plata

Započeo Sinner.man
3. Feb. 2018. Zaključano
786
pregleda
4
postova
KasperD
4
Shot Caller
3. Feb. 2018.
Radim na athlone modu i plata je kada igras 1 sat vremena dobijes platu,

KAKO da ja nastimam da je plata svaki sat, tj na svaki puni sat i da ako nisi igrao 30min ne dobijes platu ?
public PayDay( playerid ) {

    if( PlayerLogged[ playerid ] == true ) {

    new stariiznos = PlayerInfo[ playerid ][ xBRacun ];

    new donatorkamata = 0, platapd = 0, plataadms = 0, plataprom = 0;

    PlayerInfo[ playerid ][ xRespekt ]++;
    PlayerInfo[ playerid ][ xOnlineSati ]++;
    PlayerInfo[ playerid ][ xPayDay ] = 0;
    PlayerInfo[ playerid ][ xLesLimit ] = 0;

if( PlayerInfo[ playerid ][ xNovac ] < 0 ) {
    if( PlayerInfo[ playerid ][ xZatvor ] == 0 ) {
    SCM( playerid, 0xFF6347AA, "Niste platili vas dug, vreme je za zatvor(5 min)." );

    ResetAllWeapons( playerid );

    PlayerInfo[ playerid ][ xZatvor ] = OBICAN_ZATVOR;
PlayerInfo[ playerid ][ xZatvorVreme ] = 5;

    new rand = random( sizeof( RandomZatvor ) );
Khalifa_SetPlayerPos( playerid, RandomZatvor[ rand ][ 0 ], RandomZatvor[ rand ][ 1 ], RandomZatvor[ rand ][ 2 ] );
SetTimerEx( "SlobodnoSada", 4000, false, "i", playerid );
GameTextForPlayer( playerid, "Ucitavanje ...", 1000, 4 );
TogglePlayerControllable( playerid, false );
SetCameraBehindPlayer( playerid );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
}
}

        if( GetFactionType( playerid ) == ORG_TIP_PD ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] == 0 && !IsPlayerPaused( playerid ) ) {
platapd = 2000;
}
}
else if( GetFactionType( playerid ) == ORG_TIP_CNN ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] == 0 && !IsPlayerPaused( playerid ) ) {
platapd = 1200;
}
}
else if( GetFactionType( playerid ) == ORG_TIP_MD ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] == 0 && !IsPlayerPaused( playerid ) ) {
platapd = 1200;
}
}

        if( PlayerInfo[ playerid ][ xPromoter ] > 0 ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] == 0 && !IsPlayerPaused( playerid ) ) {
plataprom = 1200;
}
}

        if( PlayerInfo[ playerid ][ xHelper ] > 0 ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] < 2 && !IsPlayerPaused( playerid ) ) {
plataadms = 2000+(PlayerInfo[ playerid ][ xHelper ]*200);
}
}

if( PlayerInfo[ playerid ][ xHiac ] > 0 ) {
            if( antiCheatCS[ playerid ][ AFKMinute ] < 2 && !IsPlayerPaused( playerid ) ) {
plataadms = 2200+(PlayerInfo[ playerid ][ xHiac ]*200);
}
}

        if( PlayerInfo[ playerid ][ xRentID ] != -1 ) {
            new id = PlayerInfo[ playerid ][ xRentID ];
            if( II[ id ][ iRentable ] == 1 ) {
            if( II[ id ][ iRentPrice ] > PlayerInfo[ playerid ][ xNovac ] ) {

                II[ id ][ iRentovano ]--;
                SaveProperty( id );

    PlayerInfo[ playerid ][ xRentID ] = -1;
    PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;
    SendClientMessageEx( playerid, ZUTA, "Niste imali dovoljno novca za rent, izbaceni ste." );
            }
            else {
                II[ id ][ iMoney ] += II[ id ][ iRentPrice ];
                SaveProperty( id );

                DajIgracuNovac( playerid, -II[ id ][ iRentPrice ] );
                UpdateDzepTD( playerid );
                SendClientMessageEx( playerid, ZUTA, "Platili ste rent %d$.", II[ id ][ iRentPrice ] );
            }
}
else if( II[ id ][ iRentable ] == 0 ) {
    II[ id ][ iRentovano ]--;
            SaveProperty( id );

    PlayerInfo[ playerid ][ xRentID ] = -1;
    PlayerInfo[ playerid ][ xSpawn ] = SPAWN_OBICAN_LS_1;

