[POMOĆ]Brzinomjer

Započeo Rush
24. Feb. 2013. Zaključano
386
pregleda
6
postova
Rush
4
Shot Caller
24. Feb. 2013.
Skripta koju koristim:CLRP
Detaljan opis problema:Nece da mi skida gorivo :/
Dio skripte:Dacu ako treba
filip.admin
5
Crime Lord
24. Feb. 2013.
Postavi dio od speeda vezan za gorivo ?
Rush
4
Shot Caller
24. Feb. 2013.
FlasH wrote on February 24, 2013, 3:16 pm:
Postavi dio od speeda vezan za gorivo ?
public CheckGas()
{
new string;
foreach (Player, i)
{
      if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
      {
      new vehicle = GetPlayerVehicleID(i);
        if(Gas >= 1)
  {
      if(Gas <= 10)
    {
  PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
  if(gGas == 0) {
  GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar je skoro prazan",5000,3);
}
    }
      if(gGas == 1) {
      if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsNpcVehicle(vehicle))
      {
      format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ N/A");
}
else
{
                format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ %d%",Gas);
}
      GameTextForPlayer(i,string,20500,3); }
if(IsAPlane(vehicle) || IsNpcVehicle(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || engineOn == 0) { Gas++; }
              Gas--;
  }
  else
          {
              NoFuel = 1;
              TogglePlayerControllable(i, 0);
        GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Nema goriva u vozilu",1500,3);
}
    }
}
return 1;
}
public CheckStatus()
{
foreach (Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
  if(TextShow == false)
{
        TextDrawShowForPlayer(i, brz0);
                        TextDrawShowForPlayer(i, brz1);
                        TextDrawShowForPlayer(i, brz2);
                        TextDrawShowForPlayer(i, brz3);
                        TextDrawShowForPlayer(i, brz4);
                        TextDrawShowForPlayer(i, brz5);
                        TextDrawShowForPlayer(i, brz6);
                        TextDrawShowForPlayer(i, brz7);
                        TextDrawShowForPlayer(i, brz8);
TextDrawShowForPlayer(i, brz9);
                        TextDrawShowForPlayer(i, brz10);
                        TextDrawShowForPlayer(i, brz11);
                        TextDrawShowForPlayer(i, brz12);
                        TextDrawShowForPlayer(i, brz13);
TextShow = true;
}
    new String;
        new Float:X, Float:Y, Float:Z, Float:Speed;
        new vehicle = GetPlayerVehicleID(i);
                GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);
                Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)),  floatpower(Z, 2))), 100.0);

                if (Speed*2 <= 60)
                {
format(String,sizeof(String),"%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6, String);// brzinomer
                }
                if (Speed*2 >= 80)
                {
format(String,sizeof(String),"~y~%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6, String);// brzinomer
                }
                if (Speed*2 >= 100)
                {
format(String,sizeof(String),"~r~%i", floatround(Speed*2, floatround_floor));
                TextDrawSetString(brz6, String);// brzinomer
                }
                if (Gas <= 100)
                {
                format(String,sizeof(String),"%i", Gas);
                TextDrawSetString(brz3, String);// gorivo
                }
                if (Gas <= 70)
                {
                format(String,sizeof(String),"~y~%i", Gas);
                TextDrawSetString(brz3, String);// gorivo
                }
                if (Gas <= 30)
                {
                format(String,sizeof(String),"~r~%i", Gas);
                TextDrawSetString(brz3, String);// gorivo
                }
                format(String,sizeof(String),"%s", VehiclesName[GetVehicleModel(vehicle)-400]);
                TextDrawSetString(brz8, String);

}
else
{
    if(TextShow == true)
    {
    TextDrawHideForPlayer(i, brz0);
                    TextDrawHideForPlayer(i, brz1);
                    TextDrawHideForPlayer(i, brz2);
                    TextDrawHideForPlayer(i, brz3);
                    TextDrawHideForPlayer(i, brz4);
                    TextDrawHideForPlayer(i, brz5);
                    TextDrawHideForPlayer(i, brz6);
                    TextDrawHideForPlayer(i, brz7);
                    TextDrawHideForPlayer(i, brz8);
TextDrawHideForPlayer(i, brz9);
                    TextDrawHideForPlayer(i, brz10);
                    TextDrawHideForPlayer(i, brz11);
                    TextDrawHideForPlayer(i, brz12);
                    TextDrawHideForPlayer(i, brz13);
TextShow = false;
}
}
}
}

CheckStatusTimer i CheckGasTimer necu postavljati dobro sam ih uradio
Rush
4
Shot Caller
25. Feb. 2013.
BUMP!!
Vinnieâ„¢
4
Enforcer
25. Feb. 2013.
Provjeri da li radi sve sto se tice goriva sem textdrawowa?
Rush
4
Shot Caller
25. Feb. 2013.
Izzy BC wrote on February 25, 2013, 2:07 pm:
Provjeri da li radi sve sto se tice goriva sem textdrawowa?

Sve mi je ok

Morate biti prijavljeni da biste odgovorili na ovu temu.

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