Započeo $$ -=SALVADOR=- $$$
•28. Apr. 2016.• Zaključano[Pomoc] All united
1,504
pregleda
20
postova
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
28. Apr. 2016.
Skripta koju koristim:All united mod
Detaljan opis problema:Mozete li mi popraviti par Bugova na All United modu. Prvi je da kada uzmemo da kosimo kod kosaca trave ne pojave se objekti koji se trebaju kositi. A drugi kod farmera kad se zaposlim ocu da uzmem uniformu i pise da za ovaj posao netreba oprema a kad hocu raditi pise da nemam uniformu. To je to ako neko moze da mi POPRAVI OVE BUGOVE I POSALJE MOD U PM ILI OVDJE. Hvala unaprijed...
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Detaljan opis problema:Mozete li mi popraviti par Bugova na All United modu. Prvi je da kada uzmemo da kosimo kod kosaca trave ne pojave se objekti koji se trebaju kositi. A drugi kod farmera kad se zaposlim ocu da uzmem uniformu i pise da za ovaj posao netreba oprema a kad hocu raditi pise da nemam uniformu. To je to ako neko moze da mi POPRAVI OVE BUGOVE I POSALJE MOD U PM ILI OVDJE. Hvala unaprijed...
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
Forum Don
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosAktivan Član
119 / 250 XP
Početnik(2)
10,490
Postovi:
765
Teme:
Pridružio se:Maj 2015
28. Apr. 2016.
Za kosaca sam ti rekao, DL Athlone mod (( imas ga objavljen ovdje sa bugovima ali radi kosac 🙂 )), a za farmera izbaci provjeru ima li uniformu ili napravi da uzima opremu negdje 🙂
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
28. Apr. 2016.
Jeli ovo trazite http://prntscr.com/ay2930 nerazumjuem....Tek sam pocetnik u pawnu....
Mozete mi objasniti kako da izbrisem da nemoram imati uniformu za posao farmer....
Mozete mi objasniti kako da izbrisem da nemoram imati uniformu za posao farmer....
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
28. Apr. 2016.
CMD:uniforma( playerid, params[] ) {
if( IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Ne mozes da uzmes opremu dok si u vozilu." );
new id = JobUniformPlace( playerid );
if( id == -1 ) return GRESKA( playerid, "Niste na mesu za uzimanje/skidanje opreme." );
if( PlayerInfo[ playerid ][ xPosao ] != jobsInfos[ id ][ jType ] ) return GRESKA( playerid, "Niste zaposljeni kao %s!", jobsInfos[ id ][ jName ] );
if( jobsInfos[ id ][ jUniformPos ] == 0 || jobsInfos[ id ][ jUniformSkin_Male ] == 0 ) return GRESKA( playerid, "Za ovaj posao nije potrebna uniforma." );
if( !UzeoOpremu[ playerid ] ) {
UzeoOpremu[ playerid ] = true;
if( PlayerInfo[ playerid ][ xPol ] == 1 ) {
if( jobsInfos[ id ][ jType ] == POSAO_FARMER ) {
new farmerskin[ 5 ] = {
202,
161,
158,
133,
132
};
SetPlayerSkin( playerid, farmerskin[ random( 5 ) ] );
}
else {
SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );
}
}
else if( PlayerInfo[ playerid ][ xPol ] == 2 ) SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Female ] );
else SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );
if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {
SetPlayerAttachedObject( playerid, OBJECT_SLOT_LHAND, 18634, 6, 0.048513, 0.018571, 0.028653, 314.764404, 226.953979, 222.510803, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject( playerid, OBJECT_SLOT_RHAND, 2060, 1, -0.191781, -0.162666, -0.003734, 88.812377, 0.000000, 0.408470, 1.000000, 1.000000, 1.000000 );
}
SendJobMessage( playerid, "Uzeli ste opremu sada mozete raditi kao "col_job"%s"col_white".(/posao, /help)", jobsInfos[ id ][ jName ] );
}
else if( UzeoOpremu[ playerid ] ) {
UzeoOpremu[ playerid ] = false;
SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] );
SendJobMessage( playerid, "Skinuli ste poslovnu opremu." );
if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_LHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_LHAND );
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );
}
}
return 1;
}
CMD:prekiniposao( playerid, params[] ) {
if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOSAC ) {
if( !KrenuoKosenje[ playerid ] ) return GRESKA( playerid, "Niste poceli posao pa nemate sta da prekinete.");
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
for( new i = 0; i < 38; i++) DestroyPlayerObject( playerid, Grass[ i ][ playerid ] );