    SendClientMessageEx( playerid, ZUTA, "Kuca koju ste rentali vise nije na iznajmljivanje." );
}
        }

        if( ServerInfo[ HappyHours ] == true ) PlayerInfo[ playerid ][ xRespekt ]++;

    if( PlayerInfo[ playerid ][ xIznosRate ] > 0 &&
PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] > 0 &&
PlayerInfo[ playerid ][ xIznosKredita ] > 0 )
{
    if( PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] < PlayerInfo[ playerid ][ xIznosRate ] ) {
        PlayerInfo[ playerid ][ xIznosRate ] = PlayerInfo[ playerid ][ xPreostaloZaOtplatu ];
}
    PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] -= PlayerInfo[ playerid ][ xIznosRate ];
    PlayerInfo[ playerid ][ xBRacun ] -= PlayerInfo[ playerid ][ xIznosRate ];
    if( PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] < 0 ) PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] = 0;
    if( PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] <= 0 ) { PlayerInfo[ playerid ][ xIznosKredita ] = 0; PlayerInfo[ playerid ][ xIznosRate ] = 0; }
}

        if( PlayerInfo[ playerid ][ xHotelRoom ] != -1 ) {
            new hid = PlayerInfo[ playerid ][ xHotelRoom ];
            hotelInfo[ hid ][ hMoney ] += (hotelInfo[ hid ][ hRoomPrice ]/2);
            DajIgracuNovac( playerid, -hotelInfo[ hid ][ hRoomPrice ] );
            UpdateDzepTD( playerid );
            SaveHotel( hid );
            SendClientMessageEx( playerid, -1, "Platili ste %d$ cenu najma.", hotelInfo[ hid ][ hRoomPrice ] );
        }

    new iznosplate = 0, osnova = 0, prihod = 0, rashod = 0, struja = 0, voda = 0, smece = 0, grijanje = 0, porez = 0, stecaj = 0;
osnova = 45 + random( 5 );
iznosplate = ((osnova*PlayerInfo[ playerid ][ xLevel ])+PlayerInfo[ playerid ][ xPlatniRacun ]);

if( PlayerInfo[ playerid ][ xProperty ][ 0 ] != -1 ) {
    new imovina = PlayerInfo[ playerid ][ xProperty ][ 0 ];
    if( II[ imovina ][ iUsage ] == IMOVINA_KUCA ) {
  if( II[ imovina ][ iVrsta ] == MALA_KUCA ) { porez += 300; }
else if( II[ imovina ][ iVrsta ] == SREDNJA_KUCA ) { porez += 500; }
else if( II[ imovina ][ iVrsta ] == VELIKA_KUCA ) { porez += 650; }
else if( II[ imovina ][ iVrsta ] == VILA_KUCA ) { porez += 900; }
}
else if( II[ imovina ][ iUsage ] == IMOVINA_STAN ) { porez += 150; }
else if( II[ imovina ][ iUsage ] == IMOVINA_VIKENDICA ) { porez += 400; }
struja += (250 + random(50)); voda += (150 + random(50)); smece += 150; grijanje += 250;
donatorkamata = 2;

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 2 ) {
    donatorkamata = 4;
}

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 3 ) {
            donatorkamata = 5;
}

        if( PlayerInfo[ playerid ][ xHiac ] >= 1 ) {
            donatorkamata = 5;
}

}

if( PlayerInfo[ playerid ][ xProperty ][ 1 ] != -1 ) {
    new imovina = PlayerInfo[ playerid ][ xProperty ][ 1 ];
    if( II[ imovina ][ iUsage ] == IMOVINA_KUCA ) {
  if( II[ imovina ][ iVrsta ] == MALA_KUCA ) { porez += 300; }
else if( II[ imovina ][ iVrsta ] == SREDNJA_KUCA ) { porez += 500; }
else if( II[ imovina ][ iVrsta ] == VELIKA_KUCA ) { porez += 650; }
else if( II[ imovina ][ iVrsta ] == VILA_KUCA ) { porez += 900; }
}
else if( II[ imovina ][ iUsage ] == IMOVINA_STAN ) { porez += 150; }
else if( II[ imovina ][ iUsage ] == IMOVINA_VIKENDICA ) { porez += 400; }
struja += (250 + random(50)); voda += (150 + random(50)); smece += 150; grijanje += 250;
donatorkamata = 2;

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 2 ) {
    donatorkamata = 4;
}

