Skripta koju koristim: Moj GameMod od 0
Detaljan opis problema: Odradio sam jedan posao, radi se o jednostavnom poslu sa CP-ovima, ali komande mi ne rade....a i nista se ne desava kada udjem u to odredjeno vozilo...u gamemodu nemam errora...ali mi nista ne radi osim pickupa
Dio skripte: Evo ovde cu postaviti sve sta sam dodao:


//Ovo je dodano na vrhu
#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540

new hotdog = 0;
new hotinfo;



//Vozila i Pickup
       AddStaticVehicle(588,1023.8110,-1344.6846,13.5443,88.3900,0,0); // HOTDOG AUTO 1
       AddStaticVehicle(588,1023.8058,-1350.0800,13.5416,90.9714,0,0); // HOTDOG AUTO 2
       AddStaticVehicle(588,1023.9210,-1355.6104,13.5461,90.9077,0,0); // HOTDOG AUTO 3

   hotinfo = CreatePickup(1239,1,1031.3514,-1338.1083,13.7266,-1);
Sada komanda, ovo mi je prva komanda pod OnPlayerCommandText jer radim u ZCMD-u
public OnPlayerCommandText(playerid, cmdtext[])//tu sam
{
       if (strcmp("/hotdog", cmdtext, true, 10) == 0)
       {
       if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 58😎
       {
           hotdog = 1;
                   SetPlayerCheckpoint(playerid, HotPoint1, 3.0);
               GameTextForPlayer(playerid, "~g~Zapoceli ste dostavu HotDog-ova srecno.!", 3000, 3);

                       return 1;
           }
               SendClientMessage(playerid, COLOR_RED,"Morate biti u kombiju za dostavu");
       }
       if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0)
       {
           SendClientMessage(playerid, COLOR_YELLOW, "Vas zadatak je da raznosete hotdog-ove na odredjene adrese.");
           SendClientMessage(playerid, COLOR_YELLOW, "Za dobro obavljen posao dobijate novac.");
           SendClientMessage(playerid, COLOR_YELLOW, "Kada udjete u vozilo za dostavu kucajte /hotdog da zapocnete.");
               return 1;
       }
       return 0;
}

Sada kada dodje na CP ove da mu ispise text i salje ga na sledeci
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 58😎
  {
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1))
    {
         SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
         GameTextForPlayer(playerid, "~g~1 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2))
    {
         SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
         GameTextForPlayer(playerid, "~g~2 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3))
    {
         SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
         GameTextForPlayer(playerid, "~g~3 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4))
    {
         SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
         GameTextForPlayer(playerid, "~g~4 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5))
    {
         SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
         GameTextForPlayer(playerid, "~g~5 Dostavljeno, otidji do sledeceg CheckPointa da preuzmes paket HotDog-ova!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint))
    {
         SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
         GameTextForPlayer(playerid, "~g~Utovareno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6))
    {
         SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
         GameTextForPlayer(playerid, "~g~6 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7))
    {
         SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
         GameTextForPlayer(playerid, "~g~7 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint😎)
    {
         SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
         GameTextForPlayer(playerid, "~g~8 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9))
    {
         SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
         GameTextForPlayer(playerid, "~g~9 Dostavljeno!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10))
    {
         SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
         GameTextForPlayer(playerid, "~g~10 Dostavljeno, vrati se do firme!", 3000, 3);
        }
    if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11))
    {
            GivePlayerMoney(playerid, 800);
            GameTextForPlayer(playerid, "~g~Zaradili ste $800,-!", 3000, 3);
        new veh;
        veh = GetPlayerVehicleID(playerid);
        SetVehicleToRespawn(veh);
        DisablePlayerCheckpoint(playerid);
        hotdog = 0;
    }
  }
}

Sada da moze da zapocne posao ako je u odredjenom vozilu
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 58😎
    {
        SendClientMessage(playerid, COLOR_RED, "Da zapocnete posao kucajte /hotdog");
    }
    return 0;
}

Ovo je ono ako napusti da se moze vratiti
public OnPlayerExitVehicle(playerid, vehicleid)
{
       if((hotdog) == 1)
       {
           hotdog = 0;
           SendClientMessage(playerid, COLOR_RED, "Napustili ste vozilo za dostavu, vratite se u njega kako bi nastavili sa poslom.");

       }else if((hotdog) == 0){

               
}
}

Ukoliko pogine....
public OnPlayerDeath(playerid, killerid, reason)
{
         DisablePlayerCheckpoint(playerid);
         hotdog = 0;
         return 1;
}
I ovo za onaj info pickup
public OnPlayerPickUpPickup(playerid, pickupid)
{
   if(pickupid == hotinfo)
       {
   GameTextForPlayer(playerid, "~g~Dobrodosli, use /hotdoginfo da saznate vise o ovome poslu", 3000, 3);
       }
}
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