PokosenaTrava[ playerid ] = 0;
KrenuoKosenje[ playerid ] = false;
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true );
SendJobMessage( playerid, "Niste pokosili svu travu pa niste ni dobili nista novca." );
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOMUNALAC ) {
new item;
if( sscanf(params, "s ", item)) {
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
SCM( playerid, BELA, " djubretar, cistac");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
return 1;
}
if( strcmp( item, "djubretar",true) == 0) {
if( garbagemanInfo[ playerid ][ gmiJob ] == false ) return GRESKA( playerid, "Niste krenuli sa poslom.");
if( IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 408 ) {
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
garbagemanInfo[ playerid ][ gmiDuty ] = false;
garbagemanInfo[ playerid ][ gmiReadyToDump ] = false;
garbagemanInfo[ playerid ][ gmiHasGarbage ] = false;
garbagemanInfo[ playerid ][ gmiJob ] = false;
garbagemanInfo[ playerid ][ gmiContainerID ] = 0;
garbagemanInfo[ playerid ][ gmiVehicleID ] = -1;
garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gGarbages ] = 0;
garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gPlayerID ] = -1;
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true);
SendJobMessage( playerid, "Zavrsili ste sa poslom, vase vozilo je respavnovano!");
} else return GRESKA( playerid, "Morate biti u djubretarskom vozilu." );
return 1;
}
else if( strcmp( item, "cistac",true) == 0) {
if( CistacPosao[ playerid ] == false ) return GRESKA( playerid, "Niste zapoceli posao cistaca.");
if( IsPlayerInAnyVehicle( playerid ) ) {
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
#if ZIMSKI_MOD == 1
if( TipVozila[ GetPlayerVehicleID( playerid ) ] == POSLOVNO_VOZILO &&
GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 455 &&
PosaoVozila[ GetPlayerVehicleID( playerid ) ] == POSAO_KOMUNALAC ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca snega." );
#else
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 574 ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca ulica." );
#endif
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
PlayerInfo[ playerid ][ xPlatniRacun ] += cistacnovac[ playerid ];
SavePlayer( playerid ); UpdatePlataTD( playerid );
SendJobMessage( playerid, "Zaradio si "col_white"%d$ "col_job"za predjenih %dkm.", cistacnovac[ playerid ], cistackilometri[ playerid ] );
SetVehicleToRespawn( cistacvozilo[ playerid ] );
BussinesJobMoney( POSAO_KOMUNALAC, cistacnovac[ playerid ]/10 );
cistacvozilo[ playerid ] = -1;
CistacPosao[ playerid ] = false;
cistackilometri[ playerid ] = 0;
cistacmetri[ playerid ] = 0;
CistacWarning[ playerid ] = 0;
cistacnovac[ playerid ] = 0;
Gordon_KillTimer( CistacTimer[ playerid ] );
CKilometriTDControl( playerid, false );
} else return GRESKA( playerid, "Morate biti u vozilu." );
return 1;
}
else {
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
SCM( playerid, BELA, " djubretar, cistaculica");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
}
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_FARMER ) {
if( farmerInfo[ playerid ][ fiCowNumber ] != 0 || farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] != -1 ) {
for( new plantid = 0; plantid < MAX_FARMS; plantid++ ) {
if( plantInfo[ plantid ][ farmPlantCreated ] && plantInfo[ plantid ][ farmPlayerID ] == playerid ) {
if( IsValidDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] ) )
DestroyDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] );
if( IsValidDynamicObject( plantInfo[ plantid ][ farmObject ] ) )
DestroyDynamicObject( plantInfo[ plantid ][ farmObject ] );
ResetFarmPlant( plantid );
}
}
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
farmerInfo[ playerid ][ fiFarmerSeeds ] = 0;
farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] = -1;
farmerInfo[ playerid ][ fiFarmerWheatCreated ] = -1;
farmerInfo[ playerid ][ fiFarmerPickupedBales ] = 0;
farmerInfo[ playerid ][ fiFarmerPickupedBale ] = false;
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) )
RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );
if( IsValidPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] ) )
DestroyPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] );
farmerInfo[ playerid ][ fiCowNumber ] = 0;
farmerInfo[ playerid ][ fiHaveBucket ] = false;
if( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
}
if( farmerInfo[ playerid ][ fiVehicleBucket ] != -1 ) {
new farmvehicle = farmerInfo[ playerid ][ fiVehicleBucket ];
farmerVehicles[ farmvehicle ][ fvMilk ] = false;
farmerVehicles[ farmvehicle ][ fvMilkpID ] = -1;
}
SendJobMessage( playerid, "Uspesno ste prekinuli sa poslom, sada mozete ostaviti uniformu ili opet raditi." );
} else return GRESKA( playerid, "Morate krenuti sa poslom da bi ste ga prekinuli." );
}
if( IsPlayerInAnyVehicle( playerid ) ) return GRESKA( playerid, "Ne mozes da uzmes opremu dok si u vozilu." );
new id = JobUniformPlace( playerid );
if( id == -1 ) return GRESKA( playerid, "Niste na mesu za uzimanje/skidanje opreme." );
if( PlayerInfo[ playerid ][ xPosao ] != jobsInfos[ id ][ jType ] ) return GRESKA( playerid, "Niste zaposljeni kao %s!", jobsInfos[ id ][ jName ] );
if( jobsInfos[ id ][ jUniformPos ] == 0 || jobsInfos[ id ][ jUniformSkin_Male ] == 0 ) return GRESKA( playerid, "Za ovaj posao nije potrebna uniforma." );
if( !UzeoOpremu[ playerid ] ) {
UzeoOpremu[ playerid ] = true;
if( PlayerInfo[ playerid ][ xPol ] == 1 ) {
if( jobsInfos[ id ][ jType ] == POSAO_FARMER ) {
new farmerskin[ 5 ] = {
202,
161,
158,
133,
132
};
SetPlayerSkin( playerid, farmerskin[ random( 5 ) ] );
}
else {
SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );
}
}
else if( PlayerInfo[ playerid ][ xPol ] == 2 ) SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Female ] );
else SetPlayerSkin( playerid, jobsInfos[ id ][ jUniformSkin_Male ] );
if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {
SetPlayerAttachedObject( playerid, OBJECT_SLOT_LHAND, 18634, 6, 0.048513, 0.018571, 0.028653, 314.764404, 226.953979, 222.510803, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject( playerid, OBJECT_SLOT_RHAND, 2060, 1, -0.191781, -0.162666, -0.003734, 88.812377, 0.000000, 0.408470, 1.000000, 1.000000, 1.000000 );
}
SendJobMessage( playerid, "Uzeli ste opremu sada mozete raditi kao "col_job"%s"col_white".(/posao, /help)", jobsInfos[ id ][ jName ] );
}
else if( UzeoOpremu[ playerid ] ) {
UzeoOpremu[ playerid ] = false;
SetPlayerSkin( playerid, PlayerInfo[ playerid ][ xSkin ] );
SendJobMessage( playerid, "Skinuli ste poslovnu opremu." );
if( jobsInfos[ id ][ jType ] == POSAO_RUDAR ) {
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_LHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_LHAND );
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) ) RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );
}
}
return 1;
}
CMD:prekiniposao( playerid, params[] ) {
if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOSAC ) {
if( !KrenuoKosenje[ playerid ] ) return GRESKA( playerid, "Niste poceli posao pa nemate sta da prekinete.");
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
for( new i = 0; i < 38; i++) DestroyPlayerObject( playerid, Grass[ i ][ playerid ] );
PokosenaTrava[ playerid ] = 0;
KrenuoKosenje[ playerid ] = false;
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true );
SendJobMessage( playerid, "Niste pokosili svu travu pa niste ni dobili nista novca." );
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_KOMUNALAC ) {
new item;
if( sscanf(params, "s ", item)) {
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
SCM( playerid, BELA, " djubretar, cistac");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
return 1;
}
if( strcmp( item, "djubretar",true) == 0) {
if( garbagemanInfo[ playerid ][ gmiJob ] == false ) return GRESKA( playerid, "Niste krenuli sa poslom.");
if( IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 408 ) {
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
garbagemanInfo[ playerid ][ gmiDuty ] = false;
garbagemanInfo[ playerid ][ gmiReadyToDump ] = false;
garbagemanInfo[ playerid ][ gmiHasGarbage ] = false;
garbagemanInfo[ playerid ][ gmiJob ] = false;
garbagemanInfo[ playerid ][ gmiContainerID ] = 0;
garbagemanInfo[ playerid ][ gmiVehicleID ] = -1;
garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gGarbages ] = 0;