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 3 ) {
            donatorkamata = 5;
}

        if( PlayerInfo[ playerid ][ xHiac ] >= 1 ) {
            donatorkamata = 5;
}

}

if( PlayerInfo[ playerid ][ xProperty ][ 2 ] != -1 ) {
    new imovina = PlayerInfo[ playerid ][ xProperty ][ 2 ];
    if( II[ imovina ][ iUsage ] == IMOVINA_KUCA ) {
  if( II[ imovina ][ iVrsta ] == MALA_KUCA ) { porez += 300; }
else if( II[ imovina ][ iVrsta ] == SREDNJA_KUCA ) { porez += 500; }
else if( II[ imovina ][ iVrsta ] == VELIKA_KUCA ) { porez += 650; }
else if( II[ imovina ][ iVrsta ] == VILA_KUCA ) { porez += 900; }
}
else if( II[ imovina ][ iUsage ] == IMOVINA_STAN ) { porez += 150; }
else if( II[ imovina ][ iUsage ] == IMOVINA_VIKENDICA ) { porez += 400; }
struja += (250 + random(50)); voda += (150 + random(50)); smece += 150; grijanje += 250;
donatorkamata = 2;

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 2 ) {
    donatorkamata = 4;
}

if( PlayerInfo[ playerid ][ xVIPLevel ] >= 3 ) {
            donatorkamata = 5;
}

        if( PlayerInfo[ playerid ][ xHiac ] >= 1 ) {
            donatorkamata = 5;
}

}

if( PlayerInfo[ playerid ][ xVIPLevel ] > 1 ) {
PlayerInfo[ playerid ][ xRespekt ]++;
}

if( PlayerInfo[ playerid ][ xFirmaID ] != -1 ) { porez += 50; }

if( donatorkamata != 0 ) {
    if( PlayerInfo[ playerid ][ xBRacun ] >= 100000 && PlayerInfo[ playerid ][ xBRacun ] <= 4000000 ) {
    stecaj = ( PlayerInfo[ playerid ][ xBRacun ]/1000 ) * donatorkamata;
}
}

        BussinesVodovodMoney( ( (voda/10)*3 ) );
        BussinesElektranaMoney( ( (struja/10)*3 ) );
        BussinesKomunalijeMoney( ( (smece/10)*3 ) );

    new strp1[ 300 ], strp2[ 300 ], strp[ 600 ];

        prihod = iznosplate + stecaj + platapd + plataadms + plataprom;
rashod = struja + voda + porez + smece + grijanje;
PlayerInfo[ playerid ][ xBRacun ] += prihod;
PlayerInfo[ playerid ][ xBRacun ] -= rashod;
PlayerInfo[ playerid ][ xPlatniRacun ] = 0;

    format( strp1, sizeof( strp1 ), "Banka | Plata je stigla na vas racun\n\nPlata: %d$\nSteceni interes: %d$\n\nKredit Informacije\nIznos kredita: %d$\nIznos rate: %d$\nZa otplatu: %d%\n\n", (iznosplate+platapd+plataadms+plataprom), stecaj, PlayerInfo[ playerid ][ xIznosKredita ], PlayerInfo[ playerid ][ xIznosRate ], PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] );
        format( strp2, sizeof( strp2 ), "Platili ste\nPorez na imovinu: %d$\nStruja: %d$\nVoda: %d$\nSmece: %d$\nGrejanje: %d$\n\nStari iznos: %d$\nNovi iznos: %d$", porez, struja, voda, smece, grijanje, stariiznos, PlayerInfo[ playerid ][ xBRacun ] );

    format( strp, sizeof( strp ), "%s%s", strp1, strp2);
SPD( playerid, dialog_PAYDAY, DSMSG, D_NASLOV, strp, D_ODABERI, "" );

    SCM( playerid, ZUTA, "Plata je stigla na vas bankovni racun!" );

    if( PlayerInfo[ playerid ][ xPosao ] > 0 ) PlayerInfo[ playerid ][ xUgovor ] += 1;

if( PlayerInfo[ playerid ][ xClan ] != 0 ) PlayerInfo[ playerid ][ xOrgUgovor ]++;

        if( PlayerInfo[ playerid ][ xKazneniUgovor ] != 0 ) PlayerInfo[ playerid ][ xKazneniUgovor ]--;

