Opsirnije:
if(Zavezan == 1 || PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo += 60*60;
format(PlayerInfo, 85, "Server");
format(PlayerInfo, 55, "LTA");
PlayerInfo = 60;
Zavezan = 0;
return 1;
}if(Zavezan == 1 || PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo += 60*60;
format(PlayerInfo, 85, "Server");
format(PlayerInfo, 55, "LTA");
PlayerInfo = 60;
Zavezan = 0;
return 1;
}if(Zavezan == 1 || PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo += 60*60;
format(PlayerInfo, 85, "Server");
format(PlayerInfo, 55, "LTA");
PlayerInfo = 60;
Zavezan = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
if(PlayerInfo > 0) // Ako je zavezan prilikom diskonektovanja, onda cuva korisnika.
{
SacuvajKorisnika(playerid);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo > 0)
{
PlayerInfo = 1;
PlayerInfo += 60*60;
format(PlayerInfo, 85, "Server");
format(PlayerInfo, 55, "LTA");
PlayerInfo = 60;
PlayerInfo = 0;
// Postavi ovde SetPlayerPos(playerid, X, Y, Z);
}
return 1;
}
if(Zavezan == 1 || PlayerInfo == 1)
{
PlayerInfo = 1;
PlayerInfo += 60*60;
format(PlayerInfo, 85, "Server");
format(PlayerInfo, 55, "LTA");
PlayerInfo = 60;
Zavezan = 0;
return 1;
}Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava