[Pomoc] All united

28. Apr. 2016. Zaključano
1,445
pregleda
20
postova
Don_Salvador
4
Shot Caller
28. Apr. 2016.
Skripta koju koristim:All united mod
Detaljan opis problema:Mozete li mi popraviti par Bugova na All United modu. Prvi je da kada uzmemo da kosimo kod kosaca trave ne pojave se objekti koji se trebaju kositi. A drugi kod farmera kad se zaposlim ocu da uzmem uniformu i pise da za ovaj posao netreba oprema a kad hocu raditi pise da nemam uniformu. To je to ako neko moze da mi POPRAVI OVE BUGOVE I POSALJE MOD U PM ILI OVDJE. Hvala unaprijed...
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
expressoboy123
5
Godfather
28. Apr. 2016.
Daj komande CMD:posao i CMD:uniforma
Don_Salvador
4
Shot Caller
28. Apr. 2016.
/posao /kantica /uniforma za farmera ja mislim a za kosaca /posao
GANI
5
OG Legend
28. Apr. 2016.
Ma ne to, daj nam komande na pawnu za /posao i /uniforma 🙂
Don_Salvador
4
Shot Caller
28. Apr. 2016.
Neznam nasto mislis tek ssm poceo uciti o pawnu nerazumijem o cemu mislis...
GANI
5
OG Legend
28. Apr. 2016.
Don_Salvador wrote on April 28, 2016, 8:14 pm:
Neznam nasto mislis tek ssm poceo uciti o pawnu nerazumijem o cemu mislis...


Pa komande bajo moj, komande nam daj
expressoboy123
5
Godfather
28. Apr. 2016.
Otvori mod i nadji CMD:posao
Muma Rascall
6
Forum Don
28. Apr. 2016.
Za kosaca sam ti rekao, DL Athlone mod (( imas ga objavljen ovdje sa bugovima ali radi kosac 🙂 )), a za farmera izbaci provjeru ima li uniformu ili napravi da uzima opremu negdje 🙂
Don_Salvador
4
Shot Caller
28. Apr. 2016.
Kako izbaciti tu provjeru za uniformu
Don_Salvador
4
Shot Caller
28. Apr. 2016.
Jeli ovo trazite http://prntscr.com/ay2930 nerazumjuem....Tek sam pocetnik u pawnu....
Mozete mi objasniti kako da izbrisem da nemoram imati uniformu za posao farmer....
expressoboy123
5
Godfather
28. Apr. 2016.
Ide na vrh skripte i stisni CTRL+F i upisi CMD:posao i posalji nam celu tu CMD:posao
Don_Salvador
4
Shot Caller
28. Apr. 2016.
CMD:uniforma( playerid, params[] ) {

    if( IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Ne mozes da uzmes opremu dok si u vozilu." );

    new id = JobUniformPlace( playerid );
if( id == -1 ) return GRESKA( playerid, "Niste na mesu za uzimanje/skidanje opreme." );

    if( PlayerInfo[ playerid ][ xPosao ] != jobsInfos[ id ][ jType ] ) return GRESKA( playerid, "Niste zaposljeni kao %s!", jobsInfos[ id ][ jName ] );

if( jobsInfos[ id ][ jUniformPos ] == 0 || jobsInfos[ id ][ jUniformSkin_Male ] == 0 ) return GRESKA( playerid, "Za ovaj posao nije potrebna uniforma." );

    if( !UzeoOpremu[ playerid ] ) {

UzeoOpremu[ playerid ] = true;

if( PlayerInfo[ playerid ][ xPol ] == 1 ) {

    if( jobsInfos[ id ][ jType ] == POSAO_FARMER ) {
        new farmerskin[ 5 ] = {
  202,
  161,
  158,
  133,
  132
};
SetPlayerSkin( playerid, farmerskin[ random( 5 ) ] );
    }
    else {
SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );
}

}
else if( PlayerInfo[ playerid ][ xPol ] == 2 ) SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Female ] );
else SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );

if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {

    SetPlayerAttachedObject( playerid, OBJECT_SLOT_LHAND, 18634, 6, 0.048513, 0.018571, 0.028653, 314.764404, 226.953979, 222.510803, 1.000000, 1.000000, 1.000000 );
      SetPlayerAttachedObject( playerid, OBJECT_SLOT_RHAND, 2060, 1, -0.191781, -0.162666, -0.003734, 88.812377, 0.000000, 0.408470, 1.000000, 1.000000, 1.000000 );
}

SendJobMessage( playerid, "Uzeli ste opremu sada mozete raditi kao "col_job"%s"col_white".(/posao, /help)", jobsInfos[ id ][ jName ] );
}
else if( UzeoOpremu[ playerid ] ) {

UzeoOpremu[ playerid ] = false;

    SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] );

    SendJobMessage( playerid, "Skinuli ste poslovnu opremu." );

    if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {

    if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_LHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_LHAND );
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );
}
}
return 1;
}

CMD:prekiniposao( playerid, params[] ) {
if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOSAC ) {
    if( !KrenuoKosenje[ playerid ] ) return GRESKA( playerid, "Niste poceli posao pa nemate sta da prekinete.");
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
for( new i = 0; i < 38; i++) DestroyPlayerObject( playerid, Grass[ i ][ playerid ] );

PokosenaTrava[ playerid ] = 0;
KrenuoKosenje[ playerid ] = false;

SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true );