if( PlayerInfo[ playerid ][ xBRacun ] <= -200000 ) {
    if( PlayerInfo[ playerid ][ xProperty ][ 0 ] != -1 ) {
        new imovina = PlayerInfo[ playerid ][ xProperty ][ 0 ];
        II[ imovina ][ iLevel ] = 99;
        II[ imovina ][ iOwned ] = 0;
                II[ imovina ][ iNeaktivnost ] = 0;
strmid( II[ imovina ][ iOwner], "Drzava", 0, strlen( "Drzava" ), 32);
PropertyRefresh( imovina );
SaveProperty( imovina );
PlayerInfo[ playerid ][ xProperty ][ 0 ] = -1;
}
    if( PlayerInfo[ playerid ][ xProperty ][ 1 ] != -1 ) {
        new imovina = PlayerInfo[ playerid ][ xProperty ][ 1 ];
        II[ imovina ][ iLevel ] = 99;
        II[ imovina ][ iOwned ] = 0;
                II[ imovina ][ iNeaktivnost ] = 0;
strmid( II[ imovina ][ iOwner], "Drzava", 0, strlen( "Drzava" ), 32);
PropertyRefresh( imovina );
SaveProperty( imovina );
PlayerInfo[ playerid ][ xProperty ][ 1 ] = -1;
}
    if( PlayerInfo[ playerid ][ xProperty ][ 2 ] != -1 ) {
        new imovina = PlayerInfo[ playerid ][ xProperty ][ 2 ];
        II[ imovina ][ iLevel ] = 99;
        II[ imovina ][ iOwned ] = 0;
                II[ imovina ][ iNeaktivnost ] = 0;
strmid( II[ imovina ][ iOwner], "Drzava", 0, strlen( "Drzava" ), 32);
PropertyRefresh( imovina );
SaveProperty( imovina );
PlayerInfo[ playerid ][ xProperty ][ 2 ] = -1;
}
    SCM( playerid, ZUTA, "Zbog neizmirenih dugova u banci(-200.000$), oduzeta vam je sva imovina!" );
}

      new nxtlevel = PlayerInfo[ playerid ][ xLevel ]+1;
new expamount = nxtlevel*levelexp;
if( PlayerInfo[ playerid ][ xRespekt ] >= expamount ) {
format( globalstring, sizeof( globalstring ), "~g~LEVEL UP~n~~w~Sada si Level %d", nxtlevel );
GameTextForPlayer( playerid, globalstring, 5000, 1);
PlayerPlaySound( playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic( playerid );
PlayerInfo[ playerid ][ xLevel ]++;
SetPlayerScore( playerid, PlayerInfo[ playerid ][ xLevel ] );
PlayerInfo[ playerid ][ xPoboljsanja ] += 2;
            PlayerInfo[ playerid ][ xRespekt ] = 0;
format( globalstring, sizeof( globalstring ), "Sada si level %d ukucaj /upgrade za neke bonuse", nxtlevel );
SCM( playerid, SVETLOPLAVA, globalstring);
format( globalstring, sizeof( globalstring ), "Imas %d neiskoristenih Upgrade Poena", PlayerInfo[ playerid ][ xPoboljsanja ] );
SCM( playerid, BELA, globalstring);
}

if( PlayerInfo[ playerid ][ xRPPoen ] > 0 ) {

    DajIgracuNovac( playerid, PlayerInfo[ playerid ][ xRPPoen ]*1000 );
    UpdateDzepTD( playerid );

    SendClientMessageEx( playerid, ZUTA, "Dobili ste %d$ zbog %d RP poena.", PlayerInfo[ playerid ][ xRPPoen ]*1000, PlayerInfo[ playerid ][ xRPPoen ] );

}

if( PlayerInfo[ playerid ][ xRPPoen ] < 0 ) {

    DajIgracuNovac( playerid, PlayerInfo[ playerid ][ xRPPoen ]*1000 );
    UpdateDzepTD( playerid );

    SendClientMessageEx( playerid, ZUTA, "Izgubili ste %d$ zbog %d RP poena.", PlayerInfo[ playerid ][ xRPPoen ]*-1000, PlayerInfo[ playerid ][ xRPPoen ] );

}

if( PlayerInfo[ playerid ][ xOnlineSati ] == 500 || PlayerInfo[ playerid ][ xOnlineSati ] == 1000 ||
PlayerInfo[ playerid ][ xOnlineSati ] == 1500 || PlayerInfo[ playerid ][ xOnlineSati ] == 2000 ||
PlayerInfo[ playerid ][ xOnlineSati ] == 2500 || PlayerInfo[ playerid ][ xOnlineSati ] == 3000 ||
PlayerInfo[ playerid ][ xOnlineSati ] == 3500 || PlayerInfo[ playerid ][ xOnlineSati ] == 4000 ||
PlayerInfo[ playerid ][ xOnlineSati ] == 4500 || PlayerInfo[ playerid ][ xOnlineSati ] == 5000 ||
PlayerInfo[ playerid ][ xOnlineSati ] == 5500 || PlayerInfo[ playerid ][ xOnlineSati ] == 6000 ) {

PlayerInfo[ playerid ][ xEMpoints ]++;
SendClientMessageEx( playerid, ZUTA, "Dobili ste jedan EM poen zbog %d online sati.", PlayerInfo[ playerid ][ xOnlineSati ] );
}

new time = gettime( );
if( PlayerInfo[ playerid ][ xVIPLevel ] > 0 && PlayerInfo[ playerid ][ xVipTime ] != 0 && ( time - PlayerInfo[ playerid ][ xVipTime ] ) >= 2592000 )
{
SCM( playerid, ZUTA, "Vas VIP level je istekao." );
PlayerInfo[ playerid ][ xVIPLevel ] = 0;
PlayerInfo[ playerid ][ xVipTime ] = 0;
}

SavePlayer( playerid );
      UpdateBankTD( playerid );
      //UpdatePlataTD( playerid );

}
return 1;
}


public PayCheck( playerid ) {
if( PlayerLogged[ playerid ] == true ) {

PlayerInfo[ playerid ][ xPayDay ] += 1;

        if( PlayerInfo[ playerid ][ xHiac ] >= 1 ) PlayerInfo[ playerid ][ xStaffMin ]++;

        if( PlayerInfo[ playerid ][ xHelper ] >= 1  ) PlayerInfo[ playerid ][ xStaffMin ]++;

        VremeZaCuvanje[ playerid ]++;
        if( VremeZaCuvanje[ playerid ] == 30 ) {
        VremeZaCuvanje[ playerid ] = 0;
        SavePlayer( playerid );
}

        if( PlayerInfo[ playerid ][ xPayDay ] == 30) {
            if( PlayerInfo[ playerid ][ xHeroinAddict ] == true ) {
    if( PlayerInfo[ playerid ][ xHeroinUsed ] > 0)
            PlayerInfo[ playerid ][ xHeroinUsed ] -= 1;
        }
else {
    if( PlayerInfo[ playerid ][ xHeroinIndicator ] > 0)
    PlayerInfo[ playerid ][ xHeroinIndicator ] -= 10;
}
if( PlayerInfo[ playerid ][ xMethAddict ] == true ) {
    if( PlayerInfo[ playerid ][ xMethUsed ] > 0)
            PlayerInfo[ playerid ][ xMethUsed ] -= 1;
        }
else {
    if(PlayerInfo[ playerid ][ xMethIndicator ] > 0 )
    PlayerInfo[ playerid ][ xMethIndicator ] -= 10;
}
if( PlayerInfo[ playerid ][ xCokeCrackAddict ] == true ) {
    if( PlayerInfo[ playerid ][ xCokeCrackUsed ] > 0 )
            PlayerInfo[ playerid ][ xCokeCrackUsed ] -= 1;
        }
else {
    if( PlayerInfo[ playerid ][ xCokeCrackIndicator ] > 0)
    PlayerInfo[ playerid ][ xCokeCrackIndicator ] -= 10;
}
        }

if( PlayerInfo[ playerid ][ xPayDay ] >= 60 ) {
PayDay( playerid );
}
}
return 1;
}
Rax_King
5
Godfather
3. Feb. 2018.
Napravis timer kojim ces davati minute igre tipa

SetTimer("DajMinutIgre", 1000 * 60, true); // svaki minut poziva timer

forward DajMinutIgre();
public DajMinutIgre() {
foreach(new i : Player) MinutiIgre ++;

static minute;

gettime(_, minute, _);

if (minute == 1) {
foreach(new i : Player) {
if (MinutiIgre >= 40) {
// dajes payday
}
else SendClientMessage(i, -1, "nemas 40 minuta igre");
}
}
return 1;
}
gLava
5
Crime Lord
5. Feb. 2018.
Iz paychecka izbacis
if( PlayerInfo[ playerid ][ xPayDay ] >= 60 ) {
        PayDay( playerid );
      }


Nadjes u modu SyncTime
I odmah u ispunjenom uslovu
if( ( tmphour > ghour ) || ( tmphour == 0 && ghour == 23 ) ) {

Dodas
foreach( Player, i ) {
            if( PlayerInfo[ i ][ xPayDay ] >= 30 ) PayDay( i );
        }
ophion
5
OG Legend
5. Feb. 2018.
pravila

Morate biti prijavljeni da biste odgovorili na ovu temu.

Prijava

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