Detaljan opis problema: Nikako ne mogu napraviti komandu za promjenu spawna, za organizacije i nekako ali nikako ne mogu za kuće, stanove i vikendice 😢 😢 😢 😢
EDIT: Sredio sam neki kod, kako sada napraviti komandu koja sve to pokreće?
stock SpawnIgraca(playerid)
{
g_SetPlayerHealth(playerid, 99.0); vrataspawn = false;
if(PlayerInfo == SPAWN_BAZA)
{
if(PlayerInfo == 1 || PlayerInfo == 1)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 2 || PlayerInfo == 2)
{
SetPlayerPos(playerid, 2125.8074,-2278.5754,20.6643);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo == 3 || PlayerInfo == 3)
{
SetPlayerPos(playerid, 1329.0504,-638.9127,14280.8857);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 4 || PlayerInfo == 4)
{
SetPlayerPos(playerid, 323.8689,1127.7897,1083.8828);
SetPlayerInterior(playerid, 5);
}
else if(PlayerInfo == 5 || PlayerInfo == 5)
{
SetPlayerPos(playerid, 2451.1052,-1688.5116,1013.5078);
SetPlayerInterior(playerid, 2);
}
else if(PlayerInfo == 6 || PlayerInfo == 6)
{
SetPlayerPos(playerid, 1785.8721,-1797.5588,-43.3141);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
g_GivePlayerWeapon(playerid, 43, 50);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 7 || PlayerInfo == 7)
{
SetPlayerPos(playerid, 1477.2086,-1780.2563,3288.7859);
SetPlayerInterior(playerid, 0);
SetPlayerColor(playerid, 0x2641FEAA);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 8 || PlayerInfo == 8)
{
SetPlayerPos(playerid, 1072.2762,-888.2515,43.3932);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 9 || PlayerInfo == 9)
{
SetPlayerPos(playerid, 1727.7302,-1668.0768,22.6094);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 10 || PlayerInfo == 10)
{
SetPlayerPos(playerid, 86.0131,-367.7830,1007.4500);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 11 || PlayerInfo == 11)
{
SetPlayerPos(playerid, -248.9203,642.6801,1057.5750);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid, 99.0);
SetPlayerArmour(playerid, 99.0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 12 || PlayerInfo == 12)
{
SetPlayerPos(playerid, -647.2507,1594.5308,1028.2859);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else if(PlayerInfo == 13 || PlayerInfo == 13)
{
SetPlayerPos(playerid, -652.7674,1576.0548,1030.4038);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 0);
freeze = SetTimerEx("Freeze",3000, false, "i", playerid);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_KUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_RENTKUCA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, KucaInfo); SetPlayerVirtualWorld(playerid, KucaInfo);
SetPlayerPos(playerid, KucaInfo, KucaInfo, KucaInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_ABAZA)
{
if(PlayerInfo != -1)
{
SetPlayerPos(playerid, -2301.5044, -1672.2855, 483.6315);
SetPlayerInterior(playerid, 0);
}
else
{
PlayerInfo = SPAWN_ABAZA;
SetPlayerPos(playerid, 1900.3357, 737.4614, 10.8331);
SetPlayerInterior(playerid, 0);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_STAN)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, StanInfo); SetPlayerVirtualWorld(playerid, StanInfo);
SetPlayerPos(playerid, StanInfo, StanInfo, StanInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
else if(PlayerInfo == SPAWN_VIKENDICA)
{
if(PlayerInfo != -1)
{
new i = PlayerInfo;
SetPlayerInterior(playerid, VikendiceInfo); SetPlayerVirtualWorld(playerid, VikendiceInfo);
SetPlayerPos(playerid, VikendiceInfo, VikendiceInfo, VikendiceInfo);
}
else
{
PlayerInfo = SPAWN_NORMAL;
new rand = random(sizeof(RandomSpawn));
SetPlayerPos(playerid, RandomSpawn, RandomSpawn, RandomSpawn);
SetPlayerInterior(playerid, 0);
}
}
return 1;
}
