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[Pomoc] 4 errora

Započeo samirfox
pre 14 godina
816
pregleda
7
postova
samirfox
Wheel Man
pre 14 godina
Skripta koju koristim: GF
Detaljan opis problema: Imama par error/a, ako zna kako da ih fiksam zamolio bi za pomoc
Dio skripte: GamemoD
Neke slike/video za lakse dobivanje pomoci(neobavezno): Dole navedena slika
predhodna 2 errora sam post... i kad sam ih rijesio paffff... imam sta da vidim...



1- fatal error
2- warrning
3- error/a
bump
Enforcer
pre 14 godina
error 017: definisi funcidx
i aj postavi liniju 54
samirfox
Wheel Man
pre 14 godina
Odlazim? wrote on December 21, 2011, 9:19 pm:
error 017: definisi funcidx
i aj postavi liniju 54


Mozes pojasnit malo.. ako it nije problem..
bump
Enforcer
pre 14 godina
idi STRG + G i ukucaj 54 i sto ti izbaci kopiraj i stavi u post
samirfox
Wheel Man
pre 14 godina
Odlazim? wrote on December 21, 2011, 9:44 pm:
idi STRG + G i ukucaj 54 i sto ti izbaci kopiraj i stavi u post


izvoli tebra

#define TEAM_GREEN 3
troll3d
Made Man
pre 14 godina
Problem ti je do nekog includea , vidiš da ti piše .inc ne .pwn odi u taj include gdje ti baca error i stavi ovdje liniju ako neznaš sam srediti.
samirfox
Wheel Man
pre 14 godina
20 Dollar Nosebleed wrote on December 22, 2011, 11:47 am:
Problem ti je do nekog includea , vidiš da ti piše .inc ne .pwn odi u taj include gdje ti baca error i stavi ovdje liniju ako neznaš sam srediti.


baca error tu, mozes mi pojasnit kakava je greska.. i ako nije problem podvuc nekako gdje greska.. kolko sam skonto u zcmd je error.. samo hmmm.. kako ga rijesit..
#if defined _zcmd_included
#endinput
#endif
#define _zcmd_included

#define MAX_FUNC_NAME (32)

#define COMMAND:%1(%2)          \
forward cmd_%1(%2); \
public cmd_%1(%2)

#define CMD:%1(%2) \
COMMAND:%1(%2)

#define command(%1,%2,%3) \
COMMAND:%1(%2, %3)

#define cmd(%1,%2,%3) \
COMMAND:%1(%2, %3)

#if !defined isnull
#define isnull(%1) \
((!(%1)) || (((%1) == '\1') && (!(%1))))
#endif

forward OnPlayerCommandReceived(playerid, cmdtext[]);
forward OnPlayerCommandPerformed(playerid, cmdtext[], success);

static
bool:zcmd_g_HasOPCS = false,
bool:zcmd_g_HasOPCE = false;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
    return CallLocalFunction("zcmd_OnFilterScriptInit", "");
}

#if defined _ALS_OnFilterScriptInit
    #undef OnFilterScriptInit
#else
    #define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit zcmd_OnFilterScriptInit
forward zcmd_OnFilterScriptInit();

#else /*not a filterscript*/

public OnGameModeInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
if (funcidx("zcmd_OnGameModeInit") != -1)
{
return CallLocalFunction("zcmd_OnGameModeInit", "");
}
return 1;
}

#if defined _ALS_OnGameModeInit
    #undef OnGameModeInit
#else
    #define _ALS_OnGameModeInit
#endif
#define OnGameModeInit zcmd_OnGameModeInit
forward zcmd_OnGameModeInit();

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (zcmd_g_HasOPCS && !CallLocalFunction("OnPlayerCommandReceived", "is", playerid, cmdtext))
    {
        return 1;
    }
    new
        pos,
        funcname;
    while (cmdtext[++pos] > ' ')
{
funcname[pos - 1] = tolower(cmdtext);
}
format(funcname, sizeof(funcname), "cmd_%s", funcname);
    while (cmdtext == ' ') ++pos;//pos++;
if (!cmdtext)
{
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, "\1"));
}
return CallLocalFunction(funcname, "is", playerid, "\1");
}
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, cmdtext));
}
return CallLocalFunction(funcname, "is", playerid, cmdtext);
}

#if defined _ALS_OnPlayerCommandText
    #undef OnPlayerCommandText
#else
    #define _ALS_OnPlayerCommandText
#endif
#define OnPlayerCommandText zcmd_OnPlayerCommandText
forward zcmd_OnPlayerCommandText(playerid, cmdtext[]);

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