SendJobMessage( playerid, "Niste pokosili svu travu pa niste ni dobili nista novca." );
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOMUNALAC ) {
    new item;
if( sscanf(params, "s ", item)) {
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
    SCM( playerid, BELA, " djubretar, cistac");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
return 1;
}
if( strcmp( item, "djubretar",true) == 0) {

    if( garbagemanInfo[ playerid ][ gmiJob ] == false ) return GRESKA( playerid, "Niste krenuli sa poslom.");
    if( IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 408 ) {
                if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
               
      Gordon_DisablePlayerCheckpoint( playerid );
            CheckpointStatus[ playerid ] = 0;
            garbagemanInfo[ playerid ][ gmiDuty ] = false;
garbagemanInfo[ playerid ][ gmiReadyToDump ] = false;
garbagemanInfo[ playerid ][ gmiHasGarbage ] = false;
garbagemanInfo[ playerid ][ gmiJob ] = false;
garbagemanInfo[ playerid ][ gmiContainerID ] = 0;
garbagemanInfo[ playerid ][ gmiVehicleID ] = -1;

            garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gGarbages ] = 0;
            garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gPlayerID ] = -1;

            SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true);
    SendJobMessage( playerid, "Zavrsili ste sa poslom, vase vozilo je respavnovano!");

    } else return GRESKA( playerid, "Morate biti u djubretarskom vozilu." );
    return 1;
}
else if( strcmp( item, "cistac",true) == 0) {

    if( CistacPosao[ playerid ] == false ) return GRESKA( playerid, "Niste zapoceli posao cistaca.");
            if( IsPlayerInAnyVehicle( playerid ) ) {
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );

                #if ZIMSKI_MOD == 1
        if( TipVozila[ GetPlayerVehicleID( playerid ) ] == POSLOVNO_VOZILO &&
            GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 455 &&
PosaoVozila[ GetPlayerVehicleID( playerid ) ] == POSAO_KOMUNALAC ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca snega." );
#else
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 574 ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca ulica." );
#endif

Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
        PlayerInfo[ playerid ][ xPlatniRacun ] += cistacnovac[ playerid ];
SavePlayer( playerid ); UpdatePlataTD( playerid );
    SendJobMessage( playerid, "Zaradio si "col_white"%d$ "col_job"za predjenih %dkm.", cistacnovac[ playerid ], cistackilometri[ playerid ] );
                SetVehicleToRespawn( cistacvozilo[ playerid ] );
                BussinesJobMoney( POSAO_KOMUNALAC, cistacnovac[ playerid ]/10 );
                cistacvozilo[ playerid ] = -1;
CistacPosao[ playerid ] = false;
cistackilometri[ playerid ] = 0;
cistacmetri[ playerid ] = 0;
CistacWarning[ playerid ] = 0;
cistacnovac[ playerid ] = 0;
            Gordon_KillTimer( CistacTimer[ playerid ] );
            CKilometriTDControl( playerid, false );

    } else return GRESKA( playerid, "Morate biti u vozilu." );
return 1;
}
else {
    SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
    SCM( playerid, BELA, " djubretar, cistaculica");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
}
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_FARMER ) {

if( farmerInfo[ playerid ][ fiCowNumber ] != 0 || farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] != -1 ) {

for( new plantid = 0; plantid < MAX_FARMS; plantid++ ) {

            if( plantInfo[ plantid ][ farmPlantCreated ] && plantInfo[ plantid ][ farmPlayerID ] == playerid ) {

                if( IsValidDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] ) )
DestroyDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] );

if( IsValidDynamicObject( plantInfo[ plantid ][ farmObject ] ) )
DestroyDynamicObject( plantInfo[ plantid ][ farmObject ] );

ResetFarmPlant( plantid );
            }
        }

Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;

farmerInfo[ playerid ][ fiFarmerSeeds ] = 0;
farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] = -1;
farmerInfo[ playerid ][ fiFarmerWheatCreated ] = -1;
farmerInfo[ playerid ][ fiFarmerPickupedBales ] = 0;
farmerInfo[ playerid ][ fiFarmerPickupedBale ] = false;

if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) )
RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );

        if( IsValidPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] ) )
DestroyPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] );

farmerInfo[ playerid ][ fiCowNumber ] = 0;
farmerInfo[ playerid ][ fiHaveBucket ] = false;

if( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
    SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
}

    if( farmerInfo[ playerid ][ fiVehicleBucket ] != -1 ) {
        new farmvehicle = farmerInfo[ playerid ][ fiVehicleBucket ];

            farmerVehicles[ farmvehicle ][ fvMilk ] = false;
    farmerVehicles[ farmvehicle ][ fvMilkpID ] = -1;
}

        SendJobMessage( playerid, "Uspesno ste prekinuli sa poslom, sada mozete ostaviti uniformu ili opet raditi." );
} else return GRESKA( playerid, "Morate krenuti sa poslom da bi ste ga prekinuli." );
}
expressoboy123
5
Godfather
28. Apr. 2016.
Auu brate ajd to sve ubaci na pastebin.com jako je nepregledno ovako
Don_Salvador
4
Shot Caller
28. Apr. 2016.
http://pastebin.com/sQnc8SA3 evo i pomozi mi ako moze hvala
expressoboy123
5
Godfather
28. Apr. 2016.
Nisi dao CMD:posao a i za uniformu daje farmeru random skin. Pogledacu bolje sada

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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