Problem(error/warning): Ne znam do cega je samo sam promenio boju u ljubicasta , a imam je definisanu.
(5989) : error 001: expected token: "-string end-", but found "-identifier-"
(5989) : error 001: expected token: "-string end-", but found "-identifier-"
(5989) : warning 215: expression has no effect
(5989) : error 001: expected token: ";", but found "-integer value-"
(5989) : fatal error 107: too many error messages on one line
Compilation aborted.
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
Dio skripte: [ pawn ]format(string,sizeof(string),""LJUBICASTA"[ "BELA"%s "LJUBICASTA"]\n"LJUBICASTA"Firma na prodaju!\n"LJUBICASTA"Cena: "BELA"%d$\n"LJUBICASTA"Level: "BELA"%d\n"LJUBICASTA"Za kupovinu /kupifirmu",FirmaInfo,FirmaInfo,FirmaInfo);[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]\\[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): l\\
Pomoc
686
pregleda
6
postova
27. Okt. 2018.
27. Okt. 2018.
//------------- Boje ---------------//
#define BELA "{FFFFFF}"
#define ZELENA "{6EF83C}"
#define RG "{008CDD}"
#define CRVENA "{F81414}"
#define ZUTA "{F3FF02}"
#define PPLAVA "{0049FF}"
#define SPLAVA "{00C0FF}"
#define SRWBOJA "{0099FF}"
#define GLAVNAA "{F20D0D}"
#define COL_TEAM1 "{F81414}"
#define COL_TEAM2 "{0049FF}"
#define C_BELA "{FFFFFF}"
#define PLAVA "{0049FF}"
#define PLAVA2 "{0049FF}"
#define ROZA "{FF00EA}"
#define CMDC "{B8FF02}"
#define SERVER "{AFE7FF}"
#define SZELENA "{C9FFAB}"
#define LJUB "{EE11EE}"
#define SIVA "{C0C0C0}"
#define WBOJA "{E6E61A}"
#define CRVENA2 "{FF6347}"
#define esco_boja "{1A80D2}"
#define ORANGE "{FFAF00}"
#define SCRV2 "{FF6347}"
#define BALLASC "{D1345B}"
#define HZELENA "{04CC29}"
#define GROVE 0x00D900C8
#define AZUTA 0xFFC801C8
#define BELA2 0xFFFFFFAA
#define PROX 0xC2A2DAAA
#define SCRVENA 0xFF6347AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREEN 0x33AA33AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_YELLOW 0xDABB3EAA
#define SVETLOPLAVA 0x33CCFFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define LJUBICASTA 0x952E99FF
#define GREEN 0x21DD00FF
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_PLAVA 0x2641FEAA
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_ORANGE 0xFFAA00FF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_BLUE 0x2641FEAA
#define COLOR_PURPLE 0xC2A2DAAA
#define BIJELA 0xFFFFFFAA
#define WHITE 0xFFFFFFAA
#define CYAN 0x00D2E1FF
#define PURPLE 0xC2A2DAAA
#define GRAD2 0xBFC0C2FF
#define NK_BLUE 0x10AADEFF27. Okt. 2018.
Vidi ovako.
Ove boje koristis u stringovima.(tamo gde kreiras string (format itd itd))
Ove boje mozes koristitu u SendClientMesage i slicnim stvarima:
Znai tvoj kod bi trebalo izgledati ovako:
Pogledaj lepo kod nisam samo sredio boju vec ti i pokazao da ne moras posle svakog \n(oznake za novi red) stavljati ponovo boju ako nastavljas sa istom bojom(tako samo bezveze povecavas string i koristis vise memorije servera, boju pises kada se menja boja, pogledaj kod.
Ove boje koristis u stringovima.(tamo gde kreiras string (format itd itd))
//------------- Boje ---------------//
#define BELA "{FFFFFF}"
#define ZELENA "{6EF83C}"
#define RG "{008CDD}"
#define CRVENA "{F81414}"
#define ZUTA "{F3FF02}"
#define PPLAVA "{0049FF}"
#define SPLAVA "{00C0FF}"
#define SRWBOJA "{0099FF}"
#define GLAVNAA "{F20D0D}"
#define COL_TEAM1 "{F81414}"
#define COL_TEAM2 "{0049FF}"
#define C_BELA "{FFFFFF}"
#define PLAVA "{0049FF}"
#define PLAVA2 "{0049FF}"
#define ROZA "{FF00EA}"
#define CMDC "{B8FF02}"
#define SERVER "{AFE7FF}"
#define SZELENA "{C9FFAB}"
#define LJUB "{EE11EE}"
#define SIVA "{C0C0C0}"
#define WBOJA "{E6E61A}"
#define CRVENA2 "{FF6347}"
#define esco_boja "{1A80D2}"
#define ORANGE "{FFAF00}"
#define SCRV2 "{FF6347}"
#define BALLASC "{D1345B}"
#define HZELENA "{04CC29}"
Ove boje mozes koristitu u SendClientMesage i slicnim stvarima:
#define GROVE 0x00D900C8
#define AZUTA 0xFFC801C8
#define BELA2 0xFFFFFFAA
#define PROX 0xC2A2DAAA
#define SCRVENA 0xFF6347AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREEN 0x33AA33AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define COLOR_YELLOW 0xDABB3EAA
#define SVETLOPLAVA 0x33CCFFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define LJUBICASTA 0x952E99FF
#define GREEN 0x21DD00FF
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_PLAVA 0x2641FEAA
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_ORANGE 0xFFAA00FF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_BLUE 0x2641FEAA
#define COLOR_PURPLE 0xC2A2DAAA
#define BIJELA 0xFFFFFFAA
#define WHITE 0xFFFFFFAA
#define CYAN 0x00D2E1FF
#define PURPLE 0xC2A2DAAA
#define GRAD2 0xBFC0C2FF
#define NK_BLUE 0x10AADEFFZnai tvoj kod bi trebalo izgledati ovako:
Pogledaj lepo kod nisam samo sredio boju vec ti i pokazao da ne moras posle svakog \n(oznake za novi red) stavljati ponovo boju ako nastavljas sa istom bojom(tako samo bezveze povecavas string i koristis vise memorije servera, boju pises kada se menja boja, pogledaj kod.
format(string,sizeof(string),""LJUB"[ "BELA"%s "LJUB"]\nFirma na prodaju!\nCena: "BELA"%d$\n"LJUB"Level: "BELA"%d\n"LJUB"Za kupovinu /kupifirmu",FirmaInfo,FirmaInfo,FirmaInfo);27. Okt. 2018.
Sad ovi warninzi na istoj onoj liniji 5989
warning 213: tag mismatch
warning 213: tag mismatch
warning 213: tag mismatch
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 43100 bytes
Code size: 7288496 bytes
Data size: 31178860 bytes
Stack/heap size: 80000 bytes; estimated max. usage=8405 cells (33620 bytes)
Total requirements:38590456 bytes
3 Warnings.
Morate biti prijavljeni da biste odgovorili na ovu temu.
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