garbagemanVehicles[ GetPlayerVehicleID( playerid ) ][ gPlayerID ] = -1;
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
TogglePlayerControllable( playerid, true);
SendJobMessage( playerid, "Zavrsili ste sa poslom, vase vozilo je respavnovano!");
} else return GRESKA( playerid, "Morate biti u djubretarskom vozilu." );
return 1;
}
else if( strcmp( item, "cistac",true) == 0) {
if( CistacPosao[ playerid ] == false ) return GRESKA( playerid, "Niste zapoceli posao cistaca.");
if( IsPlayerInAnyVehicle( playerid ) ) {
if( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return GRESKA( playerid, "Morate biti na mestu vozaca." );
#if ZIMSKI_MOD == 1
if( TipVozila[ GetPlayerVehicleID( playerid ) ] == POSLOVNO_VOZILO &&
GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 455 &&
PosaoVozila[ GetPlayerVehicleID( playerid ) ] == POSAO_KOMUNALAC ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca snega." );
#else
if( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 574 ) { }
else return GRESKA( playerid, "Morate biti u vozilu cistaca ulica." );
#endif
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
PlayerInfo[ playerid ][ xPlatniRacun ] += cistacnovac[ playerid ];
SavePlayer( playerid ); UpdatePlataTD( playerid );
SendJobMessage( playerid, "Zaradio si "col_white"%d$ "col_job"za predjenih %dkm.", cistacnovac[ playerid ], cistackilometri[ playerid ] );
SetVehicleToRespawn( cistacvozilo[ playerid ] );
BussinesJobMoney( POSAO_KOMUNALAC, cistacnovac[ playerid ]/10 );
cistacvozilo[ playerid ] = -1;
CistacPosao[ playerid ] = false;
cistackilometri[ playerid ] = 0;
cistacmetri[ playerid ] = 0;
CistacWarning[ playerid ] = 0;
cistacnovac[ playerid ] = 0;
Gordon_KillTimer( CistacTimer[ playerid ] );
CKilometriTDControl( playerid, false );
} else return GRESKA( playerid, "Morate biti u vozilu." );
return 1;
}
else {
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
SendUsageMessage( playerid, "/prekiniposao ");
SCM( playerid, BELA, " djubretar, cistaculica");
SCM( playerid, SVETLOPLAVA, "___________________________________________________________________");
}
return 1;
}
else if( PlayerInfo[ playerid ][ xPosao ] == POSAO_FARMER ) {
if( farmerInfo[ playerid ][ fiCowNumber ] != 0 || farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] != -1 ) {
for( new plantid = 0; plantid < MAX_FARMS; plantid++ ) {
if( plantInfo[ plantid ][ farmPlantCreated ] && plantInfo[ plantid ][ farmPlayerID ] == playerid ) {
if( IsValidDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] ) )
DestroyDynamic3DTextLabel( plantInfo[ plantid ][ farm3D ] );
if( IsValidDynamicObject( plantInfo[ plantid ][ farmObject ] ) )
DestroyDynamicObject( plantInfo[ plantid ][ farmObject ] );
ResetFarmPlant( plantid );
}
}
Gordon_DisablePlayerCheckpoint( playerid );
CheckpointStatus[ playerid ] = 0;
farmerInfo[ playerid ][ fiFarmerSeeds ] = 0;
farmerInfo[ playerid ][ fiFarmerPlantsPlanted ] = -1;
farmerInfo[ playerid ][ fiFarmerWheatCreated ] = -1;
farmerInfo[ playerid ][ fiFarmerPickupedBales ] = 0;
farmerInfo[ playerid ][ fiFarmerPickupedBale ] = false;
if( IsPlayerAttachedObjectSlotUsed( playerid, OBJECT_SLOT_RHAND ) )
RemovePlayerAttachedObject( playerid, OBJECT_SLOT_RHAND );
if( IsValidPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] ) )
DestroyPlayerObject( playerid, farmerInfo[ playerid ][ fiBucketObject ] );
farmerInfo[ playerid ][ fiCowNumber ] = 0;
farmerInfo[ playerid ][ fiHaveBucket ] = false;
if( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
SetVehicleToRespawn( GetPlayerVehicleID( playerid ) );
}
if( farmerInfo[ playerid ][ fiVehicleBucket ] != -1 ) {
new farmvehicle = farmerInfo[ playerid ][ fiVehicleBucket ];
farmerVehicles[ farmvehicle ][ fvMilk ] = false;
farmerVehicles[ farmvehicle ][ fvMilkpID ] = -1;
}
SendJobMessage( playerid, "Uspesno ste prekinuli sa poslom, sada mozete ostaviti uniformu ili opet raditi." );
} else return GRESKA( playerid, "Morate krenuti sa poslom da bi ste ga prekinuli." );
}
Shot Caller
Balkan SA:MP
SA-MP Doprinos
Balkan SA:MP
SA-MP DoprinosNovi Član
90 / 100 XP
Početnik(0)
155
Postovi:
51
Teme:
Pridružio se:Okt. 2015
Morate biti prijavljeni da biste odgovorili na ovu temu.
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