");
GameTextForPlayer(playerid, "Parkirali ste vozilo ovdje. Ovdje ce se respawnovati.", 10000, 3);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo,CarInfo,CarInfo,CarInfo+1.0,CarInfo,CarInfo,CarInfo,60000);
if(CarInfo != 999)
{
ChangeVehiclePaintjob(carid, CarInfo);
}
SetVehicleVirtualWorld(carid, CarInfo);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Ne mozete koristiti ovu komandu jer vam je vozilo osteceno!");
SendClientMessage(playerid,COLOR_WHITE,"Prvo ga popravite pa ga parkirajte!");
}
}
}
else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo;
if(keycar != 999)
{
new locked;
locked = strtok(cmdtext, idx);
if(CarInfo == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 1");
return 1;
}
}
else if(strcmp(x_nr,"lock2",true) == 0)
{
new keycar = PlayerInfo;
if(keycar != 999)
{
new locked;
locked = strtok(cmdtext, idx);
if(CarInfo == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 2");
return 1;
}
}
else if(strcmp(x_nr,"lock3",true) == 0)
{
new keycar = PlayerInfo;
if(keycar != 999)
{
new locked;
locked = strtok(cmdtext, idx);
if(CarInfo == 1)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo == 0)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vozilo na slotu 3");
return 1;
}
}
else if(strcmp(x_nr,"list",true) == 0)
{
new carkey = PlayerInfo;
new carkey2 = PlayerInfo;
new carkey3 = PlayerInfo;
if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
SendClientMessage(playerid, COLOR_WHITE," Nemate nijedno vozilo!");
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED," ");
SendClientMessage(playerid, COLOR_RED,"----------------------------------[ Lista Vozila ]----------------------------------");
if (PlayerInfo != 999)
{
format(string, sizeof(string), " 1| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
format(string, sizeof(string), " 2| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo != 999)
{
format(string, sizeof(string), " 3| Model:[%s] Vrijednost:[%d] Boja1:[%d] Boja2:[%d] Zakljucano:[%d]", CarInfo, CarInfo, CarInfo, CarInfo, CarInfo);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
SendClientMessage(playerid, COLOR_RED,"-------------------------------------------------------------------------------------------");
return 1;
}
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo == 999 && PlayerInfo == 999 && PlayerInfo == 999)
{
SendClientMessage(playerid, COLOR_GREY," Nemate vozilo pa ga ne mozete ofarbati.");
return 1;
}
if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_GREY," Nemate dovoljno novca za farbanje.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color ");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /v color ");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan color id!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo = color1;
CarInfo = color2;
SafeJBC_GivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~w~Cijena farbanja~n~~r~-$1000", 5000, 1);
ChangeVehicleColor(vehid, color1, color2);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Niste u vasem vozilu.");
return 1;
}
}
else if(strcmp(x_nr,"buy",true) == 0)
{
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo < 2)
{
SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BE:RP{FFFFFF}] Morate biti barem lvl 2 da kupite vozilo!");
return 1;
}
if(SBizzInfo == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 4);
return 1;
}
if(PlayerInfo == 999) { }
else if(PlayerInfo == 999) { }
else if(PlayerInfo == 999) { }
else { SendClientMessage(playerid, COLOR_GREY, "{FFFFFF}[{F81414}BE:RP{FFFFFF}] Vec posjedujete 3 vozila !"); return 1; }
if(CarInfo==1)
{
SendClientMessage(playerid, COLOR_GREY, " Neko vec posjeduje to vozilo !");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo)
{
if(PlayerInfo == 999) { PlayerInfo = idcar; }
else if(PlayerInfo == 999) { PlayerInfo = idcar; }
else if(PlayerInfo == 999) { PlayerInfo = idcar; }
else { return 1; }
CarInfo = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo, sendername, 0, strlen(sendername), 999);
SafeJBC_GivePlayerMoney(playerid,-CarInfo);
SBizzInfo += 5000;
ExtortionSBiz(1, SBizzInfo);
SBizzInfo--;
GameTextForPlayer(playerid, "~w~Cestitamo~n~Nemojte zaboraviti /v park da ga parkirate!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "{0F629F}Cestitamo vam na novoj kupovini!");
SendClientMessage(playerid, COLOR_GRAD2, "{0F629F}Kucajte /vozilo da vidite uputstva!");
SendClientMessage(playerid, COLOR_WHITE, "Sada mozete upaliti motor !");
gEngine = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca! ");
return 1;
}
}
}
else if(!strcmp(x_nr,"find1"))
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 ||
PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1)
{
SCM(playerid,COLOR_GRAD1,"{FFFFFF}[{F81414}BE:RP{FFFFFF}] Nemozes koristiti tu komandu kad si u poslu !");
return 1;
}
if(PlayerInfo != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
else
{
SendClientMessage(playerid, -1, "Vase vozilo je oznaceno na mapi!");
}
}
else if(!strcmp(x_nr,"find2"))
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 ||
PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1)
{
SCM(playerid,COLOR_GRAD1,"{FFFFFF}[{F81414}BE:RP{FFFFFF}] Nemozes koristiti tu komandu kad si u poslu !");
return 1;
}
if(PlayerInfo != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
else
{
SendClientMessage(playerid, -1, "Vase vozilo je oznaceno na mapi!");
}
}
else if(!strcmp(x_nr,"find3"))
{
if(PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 ||
PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1 || PlayerInfo == 1)
{
SCM(playerid,COLOR_GRAD1,"{FFFFFF}[{F81414}BE:RP{FFFFFF}] Nemozes koristiti tu komandu kad si u poslu !");
return 1;
}
if(PlayerInfo != 999)
{
new Float:x, Float:y, Float:z;
GetVehiclePos(PlayerInfo, x,y,z);
SetPlayerCheckpoint(playerid,x,y,z,10);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
}
else
{
SendClientMessage(playerid, -1, "Vase vozilo je oznaceno na mapi!");
}
}
else if(strcmp(x_nr,"paintjob",true) == 0)
{
if(PlayerInfo == 999)
{
SendClientMessage(playerid, COLOR_GREY," Nemate vozilo koje bi ofarbali.");
return 1;
}
if(GetPlayerMoney(playerid) < 5000)
{
SendClientMessage(playerid, COLOR_GREY," Nemate dovoljno novca za boju.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "KORISTI: /v paintjob [paintjob(0-3)]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 3)
{
SendClientMessage(playerid, COLOR_GREY, " Krivi ID boje!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo) { vehid = PlayerInfo; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo = color1;
SafeJBC_GivePlayerMoney(playerid, -5000);
GameTextForPlayer(playerid, "~w~Racun za bojenje vozila~n~~r~-$5000", 5000, 1);
ChangeVehiclePaintjob(vehid, color1);
OnPropUpdate();
OnPlayerUpdateCustom(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Nisi u vozilu.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle ");
SendClientMessage(playerid, COLOR_WHITE, "Mogucnosti: park, lock(1-3), sell, sellto, color, paintjob");
return 1;
}
}
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava
