( Pomoc ) AudioStream prolazkom...

Započeo Alan ã‹¡
25. Jun 2013. Zaključano
385
pregleda
9
postova
Alan ã‹¡
4
Shot Caller
25. Jun 2013.
Skripta : SLRP

Kako da naprimjer,kada prolazim negdje u blizini neke lokacije da pjeva muzika,mislim radio...
Moze mi neko dati primjer kako da napravim to?
James_SmithXDl
6
OG Legend
25. Jun 2013.
PlayAudioStreamForPlayer(playerid, "link", X, Y, Z, 30, 1);
Ja mislim da moze ovako,ako sam progrijesio ispravite me
BocaBajrovic1995
5
Kingpin
25. Jun 2013.
Edit:na vrh
forward muzika();

takodje i ovo 
new tajmer;

pod gamemodeexitfunc 
KillTimer(tajmer);

pod ongamemodeinit
zvonatimer = SetTimer("muzika", 20000, 1);

i na kraj skripte ovo
public muzika()
{
foreach(Player, i)
{
if(IsPlayerInRangeOfPoint(i, 200, KOORDINATE))
{
PlayAudioStreamForPlayer(i, "PESMA TVOJA");
}
}
return 1;
}
Nadam se da ce raditi
James_SmithXDl
6
OG Legend
25. Jun 2013.
Boca A.k.A Bocilinjo wrote on June 25, 2013, 8:34 pm:
Evo ti primer
stock PlayAudioStreamForAllOnPos(link[],Float:X,Float:Y,Float:Z, kordinate na kom mestu da se cuje)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
PlayAudioStreamForPlayer(i,link,i kordinate,1);
}
}

a ispod  OnGameModeInit stavis
PlayAudioStreamForAllOnPos("link pesme",kordinate gde ces da se cuje);

Pa ovo mu je mnogo lakse
PlayAudioStreamForPlayer(playerid, "link", X, Y, Z, 30, 1);
BocaBajrovic1995
5
Kingpin
25. Jun 2013.
C++ wrote on June 25, 2013, 8:34 pm:
Evo ti primer
stock PlayAudioStreamForAllOnPos(link[],Float:X,Float:Y,Float:Z, kordinate na kom mestu da se cuje)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
PlayAudioStreamForPlayer(i,link,i kordinate,1);
}
}

a ispod  OnGameModeInit stavis
PlayAudioStreamForAllOnPos("link pesme",kordinate gde ces da se cuje);

Pa ovo mu je mnogo lakse
PlayAudioStreamForPlayer(playerid, "link", X, Y, Z, 30, 1);

Nznm dal ce to raditi evo ti laksi primer edit sam gore
James_SmithXDl
6
OG Legend
25. Jun 2013.
Boca A.k.A Bocilinjo wrote on June 25, 2013, 8:34 pm:
Evo ti primer
stock PlayAudioStreamForAllOnPos(link[],Float:X,Float:Y,Float:Z, kordinate na kom mestu da se cuje)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
PlayAudioStreamForPlayer(i,link,i kordinate,1);
}
}

a ispod  OnGameModeInit stavis
PlayAudioStreamForAllOnPos("link pesme",kordinate gde ces da se cuje);

Pa ovo mu je mnogo lakse
PlayAudioStreamForPlayer(playerid, "link", X, Y, Z, 30, 1);

Nznm dal ce to raditi evo ti laksi primer edit sam gore

Neka proba oba primjera  😉
Alan ã‹¡
4
Shot Caller
25. Jun 2013.
Boca A.k.A Bocilinjo wrote on June 25, 2013, 8:34 pm:
Edit:na vrh
forward muzika();

takodje i ovo 
new tajmer;

pod gamemodeexitfunc 
KillTimer(tajmer);

pod ongamemodeinit
zvonatimer = SetTimer("muzika", 20000, 1);

i na kraj skripte ovo
public muzika()
{
foreach(Player, i)
{
if(IsPlayerInRangeOfPoint(i, 200, KOORDINATE))
{
PlayAudioStreamForPlayer(i, "PESMA TVOJA");
}
}
return 1;
}
Nadam se da ce raditi

C:\Users\Braco\Desktop\SLRP\gamemodes\SLRP.pwn(8573) : error 017: undefined symbol "zvonatimer"
BocaBajrovic1995
5
Kingpin
25. Jun 2013.
na vrh
new zvonatimer;
James_SmithXDl
6
OG Legend
25. Jun 2013.
Boca A.k.A Bocilinjo wrote on June 25, 2013, 8:51 pm:
na vrh
new zvonatimer;

Joj sto komplikujete ....

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